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  #1  
Old 05-12-2014, 10:28 AM
heartbrand heartbrand is offline
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Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
Also, in regards to the OP...

What this server needs is two forces that are capable of defeating each other. The spawn time of raid mobs is irrelevant. Even if they all spawned at the same time nothing is stopping one side from making it a point to do nothing but steamroll the lesser crew until they log off then collecting the raid mobs at their leisure. The only way this server maintains multiple high end guilds is for them to stay relatively equal to each other in terms of numbers, PVP victories, etc. There will always be a certain percentage of people that flow towards the path of least resistance to get loot.

I think we're the closest we've been in a long time to that right now. I know if Azrael has a good showing and we have a good showing we'll see 40-50 on each side. Whoever plays better wins the mob. That was proven this weekend multiple times...when we won the PVP/played well we got the mob. When we didn't play well (PD) you guys won the mob (PVP really didn't factor into that fight).

The key is the losing side not hemorrhaging players so they can come back the following week and possibly win. For the first time in a long time people on both sides think they can win.

Sorry for TLDR.
I strongly disagree that spawn times are irrelevant. The scenario as it is now means that if you lose the first battle you're usually out of it for the next several mobs plus it results in what I at least consider a not so fun and unhealthy playstyle of 12 hour EQ binges on a "repop day." I dunno, I just never remember classic EQ having these "repop days" where we killed all the mobs in a 8-10 hour window one day a week every week. I remember having raids throughout the week. I think the point of some change is not to give another side a better chance at winning, but simply to create more large scale pvp battles that aren't all once a day. Now this could certainly change naturally in Velious, but until that comes, what would be the harm in the name of Science in mixing it up a bit for pixels that truth be told are rather meaningless once winter does come?
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  #2  
Old 05-12-2014, 10:39 AM
Gaanon Gaanon is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
I strongly disagree that spawn times are irrelevant. The scenario as it is now means that if you lose the first battle you're usually out of it for the next several mobs plus it results in what I at least consider a not so fun and unhealthy playstyle of 12 hour EQ binges on a "repop day." I dunno, I just never remember classic EQ having these "repop days" where we killed all the mobs in a 8-10 hour window one day a week every week. I remember having raids throughout the week. I think the point of some change is not to give another side a better chance at winning, but simply to create more large scale pvp battles that aren't all once a day. Now this could certainly change naturally in Velious, but until that comes, what would be the harm in the name of Science in mixing it up a bit for pixels that truth be told are rather meaningless once winter does come?
12 hour Saturday EQ raid day is ridiculous and I usually stay for the pvp and then log out if we win or lose and let others do it.(did the same in Nihi)
  #3  
Old 05-12-2014, 10:45 AM
Kergan Kergan is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
I strongly disagree that spawn times are irrelevant. The scenario as it is now means that if you lose the first battle you're usually out of it for the next several mobs plus it results in what I at least consider a not so fun and unhealthy playstyle of 12 hour EQ binges on a "repop day." I dunno, I just never remember classic EQ having these "repop days" where we killed all the mobs in a 8-10 hour window one day a week every week. I remember having raids throughout the week. I think the point of some change is not to give another side a better chance at winning, but simply to create more large scale pvp battles that aren't all once a day. Now this could certainly change naturally in Velious, but until that comes, what would be the harm in the name of Science in mixing it up a bit for pixels that truth be told are rather meaningless once winter does come?
You can still do work when losing the mob. We kept pushing the VS spawn back even when losing the mob, eventually making it so Azrael couldn't clear all of it in one day. There are raid spawns 3-4 days a week now. The spawns got split up enough between VS, Sev, Hate, Fear, etc that you have plenty of time to LNS and recover to fight over the next target. That's why we had 3-4 fights this weekend.

Coding in poopsocking would damage this server beyond repair.
  #4  
Old 05-12-2014, 10:52 AM
heartbrand heartbrand is offline
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
You can still do work when losing the mob. We kept pushing the VS spawn back even when losing the mob, eventually making it so Azrael couldn't clear all of it in one day. There are raid spawns 3-4 days a week now. The spawns got split up enough between VS, Sev, Hate, Fear, etc that you have plenty of time to LNS and recover to fight over the next target. That's why we had 3-4 fights this weekend.

Coding in poopsocking would damage this server beyond repair.
I built in to my option a way around the "poop sock" issue. I.e., it's not true variance and it comes with global messages for the pops. I just think it would be more fun with more distributed mob spawns [they still spawn in a two day period, the weekend], and more hard repop resets. I think it's also more classic. Agree to disagree I guess.
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  #5  
Old 05-12-2014, 11:48 AM
Gaanon Gaanon is offline
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
Also, in regards to the OP...

What this server needs is two forces that are capable of defeating each other. The spawn time of raid mobs is irrelevant. Even if they all spawned at the same time nothing is stopping one side from making it a point to do nothing but steamroll the lesser crew until they log off then collecting the raid mobs at their leisure. The only way this server maintains multiple high end guilds is for them to stay relatively equal to each other in terms of numbers, PVP victories, etc. There will always be a certain percentage of people that flow towards the path of least resistance to get loot.

I think we're the closest we've been in a long time to that right now. I know if Azrael has a good showing and we have a good showing we'll see 40-50 on each side. Whoever plays better wins the mob. That was proven this weekend multiple times...when we won the PVP/played well we got the mob. When we didn't play well (PD) you guys won the mob (PVP really didn't factor into that fight).

The key is the losing side not hemorrhaging players so they can come back the following week and possibly win. For the first time in a long time people on both sides think they can win.

Sorry for TLDR.
To me this is just a load of garbage of you saying whatever you can to go against a discussion of 12 hour Saturday raid day.

Maybe I'm wrong, but it seems like you talk a lot but say nothing because you want to represent your guild?

Just shut up fuck haha.

Passive-aggressive behavior is the indirect expression of hostility
  #6  
Old 05-12-2014, 11:58 AM
Kergan Kergan is offline
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Originally Posted by Gaanon [You must be logged in to view images. Log in or Register.]
Maybe I'm wrong
Yep, as usual.
  #7  
Old 05-12-2014, 01:18 PM
Slathar Slathar is offline
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
Yep, as usual.
Who are you?
  #8  
Old 05-12-2014, 10:29 AM
LulzSect LulzSect is offline
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  #9  
Old 05-12-2014, 10:37 AM
Gaanon Gaanon is offline
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I didn't want variance with this thread I wanted consistent sim repops that are random timer on a set max timer schedule of weekly or bi-weekly.

Deru uses all the ideas generated by players who know what they're talking about on these forums (me for one) and now the pop is flourishing.

No need to get your backs up with pride, consistent repops and hardcoded guilds would be the next big changes, as well as a discussion of how to split mobs throughout the week (Velious may be the fix for that)
  #10  
Old 05-12-2014, 10:54 AM
Kergan Kergan is offline
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I think we agree in the end result - mobs are spread out throughout the repop day and the entire week. I just think we can do it organically rather than code it in.
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