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#31
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I really like the idea of the book, if downtime wasn't so extreme. I definitely remember it creating some real tension when fighting in many areas.
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#32
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It's hard to know what is considered a flaw.
Many people consider inability of many classes to solo a flaw, I love this feature. Many consider the difficulty of travel for everyone but druids and wizards a flaw, again I love this. A journey should take time. In regards to class balance I think it is more balanced than people give it credit for. The most effective soloers are often not the most effective group members or not the most useful on raid mobs. The best group tanks are not the best raid tanks. The best healers sucks at soloing, whereas other healing classes can solo quite well. Even rangers who are the subject of many jokes, can do decent dps(so are always being compared to rogues and monks) get tons of great utility in root, snare, sow, invis, that other melee dps would love to have. | ||
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#34
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Last edited by Voland; 05-04-2014 at 08:44 PM..
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#35
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For the sake of the conversation at hand, lets look at it from another perspective. If the classes were "balanced", all tank classes could tank all mobs with the same effectiveness, all dps classes would provide the same total number of dps given any encounter, all healers could effectively heal all members of a similarly comprised group, and all classes could solo with equal effectiveness. Because it's not balanced, classes have niches in the game, which is something that I prefer. If you're looking for homogenization and the same abilities with different names that function nearly identically on a surface level, then Warcraft pretty well has that perfected. | |||
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#36
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#37
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#38
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Holy shit. Balance is taking any number of DIFFERENT variables and combining them such that one set of variables is roughly equal to another set of variables. Quote:
If they were well balanced, they wouldn't be equally as good as the other in any given encounter. They would be equally as good as the other over the course of a number of different encounters and at the highest level of play. Moreover, if you had a great amount of diversity AND a great amount of balance, then you would be able to mix and match a wide variety of characters to create a strong team. Each team would be very different, though. That's where part of the fun comes in. As far as numbers go, assume that each "tank" has 4 different attributes. Now assume that "Tank A" could do each of those those things at a rating of 7 + 3 + 8 + 2. His score is 20. Now assume that "Tank B" could do each of those things at a rating of 4 + 6 + 4 + 6. His score is also 20, but his skills are completely different. That's balance. They would each be better than the other in different situations and in varying degrees. It needs to be more complex than this example and some abilities can't even be strictly "rated", but that is the overall idea.
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Last edited by Zuranthium; 05-04-2014 at 09:58 PM..
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#39
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