Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #31  
Old 05-15-2014, 04:20 PM
Ikonoclastia Ikonoclastia is offline
Sarnak

Ikonoclastia's Avatar

Join Date: Jan 2012
Posts: 332
Default

I think everything that came after Luclin (pretty much everything SOE) was total garbage.

I hate to say it but Luclin was classic EQ. Sure the cats sucked but the very first time I went into Nertherbian Lair was cool as crap, scary freaky place Luclin. The bazaar wasn't that bad, you had to still click on each character. Havin spent yesterday off and on for 8 hours /auctioning stuff I prefer that to the EC tunnels.

Regards the bazaar, we still have that, just in a forum version anyway.

If you ever did grinding in Luclin, death was never very far away, still had naked corpse runs, still had to travel to get places.

That mini expansion, forgot what it was called, and PoP were however complete shite and things went downhill from there IMO.
  #32  
Old 05-15-2014, 04:23 PM
jaybone jaybone is offline
Banned


Join Date: Dec 2013
Posts: 577
Default

PoP was amazing.
  #33  
Old 05-15-2014, 04:44 PM
Kika Maslyaka Kika Maslyaka is offline
Planar Protector

Kika Maslyaka's Avatar

Join Date: Apr 2011
Posts: 1,055
Default

Quote:
Originally Posted by jaybone [You must be logged in to view images. Log in or Register.]
PoP was amazing.
PoP was definitely a lot better than Luclin.
Luclin was just poor design decision, and even worse implementation. The only really thought out zones were Ssra and probably The Deep.
__________________
Quote:
[Rogean;750468]
Aren't you suppose to be banned?

[Zuranthium;1453395]
The people who invented the first space ships were brilliant. That doesn't mean anybody should actually want to use them 200 years later. Ideas are limited by means of execution. Everquest has amazing ideas that need to be completely reworked in their execution, in order for classic Everquest as it was envisioned to actually exist and continue to be relevant as things have evolved.
  #34  
Old 05-15-2014, 05:00 PM
HeallunRumblebelly HeallunRumblebelly is offline
Planar Protector

HeallunRumblebelly's Avatar

Join Date: Feb 2010
Location: Roanoke, Indiana
Posts: 1,353
Default

Quote:
Originally Posted by Kika Maslyaka [You must be logged in to view images. Log in or Register.]
PoP was definitely a lot better than Luclin.
Luclin was just poor design decision, and even worse implementation. The only really thought out zones were Ssra and probably The Deep.
Akheva, maiden's eye, umbral plains, griegs, sseru, fungus grove!
  #35  
Old 05-15-2014, 05:07 PM
Kafter Kafter is offline
Kobold

Kafter's Avatar

Join Date: Jun 2011
Posts: 103
Default

I wish this server would go up to PoP. Luclin i thought was a fun expansion, pauldals caverns was the shit for teen to late twenties exp. PoP would give all these hardcores a lot of content and still leave enough for us casuals to enjoy the game.

But for the record, LDON sucked.
  #36  
Old 05-15-2014, 05:11 PM
SamwiseRed SamwiseRed is offline
Planar Protector

SamwiseRed's Avatar

Join Date: Dec 2011
Location: Tatooine
Posts: 10,187
Default

What I loved about LDON, more fuckin dungeons with bosses.

What I hated was the augs which ruined Rallos Zek and instances.
__________________
Current Games:
Naw
  #37  
Old 05-15-2014, 05:13 PM
Cecily Cecily is offline
Planar Protector

Cecily's Avatar

Join Date: Jan 2012
Posts: 5,792
Default

I liked killing the orcs and dying to trapped chests.
  #38  
Old 05-15-2014, 05:29 PM
moklianne moklianne is offline
Sarnak


Join Date: Dec 2010
Posts: 418
Default

Quote:
Originally Posted by Kika Maslyaka [You must be logged in to view images. Log in or Register.]
You incorrect.
running an instanced zone is no different than running a normal zone, specially a very small one. Its the number of players that create server load, not number of zones.
An entire zone needs to be spawned and maintained in memory that didn't need to before. Its using more memory than whatever that same group of people was using in a static zone. There are now more NPC's to track and so forth. A static zone's NPC's always need to be tracked whether there are players or not in it. An instance will be spawned and destroyed based on if its needed or not.
__________________
Mokli - Druid of Karana
  #39  
Old 05-15-2014, 05:45 PM
Tewaz Tewaz is offline
Planar Protector


Join Date: Jun 2011
Posts: 1,229
Default

The thing that was great about EQMac was how much raid content there was. I think it was broken into 9 tiers through PoP. I think having that much content would really help with this server. People could stop poopsocking for their 5th alt and could really dive deep into one character, since that much content takes years to get through.
  #40  
Old 05-15-2014, 06:10 PM
Kika Maslyaka Kika Maslyaka is offline
Planar Protector

Kika Maslyaka's Avatar

Join Date: Apr 2011
Posts: 1,055
Default

Quote:
Originally Posted by moklianne [You must be logged in to view images. Log in or Register.]
An entire zone needs to be spawned and maintained in memory that didn't need to before. Its using more memory than whatever that same group of people was using in a static zone. There are now more NPC's to track and so forth. A static zone's NPC's always need to be tracked whether there are players or not in it. An instance will be spawned and destroyed based on if its needed or not.
Irrelevant. Zone without players uses like 100k of RAM. Creation and destruction of instance takes microseconds of server operation time.
The server primarily consumes resources if zone has players in it. A single player in a single zones consumes as much RAM as 10 idle zones. Comparing this to number of players on the server, even if you add 100 instances on top of it, server load won't go up even 1%.
__________________
Quote:
[Rogean;750468]
Aren't you suppose to be banned?

[Zuranthium;1453395]
The people who invented the first space ships were brilliant. That doesn't mean anybody should actually want to use them 200 years later. Ideas are limited by means of execution. Everquest has amazing ideas that need to be completely reworked in their execution, in order for classic Everquest as it was envisioned to actually exist and continue to be relevant as things have evolved.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:15 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.