![]() |
|
|
|
#1
|
|||
|
Body pulling a mob over near a sitting person and that person getting agro is classic. Doing a bit of damage to that mob and then having a person who has done nothing else shouldn't be getting hate.
__________________
Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid Red99 Baalz Less - Humger, Baalzy - Ikscro If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it. Picture courtesy of azeth | ||
|
|
|||
|
#2
|
|||
|
The point is that I still get aggro when the mob has been hit and is 95% hp. I'll get the logs.
__________________
Painperdu Hecatonchires
Oracle of Nightbane Fenrill Castless Warrior of the fearsome Cazic Thule | ||
|
|
|||
|
#3
|
|||
|
Aye, we've got mobs that have been stun locked for minutes racking up huge threat and when it breaks it's all over the ENC. One person sits and vroom off goes the mob after them. Root just became the new mez.
| ||
|
|
|||
|
#4
|
|||
|
Forget root, just set up one person at each end of the camp and have them sit-kite the mobs back and forth. That's the new mez.
| ||
|
|
|||
|
#5
|
||||
|
Quote:
__________________
Tant Mieux Sorcerer of Anonymous
Raeus Paladin Vulpinus Velox Ranger | |||
|
|
||||
|
#6
|
|||
|
chello
Ok enough drama on sit agro. PRIOR to patch chanter using animation pull with weakness step back then animation engages wait for 10 to 15 percent of mob health before sit or i would pull agro. AFTER patch same animation same mob pull with weakness step back till animation engages. wait till 15 percent health of mob down try to sit and the mob immediately moves toward me stand back up goes back to animation. Wait till 22 to 25 percent of mob health and sit safely. trying to sit close to mob or far away same results. You can successful ping pong mobs now with the new sit agro mechanic. Used to do this on live so very similair agro as live. another thing is you can use this sit mechanic to position mob safely now so that it is not in a soothed mob agro range like before since pet animation cannot be back off.
__________________
----------------------------------------------------------
------------------------------------------------------------- Nilbog: " I'll keep making classic changes when I can, regardless if people threaten to quit. I'm here to recreate classic eq; not to make people happy." | ||
|
Last edited by Buellen; 02-23-2014 at 05:09 PM..
|
|
||
|
#7
|
||||
|
Quote:
And yet here we are pingponging mobs. | |||
|
|
||||
|
#8
|
|||
|
In unrest we have mobs running from one end of the courtyard to the other to attack a sitting person in another group. Seems like there's no radius on it?
| ||
|
|
|||
|
#9
|
||||
|
Quote:
Now as to mob running all over because they have someone who was sitting near them on the pull or by their path that i cannot test yet but i will.
__________________
----------------------------------------------------------
------------------------------------------------------------- Nilbog: " I'll keep making classic changes when I can, regardless if people threaten to quit. I'm here to recreate classic eq; not to make people happy." | |||
|
|
||||
|
#10
|
||||
|
Quote:
Doing ledge group in OT right now. Warrior/Monk/Charmed pet beat mobs down to <50% (Just had one at 35% do this) and cleric/wizard/me(the ench) sitting down is enough to draw aggro. Edit: Like somebody else said I'm sure this is just compounding the fact that aggro is all wonky on this server to begin with.
__________________
Some kind of... Bubba Ho-Tep?
| |||
|
Last edited by Crawdad; 02-23-2014 at 05:25 PM..
|
|
|||
![]() |
|
|