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#31
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It's far more likely that the server simply excluded certain NPCs/models from having weapon display packets sent than any client change. What appears or does not appear is 100% up to the server.
Whether an NPC "equips" a weapon, from their loot table or otherwise, is up to the server too. No fundamental reason it has to equip something in its loot table, nor (more to the point in this thread) put something in its loot table just because it has it "equipped." | ||
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Last edited by Zaela; 08-11-2014 at 03:18 PM..
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#32
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so what ur saying is this could b an easy "fix"?
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#33
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Yeah. The server's rules for when something in a loot table should show up in the NPC's hand is wrong, evidently. What the rules should be (exclude no drop? exclude lore? exclude by NPC race? specific exclusions in certain cases?) I dunno.
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#34
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Quote:
Which is why I remember the Book graphics, the Orb graphics, and the GBS graphics not being on NPCs so vividly. Bilge for example should also not be holding a Dolly when he has the PKT. | |||
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#35
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Quote:
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#36
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Zaela,
It's possible the client was set to exclude certain races from displaying items and it was changed by the Titanium release... which could be checked by going on live today. However, I definitely concede it's more likely it was server side. | ||
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#37
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Quote:
What era did you start / finish in. Its easy to forget how silly stuff like this was very early on, especially when things got changed so often and quickly. It would be easy to think 'this was how it always was' once alot of this stuff got put in. Froglok Scryer did not show the orb when he had it. If he didnt show the Orb, Clerics in hate and the Kael giant should not be showing it either. If the Dread widow did not show the GBS graphic on her belly, Pyzjn should not be showing it either. Nothing is more classic than having NPC's with a lil mystery to their drops.....make this so I will try later to find some quotes and see the earliest entry of people even mentioning the glowy thing in her hands. | |||
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#38
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All that's cool... But I want to be able to loot the items I give my charmed pet.
It was fun to give random items to a charmed rat in Freeport or bat in GFay for some noob to find. I remember on the Mac server, people who would farm Lodizal would give the spells/section of shell/boots/ring to a random panther and gate out. Since it was all junk except the regen belt. It was cool when noobs would kill a panther with all those items on em. And for keeping charmed weapons, it adds a bit more of a dynamic for charming. Adding in reusable items like conflagration dagger, tash stick, etc. Or just making it easier to recover gnoll hide lariats / deadwood staves.
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#39
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However, I find it a little dubious that npcs would hold regular shields, but not other non weapon offhands. | |||
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#40
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Quote:
edit: actually I guess since they would have only sent them in the spawn packets and not in the separate WearChange packets they would have been no worse for wear. So ignore that one! Although it would still be a bit of unnecessary processing on the server side... plus they would have to sync up the damage message types as well (slash versus hit, etc), normally equipped weapons take precedence. Although I suppose that wasn't necessarily always set serverside... dunno. Quote:
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Last edited by Zaela; 08-11-2014 at 04:36 PM..
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