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#1
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If Kunark comes out....I'll never see anything in RL again. I loved Kunark
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#2
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Quote:
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#3
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The amount of (interesting) content in Kunark was positively astounding. I loved it. Little stories and pieces of lore everywhere you turned. Between Howling Stones to City of Mist, Chardok to Karnor's, there was plenty to do, plenty to see, and a little something for everyone. Something that every class could find their niche and do extremely well.
Velious was very much the same. Extremely beautiful, with an interesting conception behind the story. Perhaps one of the most interesting, involved, and 'real' feeling quests in the entirety of the game (10th Ring War). Again, it introduced a little more for people to find their niche in, something for them to hone their skills or try new and interesting ideas. I remember watching my buddy quad kite in Cobalt Scar when he finally figured out how to group stuff up and nail them with Atol's Spectral Shackles before letting fly. Not to mention the amount of lore, the depth of ideas put into it all... Ugh. I could go on forever about that kind of stuff. Nothing interests me more in a game than a well put together story. Graphics be damned, that's why I came back to Classic EQ after so long of being away with all the 'improvements' other games have made, before they lost sight of the true vision of gaming. The story.
__________________
Treason - Teir'Dal Shadowknight
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#5
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Warsliks Woods after FoB, or you can start there instead of FoB as I recall. Theres a lot of overlap from zone to zone in kunark.
I'm stoked for CoM and Karnors, myself, and at least one good session crawling the snark fort in LoIO with a good group on an alt is a must-do at some point. Come to think of it I'm pretty stoked for Chardok and HS, too, as well as making an iksar necro. | ||
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Last edited by Weekapaug; 08-22-2010 at 09:19 AM..
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#6
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Kaesoria was really fun (:
__________________
Tamika 50th Level Dark Elf Warrior of <Darkwind>
"To walk apart from House and Queen is to walk into the grave..." | ||
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#7
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Quote:
But the place is a bit of a challenge... depending on the group [You must be logged in to view images. Log in or Register.]
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Project1999 Wiki ---> http://moestaverne.com/p1999wiki/index.php/Main_Page
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#8
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Kurns Tower
Dalnir Kaesora Mines of Nurga Droga KC CoM Chardok They are technically outdoors, but I would consider the sarnak fort in loio an indoor feel, as well as the caves linking loio and WWoods. There is also the froggie city in the swam that has a small crawl feel to it. Kunark has the best dungeons. Drop downs, with forced crawls out.. and some good loot off of random zone mobs. Ive never liked the stationary camps, and would prefer the good dungeon crawls that challenges the players abilities... | ||
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#9
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I don't think I've ever been in Dalnir, what's it like?
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#10
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Three floors, you jump down to get to.. so you cant simply zone back out.. without a little crawl .. or train.. Lots of caster mobs, plenty of runners and tight corners / paths make it hard for casters to nuke down runners.. Some of the tight spaces are kinda rough on the big guys without shrink.
I'll never forget my first leap of faith, down that red pool.. and the mobs that waited for me at the bottom.. Kunark dungeons need to be experienced when your the right level for it. A lvl 50 playing in Dalnir just wouldnt be impressed with the zone.. | ||
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