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#31
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![]() Looks great on paper. Want to know how it will actually play out (based soley on the other posts I have seen today).
Guild 1 wins the dual, Guild 2 says "guild 1 hacked/exploited/charmed "A_Guard_01" and therefore thier win is invalid. We are gonna go kill "A_Boss_mob" when it spawns next to teach them a lesson". | ||
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#32
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![]() Quote:
I like it, but some details need to be ironed out to make a full draft of the proposal, I'll talk to you about it hasbin | |||
Last edited by Allizia; 12-17-2009 at 07:27 PM..
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#33
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![]() Quote:
Bring it on! (maybe we could sell tickets and do it in the Arena for all to see) My main issue is the line up, I think last weeks winner should put fourth their champion and the loser (In order) of last weeks will choose someone they think has a good chance against that champion. (Have you ever see 2 clerics duel? wtf ZZzzz...) This will help combat the same guild winning every week, but any gear advantages still remain. It has to be a tooth and nail fight though: Went LD? don't care. Forgot a buff? Try again next week. To ease the boredom that will eventually occur on raid targets(I doubt anyone will be crying about losing 1 Vox a few months from now) and the duels, we could eventually branch out into different skirmishes. 1 vs 1, 6 vs 6, 12 vs 12, guild vs guild etc. IB, Trans and Divinity in a massive explosion arena brawl sounds like a blast to me and it's not the end of the world if you lose. | |||
Last edited by Allizia; 12-17-2009 at 08:00 PM..
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#34
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![]() Sounds good. Down and dirty.
I've never done a 6v6(or really much of any PVP) on EQ. That sounds like good fun. | ||
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#35
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![]() K we're doing this, close the silly spawn variance thread.
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#37
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![]() It needs some form of opt out /roll though. While I like the idea and I will fight, I am sure some guilds will come along and pull the PvE argument that they should not be forced to pvp to engage PvE targets.
Something along the lines of a /random with a small penalty for being a pussy. ( /random 100: 80+ = first choice, 60+ = second choice, 0-60 = last in a 3 guild situation) | ||
Last edited by Allizia; 12-17-2009 at 08:14 PM..
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#38
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![]() I can't speak for them, but I have a feeling that if IB and Trans settle on an agreement the GM staff will support the decision system.
Either way, they don't want to be involved in mediation between anyone. So if guild #3 comes in to poach our mob we'll have to put in even more work between each. Towards the end of Kunark we'll have a weekly PVP play-off system going on. I can see it now! 6 guilds enter. 1 guild will leave. | ||
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#39
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![]() Maintain the current rotation rules (24 hours to kill your target or it goes FFA regardless who won, don't harass other guilds when they are raiding etc.) and use this as the selection process and I'm fairly confident I could get the guild to agree on it.
Inevitably 7 day targets(vox, ct, naggy) will spawn at midnight on Sunday and should be skipped that week in the draft The planes are the biggest issue, what happens when guild a has Draco but doesn't have the people on to kill it, guild B has CT and is ready to engage but can't? What about trash in PoF and PoH? | ||
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#40
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![]() I most certainly would say that content like the planes needs to be "all inclusive." Perhaps the CT spawn day needs to be a special day when the PoFear option isn't just for the clear. It's for CT essentially.
Same with Hate, Sky, VP, NToV. It would be too ugly to start splitting all that up. | ||
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