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#1
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called this thread in TS earlier
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2x
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#2
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You showed up with 38 to Solb at the exact time Naggy was about to spawn.
Left to start clearing Fear for the CT pop, and then we logged back on to try to force that group out. Heavy beef crew with good players and a soulfire paladin lasted long enough vs our 18 till more came in to back you guys up. You were preclearing fear for the CT pop, while keeping on top of us at Nagafen. Easymode much? The fact that you have all the hardcorest neckbeard pro players isn't impressive - the ruleset makes it too easy for you guys. | ||
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#3
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When I left Nihi I was saying this message Thrilla, I said it while in the #1 guild to kringe and pals.
This box is broken, and I'll continue to point out examples of that fact, like today. | ||
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#4
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Wah variance Wah
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#5
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Not QQ'n, I'll get my PVE fix on blue if I have to, just think this is too one sided (which is what I thought in Nihi too)
I don't need Nagafen loot, I don't need CT loot, I don't really care - I just think the entire process of how this is fought over, and how easy it is for the #1 guild ruins the box. | ||
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#6
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I think at this point Stasis making posts actually ensures nothing will ever get done. I imagine the staff at this point just completely ignores any threads he starts. It's like a kid waving his arms in the air and yelling "pay attention to me!" over and over...eventually you just ignore it.
HB, you have some good points. But I still would not call this server broken. Everything happening is because of the way EQ is designed. Every PVP server had a top guild dominating 90+ % of raid content. People only share when they have to, it's human nature. I appreciate your frustration, but in the end without changing the fundamentals of EQ the scales will always tip a direction and on a server where you can impose your will on another force it will lead to a single guild dominating. Put it this way...if you took the entire 55+ population and randomly put them into two different guilds within 3 months the situation would be exactly how it is now. One side would gain an advantage, top players from the opposing side would start leaving and you'd have a dominate force crushing the inferior one into irrelevance. Servers with over 10 times our population had this same thing happen, it's a game design issue not a population issue. | ||
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#7
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Quote:
My only "complaint" is it needs to be more of an 85/15 90/10 proposition than a 99/1. In the end, like I stated prior, I can achieve 85% of everything I want in Velious with Red Dawn. But what I want more than that, is some fun PVP for that. Unfortunately, I'm not sold that the current "setup" of this server allows for that. However, perhaps with Velious being "it" for project 1999, you'll see people get geared, and leave their guilds and start making small pvp crews a la Dentists / Sharknado. Now THAT could be a shit load of fun. Unfortunately, that's prolly 1.5 years away. I just want this server to be a bit more fun. I don't think we need to put in Variance, I'm ok with this being a 90/10 server. But I don't think 99/1 is healthy.
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | |||
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#8
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Quote:
AD had constant battles for mobs vs Defiant, and both guilds were pretty good geared and got an fair share on mobs. The way it is currently the argument "You can pvp us over an mob" is just nonsense, since RD wont win an mass pvp battle vs people way better geared with higher numbers then they have. Some rules from blue could help here (like the guild ratings for raid mobs), or variable spawns so Nihilum dont exactly know when to bring the force to just splatter anything in their way. It will burn people - not in Nihilum - out, just because loot is a part of Everquest, and not having a chance to get it will make people leave the server or not even starting on this server. And everyone on this server wants more players. | |||
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#9
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The point is this is red. Theoretically, many of us chose this server because it's not a PvE server. I understand that this is not a crushbone war counterstrike elf simulator quest box. But that doesn't mean it should be 95% PVE 5% PVP. I understand the value in "locking" down pixels to deny your opponent an advantage in PVP. But at the same time, this HAS to be balanced with keeping a viable population. I get that there always be a "#1" guild with such a small server pop, but it shouldn't be only a one guild with nothing else. There has to be some sort of balance, be it 70/30 80/20. Right now it's 99/1. People on the other side aren't looking for all the pixels in the game handed to them. They are looking for "hope," i.e., "if we get lucky, I have a shot this week at item X." Some of the suggestions I provided give that hope, keep people engaged and willing to be an underdog. On this server, the reality, is "lol nope u aint gettin dat 0% shot", and that means people quit. That seems retarded to me. You can cry WoW or something all you want, but I'd rather a viable server with a thriving pop that has a little bit more of a distribution of pixels with some fighting over them, then a "hardcore" red99 like we have now. I wish I knew how to code, because I'm fairly confident if I did I could build a server that people would play on over this one. I could fund a shit load to it too.
If there are people out there who do know how to code, and want to build a classic-"style" [i.e., some compromises made but the essential "classic" spirit maintained], and want to make money for their contribution, hit me up in PM. I'm willing to fund this.
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#10
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The problem is you dedicate 0 time for mobs that you have no need killing.
It's far too easy to kill them, just to screw over any competitors. People will only share when they have to, time commitment is one of the most obvious motivators. | ||
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