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Old 03-03-2014, 12:53 PM
Faerie Faerie is offline
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Thank you, Sirken.
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  #2  
Old 03-03-2014, 01:16 PM
Azure Azure is offline
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vs Lingerie
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Old 03-03-2014, 02:00 PM
Squire Squire is offline
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Old 03-03-2014, 02:39 PM
rollin5k rollin5k is offline
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I started mostly cause teams and stoked for teams
  #5  
Old 03-03-2014, 11:08 PM
sprinkle16 sprinkle16 is offline
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nothing has been set in stone, no fucks have been given and teams99 was just a troll that you fucks ate for dinner while they chuckle and lol at the forums and tards who play here.
  #6  
Old 03-04-2014, 12:18 AM
dethbringre dethbringre is offline
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I never played teams on live, but I definitely like the Deity base split. Whenever I did play live an that was always the ruleset I was most interested in playing anyway.
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Old 03-04-2014, 03:02 AM
Bazia Bazia is offline
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I stand with Mac Dretti on this one.
  #8  
Old 03-04-2014, 09:35 AM
Squire Squire is offline
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i personally prefer racewar to deity war.

just somthing more appealing about a group of halflings, gnomes, and dwarves spotting a stray ogre and swarming him, vs omg a tunare worshipper whos name is a different color. doesnt seem as satisfying.

racewar also promotes regionalism, whereas deitywar is less cohesive. instead of the qeynos/halas region being the defacto stronghold of the men, through which others must penetrate to get a hero bracer, do a hole raid for epics, or access vox, its just whatever.. theres some bertox ranger slapfighting a karana one, and the good team is hiding in halas and even that isnt secure, like on sz.

which has drawbacks as well. promote regionalism later atthe cost of sweet blackburrow level 6 pvp, which is some of the most fun ive ever had in a mmo.
Last edited by Squire; 03-04-2014 at 09:49 AM..
  #9  
Old 03-04-2014, 11:50 AM
Kergan Kergan is offline
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You can't just go adding diety choices to classes/races. There are potentially game imbalancing issues that could come up that we aren't thinking about, maybe making a diety specific item usable by a class that makes it OP'd, faction on a class that isn't supposed to have it or making certain class quests not completable for faction reasons, etc.

We learned from SZ that an evil based team will be the best option if nothing else is done. If you search through the plethora of threads on this topic you can find the reasons which include better starting areas, better stats, better team only class choices, etc.

Honestly, the only way to make this fair is you spawn teamless with a red book, blue book and green book in your inventory and you choose your team by which book you turn into POD...exp locked until you do it. Or just make 2 books red/blue and a third faction you start on that is FFA to everyone (so you could stay on the FFA team if you wish).
  #10  
Old 03-04-2014, 12:41 PM
Squire Squire is offline
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
You can't just go adding diety choices to classes/races. There are potentially game imbalancing issues that could come up that we aren't thinking about, maybe making a diety specific item usable by a class that makes it OP'd, faction on a class that isn't supposed to have it or making certain class quests not completable for faction reasons, etc.

We learned from SZ that an evil based team will be the best option if nothing else is done. If you search through the plethora of threads on this topic you can find the reasons which include better starting areas, better stats, better team only class choices, etc.

Honestly, the only way to make this fair is you spawn teamless with a red book, blue book and green book in your inventory and you choose your team by which book you turn into POD...exp locked until you do it. Or just make 2 books red/blue and a third faction you start on that is FFA to everyone (so you could stay on the FFA team if you wish).
false, this only aids existing guild structures and negates the support network for new players which teams is intended to foster. denied.
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