![]() |
|
|
|
#1
|
||||
|
Quote:
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | |||
|
|
||||
|
#2
|
||||
|
Quote:
| |||
|
|
||||
|
#3
|
||||
|
Quote:
Coding in poopsocking would damage this server beyond repair. | |||
|
|
||||
|
#4
|
||||
|
Quote:
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | |||
|
|
||||
|
#5
|
||||
|
Quote:
Maybe I'm wrong, but it seems like you talk a lot but say nothing because you want to represent your guild? Just shut up fuck haha. Passive-aggressive behavior is the indirect expression of hostility | |||
|
|
||||
|
#9
|
|||
|
I didn't want variance with this thread I wanted consistent sim repops that are random timer on a set max timer schedule of weekly or bi-weekly.
Deru uses all the ideas generated by players who know what they're talking about on these forums (me for one) and now the pop is flourishing. No need to get your backs up with pride, consistent repops and hardcoded guilds would be the next big changes, as well as a discussion of how to split mobs throughout the week (Velious may be the fix for that) | ||
|
|
|||
|
#10
|
|||
|
I think we agree in the end result - mobs are spread out throughout the repop day and the entire week. I just think we can do it organically rather than code it in.
| ||
|
|
|||
![]() |
|
|