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  #31  
Old 05-14-2014, 03:43 PM
kaev kaev is offline
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Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Not quite. Following a feared mob as a melee, even if the mob is snared, is annoying as fuck. You either have never done it or you're insane to think it is anything else. It's very effective, but very maddening.
Seriously, it ain't fun. There are some very special people in this world who will do unfun shit for hours on end, in a game, on their own time, for pixels. :classic:
  #32  
Old 05-14-2014, 03:47 PM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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Quote:
Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
Seriously, it ain't fun. There are some very special people in this world who will do unfun shit for hours on end, in a game, on their own time, for pixels. :classic:
Like having a ranger friend tag along for fear kites on FV pirates. Shit probably sucked as the ranger but was good xp.
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  #33  
Old 05-14-2014, 03:49 PM
Cecily Cecily is offline
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It's not that hard. If you're a good melee player.. you can stay in a hit box easily. Bad melees (see every ragebringer twink from caster main ever)
probably don't care for it.
  #34  
Old 05-14-2014, 04:07 PM
Whirled Whirled is offline
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Idc if feared, kited, charmed, as long as I'm still swinging weapons we're still winning =D
  #35  
Old 05-14-2014, 05:58 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
It's not that hard. If you're a good melee player.. you can stay in a hit box easily. Bad melees (see every ragebringer twink from caster main ever)
probably don't care for it.
The problem: "being a good melee" isn't particularly fun in Everquest. Nor does it require that much skill. As you just said, it's not that hard. It's simply a contest of who can constantly bring themselves to perform the tedious routine.

There's a reason why people don't have contests or games of who can floss their teeth the best while standing on one leg and while holding one arm behind their back - because it's not something anybody actually wants to do and it's not a skill worth measuring in the world. The same goes for a lot of the mechanics that Everquest forces upon the players.

The people who invented the first space ships were brilliant. That doesn't mean anybody should actually want to use them 200 years later. Ideas are limited by means of execution. Everquest has amazing ideas that need to be completely reworked in their execution, in order for classic Everquest as it was envisioned to actually exist and continue to be relevant as things have evolved.
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  #36  
Old 05-14-2014, 06:09 PM
Cecily Cecily is offline
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Shut up.
  #37  
Old 05-14-2014, 06:10 PM
Zuranthium Zuranthium is offline
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No thanks. Instead, you should really learn to be less ignorant.
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  #38  
Old 05-14-2014, 06:13 PM
Cecily Cecily is offline
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I don't know how I'm being ignorant. I just don't read anything you write, and would appreciate it very much if you'd stop directing words at me.
  #39  
Old 05-14-2014, 06:31 PM
Zuranthium Zuranthium is offline
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You are incredibly basic.
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  #40  
Old 05-14-2014, 06:39 PM
Uteunayr Uteunayr is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
The problem: "being a good melee" isn't particularly fun in Everquest in my opinion.
FTFY.

Some people enjoy playing a Rogue. The thrill of seeing a large backstab is all the fun the person needs.

Ultimately, it sounds like you're accepting the proposition that Cecily is correct to say that good melee don't have issues chasing feared mobs, merely that you don't find playing such a class fun.

I don't see any real need for conflict here.
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