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  #1  
Old 06-05-2014, 07:02 AM
Daldaen Daldaen is offline
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Wizards definitely beat out Mages.
  • Wizard best nuke (SoS) did 2.7k unmodded.
  • Wizards got SCFM3 + Allegiant Familiar AAs which increased chance to critical blast 6% each - 12% total
  • Wizards got Harvest spell + Harvest of Druzzil + Allegiant Familiar to regain mana.
  • Wizards got EP Legs... clicky 2s aggro reduction, PERFECT to click inbetween every single cast to mana-free reduce aggro.
  • Wizards got a 20% or 25% mana reduction focus on their Ornate or Elemental Gloves for their biggest nuke (SoS)

  • Magiciains best nuke (Bolt) did 1.9k unmodded.
  • Magicians didn't get this line, only SCF3 / FoM3 (which Wizards also got in addition to the above line)
  • Magicians got nothing (except mod rods, which wizards could use in addition)
  • Magicians' equivalent legs summoned mod rods.
  • Magicians' equivalent gloves were a 20% or 25% mana reduction focus for their highest level nuke (1.6k, as compared to their highest dmg 1.9k)


The only thing they had going for them DPSwise above wizards was their pets. And they really weren't much to write home about :/. Even in a low DPS environment, where a raid ran a decent period of time, Wizards would outshine Magicians 9/10 times.
  #2  
Old 06-05-2014, 05:33 PM
Invoke Invoke is offline
Kobold

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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Wizards definitely beat out Mages.
  • Wizard best nuke (SoS) did 2.7k unmodded.
  • Wizards got SCFM3 + Allegiant Familiar AAs which increased chance to critical blast 6% each - 12% total
  • Wizards got Harvest spell + Harvest of Druzzil + Allegiant Familiar to regain mana.
  • Wizards got EP Legs... clicky 2s aggro reduction, PERFECT to click inbetween every single cast to mana-free reduce aggro.
  • Wizards got a 20% or 25% mana reduction focus on their Ornate or Elemental Gloves for their biggest nuke (SoS)

  • Magiciains best nuke (Bolt) did 1.9k unmodded.
  • Magicians didn't get this line, only SCF3 / FoM3 (which Wizards also got in addition to the above line)
  • Magicians got nothing (except mod rods, which wizards could use in addition)
  • Magicians' equivalent legs summoned mod rods.
  • Magicians' equivalent gloves were a 20% or 25% mana reduction focus for their highest level nuke (1.6k, as compared to their highest dmg 1.9k)


The only thing they had going for them DPSwise above wizards was their pets. And they really weren't much to write home about :/. Even in a low DPS environment, where a raid ran a decent period of time, Wizards would outshine Magicians 9/10 times.

You didn't even mention Pet Canni. IIRC, by the end of PoP some Mages were pushing over 150 mana per tick regen while PCing. In long duration fights this would really push Mage DPS to crazy levels as you could chain nuke, suspend pet and CP, then unsuspend and chain nuke again.

I also dont agree about the PoP pet being nothing to write home about. They pretty much made the Epic pet obsolete. The PoP water pet would BS for somewhere around 300 not to mention if it landed crits. Also the PoP pet weapons that would proc a 150 DD.

Mages were beastly in PoP unless my memory is as poor as my grammar.
  #3  
Old 06-05-2014, 06:47 PM
Daldaen Daldaen is offline
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Pet Canni was GoD, not PoP. And that canni really wasn't that much Mana Regen, something like 5 or so.
Last edited by Daldaen; 06-05-2014 at 06:49 PM..
  #4  
Old 06-05-2014, 06:49 PM
Invoke Invoke is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Pet Canni was GoD, not PoP.

Pet Canni was Beta-GoD.
  #5  
Old 06-05-2014, 07:00 PM
Invoke Invoke is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Pet Canni was GoD, not PoP. And that canni really wasn't that much Mana Regen, something like 5 or so.
LOL no way. I was using pet canni while farming AAs on shrooms in FG before PoP even came out. It most certainly was more then 5 mana/tick. WAY more. I switched my specialization from evocation to conjuration in Luclin because of how great it became with focus effects and AAs. I think your memory may be worse then mine. [You must be logged in to view images. Log in or Register.]
  #6  
Old 06-05-2014, 07:01 PM
Daldaen Daldaen is offline
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K what you're referring to is reclaiming a pet via exploiting Reclaim / Focii effects / Specialization.

I was referring to the actual pet canni spell Elemental Siphon
Last edited by Daldaen; 06-05-2014 at 07:05 PM..
  #7  
Old 06-05-2014, 07:13 PM
Invoke Invoke is offline
Kobold

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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
K what you're referring to is reclaiming a pet via exploiting Reclaim / Focii effects / Specialization.

I was referring to the actual pet canni spell Elemental Siphon

Yea OK, now I know where you're coming from. That was the bone they threw to mages after pet canni was nerfed. I would agree that the siphon spells were weak and not much of a boost to mage dps. I wouldn't say the pet canni was an exploit. One of the developers back then told mages to "look to your pets" when asked about mana regen. It just got completely out of control.
  #8  
Old 06-05-2014, 07:27 PM
Daldaen Daldaen is offline
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Eh it definitely was an exploit :P. They didn't anticipate that Reclaim Energy would go from being used to get 100% of the mana back from a pet before logging or zoning... to be getting 150% when you factor in Specialization, and extra HP from pet focus and Improved Reclaim. Definitely not intended and eventually fixed.

But that is neither here, nor there. If you are reclaiming your pet mid fight to recover mana, you are losing your only DPS edge over Wizards, and it would have to be one LONNNNG fight for a wizard to OOM after exhausting 2 mod rod charges and both Harvests.
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