Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #31  
Old 03-21-2014, 12:15 PM
QuasiGnome QuasiGnome is offline
Scrawny Gnoll

QuasiGnome's Avatar

Join Date: Mar 2014
Posts: 20
Default

I respect that view, I do.

I'm new here as well and not trying to insult anyone.

But one other aspect of instancing is that this raid content is easier to get to and get to more often. Which, according to the history that I remember, led to content (therefore the game) not lasting as long as it would have with the classic, world spawned (only 1 at a time) mobs and zones.
  #32  
Old 03-21-2014, 12:30 PM
Champion_Standing Champion_Standing is offline
Planar Protector

Champion_Standing's Avatar

Join Date: Jul 2013
Posts: 1,127
Default

[You must be logged in to view images. Log in or Register.]
  #33  
Old 03-21-2014, 01:45 PM
Calibix Calibix is offline
Kobold

Calibix's Avatar

Join Date: May 2013
Posts: 161
Default

Quote:
Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
i have a love/hate with instances. they ruin world pvp but pve wise they are superior. they stop this whole, bring 80 people to VP and kill dragons in 4 seconds. putting a hard cap on the number of players that can engage a raid mob is a good thing. it prevented encounters being successful because you had dozens of useless players to throw at them. this was the beginning of the end of just being a warm body and zerg recruiting.
This guy knows whats up.

I am a pvp guy in every game I play (except EQ, I've never even dueled someone lol). Instancing makes OWPVP nearly dead in most games. However, in terms of raiding it is far superior in the challenge sense. While beating other people to dragons is enjoyable to me, modern raiding is significantly more challenging and rewarding. When you only have 20-40 people in a raid, the amount of people you can carry goes down drastically. Sure everyone gets a chance at it, but only the top tier people beat that content quickly enough to get uber. Whereas here with the rotation/raid scheme, its just show up for x duration and get your loot eventually. Granted, Velious will provide some more mechanically challenging raids, they are quite simple for people like us who have been playing MMO's for 15 years.
__________________
Jaxinor - 60 Virtuoso
Calibix - 41 Enchanter
  #34  
Old 03-21-2014, 01:58 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Eh even Velious... Most of the scripts are bypass able.

Tormax - pull to WL zone and you ignore all the adds his script triggers
Yelinak - place a CoV friendly CotH not ignore the Jesus long clear
Tunare - clear the entire zone to ignore the summon aid mechanic
Vulak - see above
AoW - use charmed giants to circumvent the whole "he can 1 round a bis warrior"
Dain - pull into basement to avoid dealing with banish

I mean I guess these are strategies... But they just negate the issue instead of figuring out a way to cope with it. Most all in intended I think. Clearing zones for Tunare and Vulak I'm sure they are counting on though. True tests would be killing Dain and Tormax where they spawn. If Tunare / Vulak spawns one or two named and some trash at HP intervals forcing you to off tank the boss while you kill the spawns. Etc.
  #35  
Old 03-21-2014, 02:02 PM
Calibix Calibix is offline
Kobold

Calibix's Avatar

Join Date: May 2013
Posts: 161
Default

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Eh even Velious... Most of the scripts are bypass able.

Tormax - pull to WL zone and you ignore all the adds his script triggers
Yelinak - place a CoV friendly CotH not ignore the Jesus long clear
Tunare - clear the entire zone to ignore the summon aid mechanic
Vulak - see above
AoW - use charmed giants to circumvent the whole "he can 1 round a bis warrior"
Dain - pull into basement to avoid dealing with banish

I mean I guess these are strategies... But they just negate the issue instead of figuring out a way to cope with it. Most all in intended I think. Clearing zones for Tunare and Vulak I'm sure they are counting on though. True tests would be killing Dain and Tormax where they spawn. If Tunare / Vulak spawns one or two named and some trash at HP intervals forcing you to off tank the boss while you kill the spawns. Etc.
Right. Nothing crazy by today's standards, but certainly more strategy needed than vanilla/kunark.
__________________
Jaxinor - 60 Virtuoso
Calibix - 41 Enchanter
  #36  
Old 03-22-2014, 07:53 AM
innocent51 innocent51 is offline
Kobold


Join Date: Jan 2014
Posts: 129
Default

Quote:
Originally Posted by Fountree [You must be logged in to view images. Log in or Register.]

Innocent is mad and very threatened in this thread its pretty hilarious /popcorn.
Nope. Raid rules actually doesn't really matter to me playing or not P99. Just stating facts here.

By the way you shouldn't /popcorn while talking so much, you could choke.
  #37  
Old 03-22-2014, 09:01 AM
Rhambuk Rhambuk is offline
Planar Protector

Rhambuk's Avatar

Join Date: Oct 2010
Location: Maine
Posts: 3,034
Default

Cry harder maybe theyll change it back to cater to the 1% of players that do nothing but screw over everyone else and RMT loot when they're 6th alt doesn't need it.


I love seeing how upset these folks get after ruining the raid scene for 4 years when it finally becomes tolerable they cry and blame casuals for it.
__________________
Quote:
Originally Posted by Haynar View Post
Don't let the door hit you on the way out.

Oh yea .... Piss Off.

H
  #38  
Old 03-22-2014, 09:13 AM
Tecmos Deception Tecmos Deception is offline
Planar Protector

Tecmos Deception's Avatar

Join Date: Jun 2012
Posts: 5,785
Default

Quote:
Originally Posted by salimoneus [You must be logged in to view images. Log in or Register.]
Otherwise how does it really differ much from WoW?
Oh give it a rest.

Instancing allows everyone to have everything exactly when they want it. This system doesn't have ANY of those features. Class R guilds don't get class C mobs. Mobs still spawn on their own and if you don't engage them quickly enough you lose them. No one is forced to follow the PLAYER-CREATED rotation. Many mobs still spawn as FFA. Etc.
  #39  
Old 03-22-2014, 12:18 PM
salimoneus salimoneus is offline
Sarnak

salimoneus's Avatar

Join Date: Dec 2010
Posts: 271
Default

Well obviously there isn't actual instancing on P99, but it seems moves have been made to make it as instance-like as possible. This seems to go against everything that made classic EQ what it was up to this point, through Velious, and beyond.

Restricting one group and giving preference to another during a certain period of time is nothing more than rationing, a gimpy version of instancing if you will.

I guess if everyone is cool with a "socialized" classic EQ experience then fine, but let's just call it what it is. Whatever you call it, it seems hard to continue using the term "classic" anywhere in the description.
  #40  
Old 03-22-2014, 01:11 PM
innocent51 innocent51 is offline
Kobold


Join Date: Jan 2014
Posts: 129
Default

You also cant call "classic" if you don't pay, you can't call it classic if its bound not to evolve, you can't call it classic if you have a graphic card, you can't call it classic if you are not 17 years old any more.

Or maybe you can, can't you?
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:50 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.