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| View Poll Results: what would you need to go back to SoE's EQ? | |||
| no mercs |
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101 | 57.39% |
| no stat-capping early game gear |
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79 | 44.89% |
| no free lvl 85 chars/aa's |
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102 | 57.95% |
| no Plane of Knowledge |
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69 | 39.20% |
| harder mobs |
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51 | 28.98% |
| less xp |
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48 | 27.27% |
| EXPANSION X WOULD HAVE TO GO! |
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68 | 38.64% |
| they'd have to do more than this.... |
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123 | 69.89% |
| Multiple Choice Poll. Voters: 176. You may not vote on this poll | |||
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#31
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Models? I prefer luclin models to classic. But I started playing in PoP era, could be why :P The idea to skip luclin and go straight to PoP sounds awesome. Would love a nexus stone for nostalgic factor. Not a portal, just the stone as social spot :P <3 | |||
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#32
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__________________
Ever wonder what Braknar does around here? - https://youtu.be/WTtFXBgggpI
Sirken's Twitch Stream - www.twitch.tv/sirken_ Quote:
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#33
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If you skip Luclin and directly go to PoP, how do you fix the gear progression? Would it be possible to go from Velious gear and transition directly to PoP, hp/mana/dmg wise? Also, skipping Luclin altogether and going straight for PoP would require a tremendous amount of tuning, as the content is tuned not only for gear but for AAs as well, and i remember reading somewhere on these forums that Rogean scrapped the entire AA code. What would we do about that? Other than that, i think it's a great idea. Luclin was my favorite expansion but i understand why people would want to skip it. Assuming your proposed changes get implemented and everything is fine-tuned correctly, i think your suggestion would be a boon for p99. | |||
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#34
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Never understood the Nexus hate. Nexus was great when couldn't find a porter but too damned slow otherwise unless you were RPing, in which case it was great just like the boats.
Bazaar was... bizarre. Most of the rest of Luclin sucked, especially: cats on the moon, beastlords, shitty animations for new graphics, and most especially of all the half-elf plate dildo helm should've been jammed up the ass of the "artist" who created it and left there permanently. Never understood the Soulbinder hate: "Hahahaha!! Fuck you, you poor sad fool. You chose to play a melee so not only are you less powerful than any caster and far more vulnerable when travelling naked than any caster but you can't control your own respawn point. Not only that, but even if you can find a caster to help you out you still can't bind anywhere interesting. Hahahahahah sucker!!!!!!!". PoP sucked ginormous necrotic donkey balls if you weren't into raiding. PoK mostly sucked. PoK books completely and utterly sucked. LoY was fun for a while, but other than the spell-casting animation the whole frog thing mostly sucked. LDoN was an interesting idea implemented in just about the poorest imaginable fashion, so it too mostly sucked. By then EQ was already getting pretty hard to recognize beneath all the layers of shitty cosmetics, glitter, and glue they had slapped on it. I've no idea wtf they're calling EQ nowadays.
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crabby old man playing 4000 year old goblin sim
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#35
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This thread roxxors, even if the poll doesn't even scratch the surface of what went wrong with eq -- as most of the comments here seem to agree on.
no bazaar. no nexus no PoK no PoT (PLEASE NOTE I DID NOT TYPE NO POT) I love the idea of a PoP re-vision where the zone entrances are placed throughout the old world, like the entrance to Bertox's being in Qeynos sewers. My god. Can we de-nerf post-Velious eq? But getting rid of Luclin? I never understood the Luclin hate. I thought that expansion worked pretty decently as far as content progression went. I thought shards were perfectly legitimate game design decision to slow down content consumption. If anyone can explain why Luclin is so hated concisely, I'm all ears. edit: is it about aa's? I thought they were a cheap trick myself. If we ever did see Luclin, I would vote no aa's. The gear from Luclin and PoP is already powerful shit. AA's made it pretty easy to basically recreate your class limits.
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go go go
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Last edited by Sadre Spinegnawer; 06-22-2014 at 04:51 PM..
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#36
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-I'm not just talking about player models (though I prefer classic to luclin garbage). Over the years they revamped: specs, orcs, goblins, skeletons, wolves, snakes ... the list goes on and on. Pair that with the terrible zone revamps - no bueno. I started on p99 about 3 weeks ago. You want to know what I was most looking forward to when I first fired it up? Old Freeport, East/West Commonlands, and every other abomination of a zone from classic that SoE decided to revamp. I'm cool with them putting in new NPC models/animations moving forward ... but they basically made it so that I can't get my nostalgia fix on live by returning to these old zones. It didn't feel like the game i first started playing. As for Luclin ... it did not FIT EQ really. Planes of Power was a step in the right direction. Gates of Discord was just as "out there" as Luclin was. I can think of other expansions that have come out over the years that made a lot more lore sense. I would have preferred if the concept of UNDERFOOT has been worked earlier into the expansion cycle. The first 3 (classic/kunark/velious) are undeniably the best expansions in most people's eyes. My personal opinion is that EQ reached it's climax in Planes of Power, but I didn't enjoy luclin/PoP nearly as much. My biggest beef with luclin and PoP was that for the first time the game started to feel smaller and smaller instead of larger and more vast. Even though luxuries such as shared banking, bazaar afk trading, and instant porting around felt convenient at the time - it shrank the vastness of Norrath. Anyways we can all dicker around about what expansion concepts were good and what were bad, but that misses the point of p99. P1999 is about a classic EQ experience through the expansions that made this game great. I am glad they decided to open it up to Velious as I firmly believe those first 3 expansions go so well together, but I hope it doesn't go any further. If SoE live were to create a P1999 type server with all the hardships and tough love we see here - that would be good. If they did as crazy of a job as policing it with the same general rule set (no 2 boxing, zero hacking tolerance, zero RMT tolerance) I'd play it in a heartbeat and pay them for it. The one thing that SoE live can offer us that an EMU server can't is population growth potential - but to be honest p1999 and it's players can tap into that pretty easily by drawing in old retired friends and those unhappy with the status of current EQ. It'd be nice if we could see 1k base population 24/7 with prime time peaks up in the 2000-4000 range. Certain areas would feel crowded, but the net result there is you'd see more people fanning out to xp and explore less utilized areas. Places like Lguk, seb, Solb, and KC will always have steady player populations ... but there are a lot of other dungeons that even on p1999 aren't played a whole heck of a lot. | |||
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Last edited by Troxx; 06-22-2014 at 05:15 PM..
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#37
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I think AAs were a great addition. It made classes that were considered useless, up to par with the rest. Druids, wizards, paladins, rangers come to mind here. The only problem with AAs is that the content was tuned for them, so they became necessary. | |||
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#38
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#39
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Progression server (up to Luclin) with 1 year til Kunark, 1 year til SoV, 1 year til Luclin being released.
With rules up to that expansion. I think AA were fine in theory, but like was said, content was tuned to them (instead of the other way around) and there was far too many of them. If you didn't have certain AA (which required a good amount of grinding), you were useless. If you missed an expansion, you were hosed because you were many AA behind. It was essentially replacing levels with AA, which killed it. The AA in Luclin (and even PoP) were totally fine, but after that it just got to be too much. Also, Bazaar and PoK sucked. | ||
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Last edited by Alanus; 06-22-2014 at 05:26 PM..
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#40
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__________________
Jerron - Human Enchanter
Neostorm - Dark Elven Wizard Yeardly - Dwarven Cleric Allabahallaban - Iksar Monk <Azure Guard> | |||
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