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#1
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Maybe that's why everyone loved Gharn's Rock of Smashing? 6/13 on the face of it should suck.
Also Shiftin, did you have avatar?
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#2
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I parsed Derakor the Vindicator.
Vs Sakuragi w/evasive disc:
Vs Kental (rampage tank)
Note that Kental is full cobalt; Sakuragi does have 2x Bracers of Benevolence and the Barbed Dragonscale boots but otherwise is basically in his Kunark gear. So Kental had about 50-75 displayed AC on me, but he got hit for max almost 10% more. Now this isn't a small sample size, but it isn't exactly big either. So I am not jumping to conclusions here. But these are the kind of parses that make everyone question the value of AC for raid tanking. I would be very curious to see Derakor's average hit vs 150, 200, 250 etc item AC. Maybe his ATK value is simply so high that we are all scum to him.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#3
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The kael mobs had higher attack than intended. We're looking at lowering it. In our own testing, we saw good results for AC against temple of veeshan mobs, which have better tuned attack values then Kael.
We are also looking at increasing mob chances to hit. This should change the balance of evasive vs defensive but only slightly. Thoughts?
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#4
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Would you be willing to post those internal test results Rogean?
First, it seems we were really unlucky last night: Quote:
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#5
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Also: I don't understand why we have a softcap on AC here when we have an EQ dev explicitly stating that there was a hardcap (and exactly what that hardcap was) all throughout classic. I'm not saying that hardcap system is better or more balanced, but is the goal to be classic or not?
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#6
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Vindi's chance to hit a level 60 warrior, after level and skill calculations, is currently around 68%. Evasive is a 50% reduction to chance to hit, which makes it 34%. Are you saying Evasive shouldn't be dropping it that low? It's possible evasive is not being applied at the correct spot. Perhaps only to the mob's base chance before those extra calculations are applied (level and skill).
A level 60 warrior also has around a 6% chance to trigger either Dodge, Parry or Riposte. However, these abilities are all checked separately. That's three separate 6% chances to completely avoid an attack. I'm not convinced this is working as it should. Let me know your thoughts. This is one of the systems we have to best guess on as we have no idea of the real sequence of processing and math behind the eqlive system.
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#7
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Check order was - Block Parry Dodge Riposte Each check obviously reduced the next skill's overall fires a bit, since a block rate of 10% meant you were checking Dodge on only 90% of the attacks you were checking Block on. Each one fired the same % for skill, except for Block, which fired exactly 2x that of Parry (and the others). The fire rate of 6% for Parry/Dodge/Riposte may be about right - at least for a Monk (not sure how different Warrior values are offhand). This would give block a rate of 12% - also seems about right, maybe a tad bit high. I seem to remember alot of sub 5% Riposte parses, while others were higher due to the nesting and Riposte being checked last. They SHOULD NOT be checking independently, the checks are always done in order. Ie, 3x checks at 6% fire rate should not = 18% mob melee hit reduction, it's -6%, -(6% of 94%), -(6% of (94% of 94%). The neat thing is that this is probably easy to test on live still since (even tho he wanted to) Maddoc never changed how these fired (and I doubt devs post-2008 mucked with those systems). The skill levels did not change much by level at least thru 2008 when I quit, so it should be easy to remove the +% items and Improved focus on live from this era to test values that you can extrapolate comparable values from in your system. I think I still have a lvl 70 monk with 30million hp and GM regen on test leftover from assisting Rashere one time. This character could also be a good option for testing resists (which I think are off here vs. on live, altho there have been resist revamps since then on live, including ones that I think may have made resists less effective than they were in Velious (bards ruled Velious IMO)). Is there any interest in this? Obviously can't quite create the same test on live with a lvl 60 toon as we could here, but can do the reverse - ie cloning the live toon's level/skill values/gear. If we're lucky, maybe the AA was reset at some point since I was on test or maybe I can get a GM to reset it, so may even be able to remove that variant (if its not in code for some reason). Given the buffs on that character, it would be an easy matter to test about any mob in Classic-Velious for defensive skills and resists. If the numbers match at that level in a very long parse, then they should tell you if the system/npc values are fairly close even if we can't test lvl 60's. I just don't know how I might de-level the character without removing the GM buffs or having to explain to a GM that I have some buffs I shouldn't have. This may also work well for naked AC parsing if that's helpful, altho due to the many AC/returns revamps on live, it won't show anything for geared mitigation past your softcap levels. However, if I went down to say, 0/100/200/300 raw ac, it may be comparable. Hopefully they haven't removed classic mobs or wiped test, since I haven't been on that server/live in forever.
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Last edited by wycca; 04-30-2014 at 10:48 PM..
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#8
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Kael Parses
veteran hjrek: shissar (1089 displayed AC) Accuracy: 56.1% Hits: 101 Min: 46 4.9% Max: 168 16.8% Average Hit: 109 veteran sjrelt: shield of elders (1155 displayed AC) Accuracy: 60.1% Hits: 134 Min: 14.9% Max: 12.7% Average Hit: 94 a protector of zek: shissar (1099 displayed AC) hits: 72 Min: 5/72 = 6.9% Max: 13/72 = 18.1% Average: 290 a protector of zek: shield of elders (1165 displayed AC) Hits: 129 Min: 20/129 = 15.5% Max: 13/129 = 10.1% Average: 261 looks pretty good here I would say . . . maybe even too good? Anyway, AC clearly works on these two mobs. is there any way we can copy over the Veteran's atk/str to say the cliff golem and such?
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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Last edited by Splorf22; 04-30-2014 at 10:48 PM..
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#9
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So if you change evasive to 33% chance to hit reduction and decrease his hit % and max hit % slightly, that should be more classic. Caveat: I never played Velious on live
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#10
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Hmm... I like it.
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