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Old 06-05-2014, 11:54 AM
Fame Fame is offline
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Default DPS warrior viable?

Hey hey, not much warrior experience here and I'm wondering if this is an option.

Just made what I hope to be a DPS warrior (Pref dps but I have have tank set too, also playing for FUN)

With my str gear I hit about 230-240, I'm not sure on warrior but on my rogue with this kind of str I was hitting for up to 46, commonly 33-36 pre lvl 20 dmg caps. Wondering if I can expect the same on the warrior?

I would ideally like to grp with hybrid tanks for spell agro and drop myself down to 35-40% hp for berserker status.

I have haste belt, wurmslayer and that other big pole-arm, forgot the name but its 17/39 I think. Also have staff of battle. Dual lamentations because I read something about hate per swing, hoping two fast weapons would work for agro if I have to tank. I have some proc weapons too but aggro generation is not my primary concern, I'm about landing those big hits and looking good doin it.

Am I better off going two hander? I really pref the dual wield look and picked up some nice dmg weapons for it, and I just don't really like swinging a big old staff, it just feels slow. My question here stems from my question about that 240+ str at low levels, I was hitting harder than most people I saw using two hand weapons with a one hand 10/25.

If ya have any experience in dps warrior mode please feel free to chime in.

I understand that the rogue is top melee dps. I'm rolling the warrior because I want to be able to break out my tank set when needed but also be able to tear it up on the dmg if the only grp in my area already has a tank.


Thanks
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Old 06-05-2014, 12:12 PM
Tecmos Deception Tecmos Deception is offline
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Warrior DPS is legit, especially if you can manage berserk without dying. It just is the expectation that a warrior is usually the tank, but there's no reason you can't DPS as a warrior when you aren't forced into a tank role by necessity.

Until 30 (or very close to it), dual wielding will probably be better than a staff of battle. From 30-50ish, staff of battle is probably (just going on gut having player other melee before, but not really paying close attention or having played a warrior specifically) going to be better than DW. But once you're 50+, I've heard (Splorf) that DW is the way to go for threat AND for damage.

If you are DPSing and do not want aggro, you'll definitely want to be wielding the slowest stuff you can find without sacrificing weapon ratio too much. I'd think staff of battle would be less aggro over time, but you'll get big aggro spikes with it when you land some crazy double attack crips and whatnot. Two lamentations should be pretty solid aggro even without procs; still not enough to keep aggro off of epic monks or rogues or overzealous casters though.
Last edited by Tecmos Deception; 06-05-2014 at 12:24 PM..
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Old 06-05-2014, 02:42 PM
kaev kaev is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Warrior DPS is legit, especially if you can manage berserk without dying. It just is the expectation that a warrior is usually the tank, but there's no reason you can't DPS as a warrior when you aren't forced into a tank role by necessity.

Until 30 (or very close to it), dual wielding will probably be better than a staff of battle. From 30-50ish, staff of battle is probably (just going on gut having player other melee before, but not really paying close attention or having played a warrior specifically) going to be better than DW. But once you're 50+, I've heard (Splorf) that DW is the way to go for threat AND for damage.

If you are DPSing and do not want aggro, you'll definitely want to be wielding the slowest stuff you can find without sacrificing weapon ratio too much. I'd think staff of battle would be less aggro over time, but you'll get big aggro spikes with it when you land some crazy double attack crips and whatnot. Two lamentations should be pretty solid aggro even without procs; still not enough to keep aggro off of epic monks or rogues or overzealous casters though.
Actual melee damage done doesn't affect agro (or at any rate it didn't on live), melee agro is (was) calculated on a per swing basis separately from resolving hits/crits/crips/damage.

Two handers have a negative agro modifier, a two hander will get less agro than a dual-wield combo that has the same damage output. In general, avoid weapons with stun and DoT procs if you don't want agro, but straight dd procs don't add much.
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Old 06-05-2014, 04:47 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
Actual melee damage done doesn't affect agro (or at any rate it didn't on live), melee agro is (was) calculated on a per swing basis separately from resolving hits/crits/crips/damage.

Two handers have a negative agro modifier, a two hander will get less agro than a dual-wield combo that has the same damage output. In general, avoid weapons with stun and DoT procs if you don't want agro, but straight dd procs don't add much.
Yeah, my bad. I know that threat is based on swings, not sure why it slipped my mind for a minute there.

Is there actually a specific penalty to 2h aggro though, or is it just that the 2h damage bonus isn't big enough compared to 1h damage bonus to make up for the slower swing speed?
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Old 06-06-2014, 04:04 PM
kaev kaev is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Yeah, my bad. I know that threat is based on swings, not sure why it slipped my mind for a minute there.

Is there actually a specific penalty to 2h aggro though, or is it just that the 2h damage bonus isn't big enough compared to 1h damage bonus to make up for the slower swing speed?
The 2h agro malus is there, can't recall who posted it but there's been some testing done.

What I found with my warrior in his 40s, was that I could not hold agro worth a damn with staff of battle unless the other melees in the group were actually good at managing their own (not a common talent amongst pickup group melees on p99). But, with jade mace and silken whip of ensnaring I could hold agro just fine in an average group and near-flawlessly with good groupmates. Note that the jade mace + silken whip combo has somewhere around 80% the damage output of the staff of battle for a mid-40s warrior and none of the weapons had procs (whip doesn't proc 'til 50.)
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Old 06-07-2014, 12:09 AM
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Quote:
Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
Actual melee damage done doesn't affect agro (or at any rate it didn't on live), melee agro is (was) calculated on a per swing basis separately from resolving hits/crits/crips/damage.
does this mean bladed thulian claws(5/19) for 100pp will hold agro as well as a lamentation(9/19) for 2.5k pp?
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Old 06-07-2014, 08:34 AM
Daldaen Daldaen is offline
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Quote:
Originally Posted by amateur [You must be logged in to view images. Log in or Register.]
does this mean bladed thulian claws(5/19) for 100pp will hold agro as well as a lamentation(9/19) for 2.5k pp?
The calculation factors in damage. So 5/19 will generate lets say 10 hate per swing. Whereas a 9/19 will generate lets say 18 hate per swing.
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Old 06-07-2014, 10:08 AM
Frug Frug is offline
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Quote:
Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
Actual melee damage done doesn't affect agro (or at any rate it didn't on live), melee agro is (was) calculated on a per swing basis separately from resolving hits/crits/crips/damage.

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
The calculation factors in damage. So 5/19 will generate lets say 10 hate per swing. Whereas a 9/19 will generate lets say 18 hate per swing.

So does damage (potential OR actual) count, or not? These 2 quotes directly contradict each other.
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Old 06-05-2014, 12:15 PM
Whirled Whirled is offline
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Well; you should be pretty indestructible since your lvl 1 warrior has better gear than me at lv50. LOL

I don't know about the DMG thing U ask tho but I doubt it'd make a heckuva lot of difference unless you're above all Damage cap levels .... which are ?

http://www.project1999.com/forums/sh...ghlight=Damage
http://www.project1999.com/forums/sh...ghlight=Damage
^couple links to discussions on STR & more

If you ever need me to warm up that haste item or make sure it works properly send me a /tell =P
  #10  
Old 06-05-2014, 12:16 PM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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Zerking is OP. Those double 400+ crips at 30 are devastating for an enemy with just shy of 1khp.

The onl downfall is that, as an ogre you have less Dex which means less crits/crips. It's not a huge difference but it's there.
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