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#31
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I think everything that came after Luclin (pretty much everything SOE) was total garbage.
I hate to say it but Luclin was classic EQ. Sure the cats sucked but the very first time I went into Nertherbian Lair was cool as crap, scary freaky place Luclin. The bazaar wasn't that bad, you had to still click on each character. Havin spent yesterday off and on for 8 hours /auctioning stuff I prefer that to the EC tunnels. Regards the bazaar, we still have that, just in a forum version anyway. If you ever did grinding in Luclin, death was never very far away, still had naked corpse runs, still had to travel to get places. That mini expansion, forgot what it was called, and PoP were however complete shite and things went downhill from there IMO. | ||
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#32
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PoP was amazing.
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#33
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Luclin was just poor design decision, and even worse implementation. The only really thought out zones were Ssra and probably The Deep.
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#34
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#35
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I wish this server would go up to PoP. Luclin i thought was a fun expansion, pauldals caverns was the shit for teen to late twenties exp. PoP would give all these hardcores a lot of content and still leave enough for us casuals to enjoy the game.
But for the record, LDON sucked. | ||
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#36
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What I loved about LDON, more fuckin dungeons with bosses.
What I hated was the augs which ruined Rallos Zek and instances.
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#37
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I liked killing the orcs and dying to trapped chests.
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#38
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Mokli - Druid of Karana
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#39
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The thing that was great about EQMac was how much raid content there was. I think it was broken into 9 tiers through PoP. I think having that much content would really help with this server. People could stop poopsocking for their 5th alt and could really dive deep into one character, since that much content takes years to get through.
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#40
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The server primarily consumes resources if zone has players in it. A single player in a single zones consumes as much RAM as 10 idle zones. Comparing this to number of players on the server, even if you add 100 instances on top of it, server load won't go up even 1%.
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