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  #31  
Old 08-10-2010, 11:57 AM
Sinder Sinder is offline
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Originally Posted by Traderseven [You must be logged in to view images. Log in or Register.]
P99 All the way! Fuck Sony! (Sony i love you for making EQ)
credit where credits due. give it to Verant and you can still give sony the big FU
  #32  
Old 08-10-2010, 12:12 PM
Malrubius Malrubius is offline
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Originally Posted by thxer [You must be logged in to view images. Log in or Register.]
If they manage to make it work like EQ with the polish of WoW, I'll probably play it forever and ever. I better start stocking up on Cheetos!
If by "EQ" you mean the EQ of today, then you're tastes are very different than most of our's. I would only need one Cheeto.

If by "EQ" you mean classic EQ, then you can forget about it. There will be little to no risk in anything you do.
  #33  
Old 08-10-2010, 12:43 PM
Sinder Sinder is offline
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the issue with "rebooting" or remaking everyquest was that it was super hard and extremely anti-user to play. something that doesnt actually appeal to a mass market situation. many gamers are casual players. here are some thoughts that will make it tough do accomplish this project and i can bet that the opinions posted on this forum get read if the people at sony are smart.

-sony is a business and are there to make money. it has been a long time since the verant crew developed a game that they actually wanted to play and had that backing of being fans themselves. not looking at the financial potential and only solely looking at just receiving enough funding to make something they cared about. if the game had a limited budget with passionate people behind it then i could see it being able to recreate the original feel of everquest.

-if it had its own story line then it would probably be better than mimicking its predecessors. Why? because... things like being there for the kill of the sleeper dragon made the game unique. having victory over things that we were meant to be stopped from doing, fighting hard and earning every little bit of what we got. discovering how to earn an epic weapon in kunark expansion. heck the event when they introduced the froglok playable race was fantastic! completely unannounced, completely without expansion being purchased. huge ingame NPC battles that werent there the day before being released on the ingame populace without anyone having to pay another penny to watch and live it. Thats what i call role playing. when the story unfolds as your playing not in a preboxed set where we fork our $40 and then get to watch dragons fight eachother and then go do raids in an instanced zone where no other guilds are competing for access.

the glamor of vallon zek (my 1999 server) and im sure many other servers including blue servers was the ability for a guild to limit others progress through teamwork and dominate the content. yeah it sucked. but man did it make you work harder. Id try to get my corpse for 2, 3, 4 hours cuz a guy would be corpse camping me. on vallon zek the sleeper was triggered just so no one else could get the avatar weapons. it was a spite move so people could retain their prestige and power. same thing happened on many of the blue servers. Yet on the all vs all pvp server where no one should have probably been able to conquer any mob of that stature and difficulty, 3 competing guilds came together to do something and dominate all other servers and earn their prestige. the games about being the best and having earned it. the closest sony has come to mimicking this idea is their server firsts titles :/ token at best to the real accomplishments that we used to earn.

my dare to sony would be make it hardcore. bring it, and lets see what you can do. I want impossible mobs, guilds competing for respawn timers, dying on corpse runs, running across a whole continent to get to where theres no port and the best place to level and dying several times along the way, the feel that you are treading on new ground and that when you reached your goal you earned it and it wasnt a silver platter, to not have access to 1/2 the world if i choose a certain race(not speaking of horde/alliance... something more real where people can cross over if they choose but its almost impossible to do). soapbox is gonna break soon if i keep standing on it lol. as a guy whose played everquest since 1999 when i was only 11 years old... i suffered through it then and now im the age to be the "target market" for most games, id like to see something that is so tough and refining to the playerbase that the "ragequitters" do exactly that and get lost
  #34  
Old 08-10-2010, 12:58 PM
stormiejs stormiejs is offline
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It'd be really difficult to implement a lot of the features that EverQuest had, because many of those "features" were the lack there of. A lot of MMOs seem to be following Blizzard (obviously, look at all the money they're shoveling) by implementing enough user friendly functionality to take away from the community. You've got the LFG stone (which ports you to the dungeon with players you'll never see again), auctionhouse, mailbox, etc. All of these features let the casual player hop on and be playing within seconds, where as in EverQuest you could be spending a few hours just to get somewhere.

Is Sony really in any position to be working against the current generation norm? It seems like everyone fits the mold just to make sure they have subscribers, this seems like they're trying for a very small niche of the market.

