Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #31  
Old 08-13-2010, 03:40 PM
Bumamgar Bumamgar is offline
Sarnak


Join Date: Apr 2010
Posts: 284
Default

Quote:
Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
Once again I ask you. Do you have evidence that it wasn't true?

You keep nerfing stuff saying "prove me wrong". You seriously need to start posting evidence that proves you right before you nerf it.
Not to you I don't. The simple fact is, you are wrong. The level range of mobs that gives XP has changed numerous times on Live over the years. There have been examples of that post IN THIS THREAD if you'd read it. Before any changes were made to XP, the developers as a whole discussed and researched the changes. I am not going to, nor do I have to, go back a month and dig up that research and post it here to prove it to you. The research was done to the satisfaction of the developers as a group.

That being said, we are human, and none of us have time machines to go back to 1999 and log into live and prove it beyond a shadow of a doubt.

As such, if you want it to change, the burden of proof is on YOU.
__________________
-Bumamgar
  #32  
Old 08-13-2010, 03:42 PM
Ravhin Ravhin is offline
Sarnak

Ravhin's Avatar

Join Date: Jul 2010
Posts: 308
Default

Despite the disagreement over how con colors and exp should work, can someone please post how it currently works?

I.e. where does the green, light blue, blue con separation occur as a function of player level?

And, what special exp penalties occur for light blue/green mobs?
  #33  
Old 08-13-2010, 03:46 PM
Malinrol Malinrol is offline
Orc


Join Date: Jun 2010
Posts: 46
Default

How bout this;

Why dont we just say that some stuff gives xp, and some stuff doesn't. That would put this argument at a close.
  #34  
Old 08-13-2010, 03:47 PM
guineapig guineapig is offline
Planar Protector

guineapig's Avatar

Join Date: Oct 2009
Posts: 4,028
Default

Quote:
As stated above, instead of simply making Light Blue "the new green" and have it grant no XP, we drastically reduced the XP awarded for Light Blue mobs. You can still gain XP and level up on Light Blues if you want, but it'll be a lot slower than it was before the XP fixes went live.
light blue penalty used to be 50% on live. Not certain what it is here. But the rest is explained in the above quote.

As far as the calculation goes, I'm not certain but Bumamgar's explanation is very close to my results at level 50 at least.
He mentioned dark blue 14 levels below you at level 50.
Light blue 15-18 levels below you.
This is how it currently is on this server to my understanding.

The (level) x (3/4 level) formula equals 16 levels below you at 50,
which happens to be right in the middle of that 14-18 level range.

So whatever the real formula is it seems to be close to this.
__________________
Quote:
Originally Posted by nilbog View Post
Server chat is for civil conversation. Personal attacks/generally being confrontational will not be tolerated.
Last edited by guineapig; 08-13-2010 at 03:53 PM..
  #35  
Old 08-13-2010, 04:06 PM
mmiles8 mmiles8 is offline
Fire Giant

mmiles8's Avatar

Join Date: Jun 2010
Posts: 642
Default

Quote:
Originally Posted by Bumamgar [You must be logged in to view images. Log in or Register.]
Not to you I don't. The simple fact is, you are wrong. The level range of mobs that gives XP has changed numerous times on Live over the years. There have been examples of that post IN THIS THREAD if you'd read it. Before any changes were made to XP, the developers as a whole discussed and researched the changes. I am not going to, nor do I have to, go back a month and dig up that research and post it here to prove it to you. The research was done to the satisfaction of the developers as a group.

That being said, we are human, and none of us have time machines to go back to 1999 and log into live and prove it beyond a shadow of a doubt.

As such, if you want it to change, the burden of proof is on YOU.
This kind of mentality doesn't sit well with folks. To be honest, it's flat out incensing. All of the other devs require evidence before making a change in either direction and certainly don't talk down to folks like this. It's an immense double standard to state that your personal recollection is law and that evidence is required to undo any of your personal fixes that didn't require any evidence to institute in the first place.

When you have no standard of proof other than your own confidence in your own knowledge, it's a slippery slope. When you made your exp changes, you claimed that the hell levels were a secret and invented an entire conspiracy theory involving verant denying their existence.

http://www.project1999.org/forums/sh...&postcount=139

That took all of 5 minutes with google to debunk.
  #36  
Old 08-13-2010, 04:16 PM
Messianic Messianic is offline
Planar Protector


Join Date: Jul 2010
Posts: 3,122
Default

Quote:
Originally Posted by mmiles8 [You must be logged in to view images. Log in or Register.]
This kind of mentality doesn't sit well with folks. To be honest, it's flat out incensing. All of the other devs require evidence before making a change in either direction and certainly don't talk down to folks like this. It's an immense double standard to state that your personal recollection is law and that evidence is required to undo any of your personal fixes that didn't require any evidence to institute in the first place.

When you have no standard of proof other than your own confidence in your own knowledge, it's a slippery slope. When you made your exp changes, you claimed that the hell levels were a secret and invented an entire conspiracy theory involving verant denying their existence.

http://www.project1999.org/forums/sh...&postcount=139

That took all of 5 minutes with google to debunk.
I find Bum's position quite reasonable. I don't see the point in demanding that he cough up evidence of a group dev decision just to satisfy a player's challenge to him. If they want to prove it, they can, but since it's already in place, it has its own weight (since it is that way based on a group dev decision apparently) until disproven.

I also find attitudes of player = GM quite unreasonable.
  #37  
Old 08-13-2010, 04:38 PM
Elissa Elissa is offline
Kobold

Elissa's Avatar

Join Date: Apr 2010
Location: Sacramento, CA
Posts: 181
Default

Quote:
Originally Posted by Bumamgar [You must be logged in to view images. Log in or Register.]
Not to you I don't. The simple fact is, you are wrong. The level range of mobs that gives XP has changed numerous times on Live over the years. There have been examples of that post IN THIS THREAD if you'd read it. Before any changes were made to XP, the developers as a whole discussed and researched the changes. I am not going to, nor do I have to, go back a month and dig up that research and post it here to prove it to you. The research was done to the satisfaction of the developers as a group.

That being said, we are human, and none of us have time machines to go back to 1999 and log into live and prove it beyond a shadow of a doubt.

As such, if you want it to change, the burden of proof is on YOU.
With changes that are discussed amongst devs, researched independently amongst devs and ultimately implemented, would it be so hard to toss the community a couple links or documents or something that show where the dev conclusion ultimately came from for some of the "bigger" changes?

I'm not questioning its validity, but if the information is out there (which it must be for the change to have been made), what's the harm in helping people find it?

Edit: A month later I get that that's annoying to dig up, but going forward for bigger changes, as they're made when the research is at hand, I mean.
Last edited by Elissa; 08-13-2010 at 04:42 PM..
  #38  
Old 08-13-2010, 10:33 PM
Enderenter Enderenter is offline
Planar Protector


Join Date: Jul 2010
Posts: 1,426
Default

Quote:
Originally Posted by Bumamgar [You must be logged in to view images. Log in or Register.]
If you find a green con mob that gives XP, let me know, as there shouldn't be any.
Just FYI, killed 2 green con Frogloks in Upper Guk today that gave me XP.

It's not the first time by my recollection that this has happened.
  #39  
Old 08-28-2010, 11:06 AM
toddfx toddfx is offline
Sarnak

toddfx's Avatar

Join Date: Mar 2010
Posts: 345
Send a message via AIM to toddfx
Default

Just confirmed that a green "a sand scarab" gave me experience in NRo at level 18.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:12 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.