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#31
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I love how they had to add corrupt since every other resist can be maxed out with relative ease.
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#32
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Quote:
They should have totally added the PoP zones to the old world like they did with Fear, Mischief, etc... Since Luclin was part of the original lore they could have added more exploration to that instead of creating so many new continents. But honestly, with 10+ years under their belts, there is only so much new stuff they could add to existing content without making the original game completely unrecognizable... of course they ended up doing that too. | |||
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#33
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I like how after 11 years many if the items on the character sheet still have the same graphic from release. Grotesque Mask, Split Paw Eye...
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#34
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Quote:
O RLY? talk about mudflation. It takes like a 10 minutes just to read the rest of the stats.
__________________
Spud McKenzie, Level 60 Druid <Divinity>
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#35
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Quote:
Blackburrow, LGuk and so forth are usually revamped once a year for a couple weeks and offer updated items. .lol at LGuk dropping http://everquest.allakhazam.com/db/item.html?item=75723 and similar items tho, this was a couple years old. Now you can Raid Vox and Naggy with like 12, get an alternative form of currency and buy http://everquest.allakhazam.com/db/item.html?item=85570 its sucks, but help lower geared people catch up | |||
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#36
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that magelo was retarded
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#37
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Buy a house and join a neighborhood (the neighborhoods might have parks and other things too) A trophy system that forces people who don't like houses to buy/join a house so they get the benefit. 800+ AA's, spread across 16? classes. 450+ spell upgrades spread across 16? classes. 17 repetitious missions that you can do over and over again. 18 raid adventures???? (ldon? I hate instances) Etc. All in all, I actually kind of like the fact that they added houses. To be honest, this expansion looks more interesting to me than UF did. Not sure whether I will bite, but i'll probably try out EQ2 before I try EQ1 again. EQ2 does it all better. But for the first time since sod and mercs, this one has me interested. But EQ1 is EQ1. SOE is SOE. Nothing can change that. I want pre-NGE SWG back. Here's a pvp oriented mmorpg on my to-watch list: http://www.dawntide.net/ Keeping my fingers crossed. I've seen so many failures over the years that I mostly expect them to cut off their privates and sell their soul after launching. They need to keep their expectations small. Assume from the start that you'll only have 1000 people interested and that most of your planning is wrong. Assume imminent death. Assume that people will leave in steady droves month by month until there's only a trickle of people still playing.
__________________
Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
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Last edited by stormlord; 08-17-2010 at 09:18 AM..
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#38
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Quote:
__________________
Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
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