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  #31  
Old 04-29-2014, 05:25 PM
Kika Maslyaka Kika Maslyaka is offline
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Quote:
Originally Posted by Frieza_Prexus [You must be logged in to view images. Log in or Register.]
Remove complete heal and completely re-tune the game without it.

Completely revamp the resistance system and make a lot of bad guys hit with different damage types so that melees are concerned about their resists to mitigate damage while tanking. Give paladins large innate resistances (possibly SK's too) so that you actually have to make strategic decisions into what kind of tank you want for a particular encounter (high AC or high resists, etc.).
/agree
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The people who invented the first space ships were brilliant. That doesn't mean anybody should actually want to use them 200 years later. Ideas are limited by means of execution. Everquest has amazing ideas that need to be completely reworked in their execution, in order for classic Everquest as it was envisioned to actually exist and continue to be relevant as things have evolved.
  #32  
Old 04-29-2014, 05:28 PM
Portasaurus Portasaurus is offline
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Cheese. And noodles.

Cheese and noodle mechanics are terrible on this server.
  #33  
Old 04-29-2014, 05:32 PM
Supaskillz Supaskillz is offline
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Quote:
Originally Posted by Portasaurus [You must be logged in to view images. Log in or Register.]
Cheese. And noodles.

Cheese and noodle mechanics are terrible on this server.
Are spice options adequate? They seem too limited
  #34  
Old 04-29-2014, 09:39 PM
Adolphus Adolphus is offline
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Game Changes
  • Hell level death penalty reduced to normal xp loss
  • Simplify UI with improvements such as raw AC, damage per second
  • In depth tutorial for each class at the beginning of the game
  • Significant improvements to crafting - increased viability and use of trash loot
  • Repair damaged quests, add more quests and make quest rewards more significant
  • Night time is much darker, with no ability to artificially circumvent via gamma or other graphics effects (distance should be fogged, even when gamma is turned up)

Stat changes:
  • Simplify stat equations significantly
  • All stats should be significant in their value to the appropriate class
  • Monsters should be adjusted relative to the new mechanics for stats

AC

Significant increase in damage mitigation

AGI

Significant increase in damage avoidance

DEX

Affects weapon hit % significantly
Increases the rate of procing more than classic

STA

Gives 50% more HP than classic

STR

Increased damage bonus by 50%

Other


All Soft Caps eliminated
All Hard Caps raised to 300




Class Changes

All class xp penalties eliminated


Paladin/Shadowknight
  • +25% AC bonus on worn AC

Ranger
  • Bows damage increased significantly
  • Special bow abilities for rapid firing and precise shot
  • Added AGI and DEX bonus in character creation
  • SOW granted at lvl 30
  • Quests for better ranger bows added to the game
  • Arrows can be crafted and be augmented by other classes with special affects

Warrior
  • Knockdown ability that procs with Bash (knocks mobs on the ground briefly, allowing temporary increased damage and chance to hit)
  • Taunt is 50% more powerful

Rogue

  • Significant improvement on poison crafting - poison arrows, weapons
  • Able to sneak attack for a huge damage bonus

Enchanter
  • Charm scales based on a mobs intelligence or wisdom - the higher these stats, the easier to remain charmed - low INT/WIS mobs will break very fast
  • Eliminate the ability to cast resist spells on others
  • Able to enchant arrows and weapons with minor mesmerize affects

Magician
  • Able to charm pets, but scales based on a mobs intelligence or wisdom - the lower these stats, the easier to remain charmed - high INT/WIS mobs will break very fast
  • Significantly better damage shields with more variety
  • Able to enchant arrows and weapons with Cold or Fire affects
  • Granted the best Cold and Fire resist spells in the game

Wizard
  • Granted unresistable nukes
  • Granted the ability to teleport any player back to the players bind point
  • Best Magic resist spell in the game
  • Able to enchant arrows and weapons with Magic affects
  • Granted Clarity 1 (only) at level 30

Necromancer
  • Able to enchant arrows and weapons with Disease affects
  • Able to lifetap mobs and evenly distribute drained HP to group members
  • Group animal form such as Bat form, Snake form - each granting stat changes

Shaman
  • Reduce power of Slow spells
  • Able to enchant arrows and weapons with Slow affects

Bard
  • No significant changes - stats should be much improves by new mechanics

Druid
  • Additional group animal forms such as: Bear form, Dolphin/Seal form, Hawk form (flying), Tiger form, each with stat and ability alterations
  • Outdoor heal similar to torpor
  • Able to enchant arrows and weapons with Root and Snare affects

Cleric
  • Granted the ability the resurrect for 20% at level 20, 30% at 30
  • Granted a very strong RUNE spell that works exclusively against Undead

Monk
  • Class eliminated from the game

Races

All starting race abilities remain the same



There's probably more I could think of, but don't want to spend too much time dreaming of an ideal EQ. [You must be logged in to view images. Log in or Register.]
  #35  
Old 04-29-2014, 09:55 PM
Whyt Whyt is offline
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Pets wouldn't eat exp , thats it.
  #36  
Old 04-29-2014, 10:07 PM
Shamalam Shamalam is offline
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I would do unspeakable things for the ability to quickly sell things from my inventory/bags.
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  #37  
Old 04-29-2014, 10:35 PM
Kika Maslyaka Kika Maslyaka is offline
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nice ideas Adolphus!
except for Monk [You must be logged in to view images. Log in or Register.]
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[Rogean;750468]
Aren't you suppose to be banned?

[Zuranthium;1453395]
The people who invented the first space ships were brilliant. That doesn't mean anybody should actually want to use them 200 years later. Ideas are limited by means of execution. Everquest has amazing ideas that need to be completely reworked in their execution, in order for classic Everquest as it was envisioned to actually exist and continue to be relevant as things have evolved.
  #38  
Old 04-29-2014, 11:42 PM
kaev kaev is offline
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Quote:
Originally Posted by Kika Maslyaka [You must be logged in to view images. Log in or Register.]
nice ideas Adolphus!
except for Monk [You must be logged in to view images. Log in or Register.]
Yeah, he forgot to also mandate deletion of the offender's account. [You must be logged in to view images. Log in or Register.]
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  #39  
Old 04-30-2014, 12:12 AM
Tann Tann is offline
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increase velious level cap and all high lvl stuffs to 65

add luclin/pop aa's but not those expansions

anyone using luclin models can't progress passed lvl 5*

*exception for those wanting to play cats, let them play cats but required to turn in priest of discord book so that everyone can kill them on sight.

MQ doesn't work for epics unless you're at or above appropriate level.

add in chat channels like they had on live after whatever xpac that was, some of us want to be social butterflies!
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  #40  
Old 04-30-2014, 12:21 AM
Kika Maslyaka Kika Maslyaka is offline
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Quote:
Originally Posted by Tann [You must be logged in to view images. Log in or Register.]

MQ doesn't work for epics unless you're at or above appropriate level.
I would say no MQ PERIOD!

Also put ATUNEABLE tags on all dropeable gear

And nerf the stupid Gnoll Fang quest! On LIVE it never gave any good XP past lev 8
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Quote:
[Rogean;750468]
Aren't you suppose to be banned?

[Zuranthium;1453395]
The people who invented the first space ships were brilliant. That doesn't mean anybody should actually want to use them 200 years later. Ideas are limited by means of execution. Everquest has amazing ideas that need to be completely reworked in their execution, in order for classic Everquest as it was envisioned to actually exist and continue to be relevant as things have evolved.
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