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#1
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Daggerfall does seem to be underpopulated, but that's all the better for pvp.
More people for the pointy end of the blade. Just dont use the Dawnbreaker campaign if you are Dagger fall or you are in for some sad times. | ||
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#2
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Last edited by Grubbz; 04-16-2014 at 02:24 AM..
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#3
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This game is shit. basically Oblivion 2.0 but worse.
__________________
Chtulu Fhtagn
"ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn" - "In his house at R'lyeh, dead Cthulhu waits dreaming." ![]() | ||
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#4
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Also, my name is Nyralathope ingame.
__________________
Chtulu Fhtagn
"ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn" - "In his house at R'lyeh, dead Cthulhu waits dreaming." ![]() | ||
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#5
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Waste of $60 lol anyhow Red Owns Everything in PvP Alderi Dom was sucking last few sessions I played...
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#6
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Character Name: Bae'Lun Kyne
Level: 32 Class/Build: Heavy Armor, 2H, Lightning Sorcerer Tank and DPS Race: Dark Elf Faction: Ebonheart Pact Guild(s): In 4 trading guilds and one PvP/PvE guild
__________________
BLUE 46 Warrior - Elkantor, 35 Shadowknight - Geldriia, 46 Enchanter - Shebreeze | ||
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#7
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I think the real question is, was that above pvp video of an instance, or open-world pvp?
also whos leading the angry army? is that Angry Joe yelling the whole time? | ||
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Last edited by Bamz4l; 04-16-2014 at 01:15 PM..
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#8
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Quote:
I think it was easily worth the $64 I paid for it, but in a little more depth: The world and graphics are well done, and will probably grow on you the more you play. The limited(5 + ultimate on each weapon) hotkey bar setup reminds me a lot of EQ, where you will probably be required to adapt and switch abilities on the fly. IMO it is a good thing, but it seems to be a point of contention for a lot of people. PvP diversity is evolving. Currently basically everyone is running bow it seems, but new and effective builds are popping up more often now. So far it seems like there will be real diversity in veteran rank PvP. Combat itself is odd. Getting a block or interrupt stun, and following it with a heavy attack knockdown I feel really connected to my little avatar. Getting charged and dodge rolling with a CC follow up of my own, again, feels very connected. On the flip side, in PvE you will sometimes catch a beat down from steady damage with no identifiable animation. I think that is probably aimed at preventing players with good reflexes from being able to just solo everything. In PvP, it is pretty annoying to lose 30% or more of your health from an arrow from some random hidden guy, which you can't really prevent either. On that note, I really hate the stealth mechanics in ESO. If your group sees another group, everyone immediately hides. So far it feels like that takes away from positioning and adds a luck-of-detection factor, but it also may be something that I will learn to counter as I play. When I stopped expecting for it to be like other games, I really started to enjoy it. Explore around, learn some new stuff, and support the development of open world, PvP centric games for a trivial amount of cash. I'll also add that leveling zones are packed with players, so there is a lot going on in the game. | |||
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#9
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Quote:
__________________
BLUE 46 Warrior - Elkantor, 35 Shadowknight - Geldriia, 46 Enchanter - Shebreeze | |||
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#10
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Anyone playing eso beta on ps4 yet pm me. I didnt play pc beta or launch but I just got a ps4 while food shopping and wondering how it is on ps4.
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