That, or this was just clever marketing to generate interest in a game that will be nothing like EverQuest. [You must be logged in to view images. Log in or Register.]
  #35  
Old 08-10-2010, 01:04 PM
Tiggles Tiggles is offline
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I'm almost positive that the raid dungeons will be instanced so its a big turn off for me.
  #36  
Old 08-10-2010, 01:13 PM
garyogburn garyogburn is offline
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A new EQ restart huh?

Wait, do I see Sony in the title?

Failboat. Nothing will ever come close to original EQ, and by extension, p99, again. Anyone thinking otherwise is kidding themselves. Sony ruined eq to begin with, why would anything think this would be different?

I fully expect instances and buying in game items for real cash from the start.
  #37  
Old 08-10-2010, 02:00 PM
Cyrano Cyrano is offline
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If they could do EQ PVP in designated zones with areas that factions must build up (by funneling items and money) fortifications and progress in that would be awesome. The biggest danger though is having lopsided forces and I think WoW was smart when they buffed the lesser side to make the fights more interesting.

I love the idea of having a hold that you helped build up (this has to take a ton of work and time to be worthwhile to us MMO masochists) and then having to defend it. Perhaps if they had designated times two or three times a day when sieges are available.

While I'm not a hardcore PVPer, the outdoor PVP in WotLK was heading a direction that I loved. Now if only I had something invested in protecting my hold or help my faction advance.... such as time creating it.

I also hope they don't just instance everything, the long term camps in EQ are what help build community. Sitting at the same spawn point a few hours grinding exp or trying to get an item forces people to interact with one another in group and in zone via /shout or /occ whereas instances in WoW are so fast-paced that you never really talk with people around you unless it's about the instance.

I love the community aspect of EQ and hope they retain it instead of just making us players hellbent on efficiency 100% of the time in game (i.e. cramming 5 heroics into a 3 hour span, I'd rather go sit at a camp with people and shoot the shit and only go into "gametime" mode when a raid mob pops and I have to race).

So, if they could develop meaningful outdoor PVP, while maintaining the community that camping dungeons create, and continue to push true competition via non-instanced single target raid mobs... I think we'd have a great start given the modern capabilities of game designers.
  #38  
Old 08-10-2010, 02:01 PM
Cyrano Cyrano is offline
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Wow I'm brain-dead, that's a horribly written post.
  #39  
Old 08-10-2010, 02:12 PM
Overcast Overcast is offline
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Quote:
Originally Posted by Cyrano [You must be logged in to view images. Log in or Register.]
Wow I'm brain-dead, that's a horribly written post.
I understood it fine - and I agree on all those points.

Here's the thing. NO EASY MMO can build what EQ builds. Not necessarily for the 'in game' toon - it's what it builds for the RL person playing it...

Patience
Tenacity
Persistence
Diplomacy

Don't need to be patient in WoW - right? Everything's instanced - not long ago when you couldn't get in instances due to poulation, the community went ballistic.

Tenacity - you will get something every dungeon run in WoW now, no need to be tenacious for a single item that you want big time. There's always something just about as good. Or something you can get in the AH - maybe this changes *a bit* at 80 - but get in the right guild and just steam roll the same instance over and over. Crowd Control? Who needs it - WoW has 'gear score'.

Diplomacy - no need to worry in most instanced MMO's - you have your own zone. You can pretty much walk all over or piss off whoever you want, don't really matter a lot - unless maybe it's your own guild.

EQ offers the RL player more challenge... just by nature. Game mechanics aside. Sure some raids in WoW might be harder - but it's not like you get one shot with another guild behind you - you can do the raid non-stop 24x7 if you want.
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  #40  
Old 08-10-2010, 03:20 PM
HippoNipple HippoNipple is offline
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Quote:
Originally Posted by Toony [You must be logged in to view images. Log in or Register.]
Link? I searched for "Immortal" and found all sorts of stuff
I failed, its called mortal online, not immortal, sorry for the mix up.

http://www.mortalonline.com/age_veri...nation=node/92

Its a complete sand box, you start out with a mining axe and nothing to fight with... no direction... you just gotta go up to a tree and start hacking cause thats all you can do... build up some str and get some materials and decide what to do from there. It is a cool concept but last I saw the actual game play was horrible, videos were enough to make me not want to play. Maybe they got their act together but I think the game was running out of funding and had to come out before it was all fixed.
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