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  #1  
Old 02-04-2014, 02:10 PM
Velerin Velerin is offline
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The pinnacle of mage life is level 49. That pet is a beast when you get it (almost double hp of 44 pet). Then things dwindle down from there.
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  #2  
Old 02-04-2014, 03:25 PM
zaltabik00 zaltabik00 is offline
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atleast we are all mostly concur here that mages should in fact get 100% of the exp from mobs after damaging them lets see if we can make a change happen. the purpose of my post was for other mages like myself to acknowledge this, we need to come together and get this problem resolved b/c it is a problem.
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  #3  
Old 02-04-2014, 05:15 PM
TWDL_Prexus TWDL_Prexus is offline
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Quote:
Originally Posted by zaltabik00 [You must be logged in to view images. Log in or Register.]
atleast we are all mostly concur here that mages should in fact get 100% of the exp from mobs after damaging them lets see if we can make a change happen. the purpose of my post was for other mages like myself to acknowledge this, we need to come together and get this problem resolved b/c it is a problem.
There is 0 proof in this thread to change this. The link in the first post is from 2002(shortly before POP release) aka way after this servers timeline. As far as I know the pet exp change puts p1999 in line with classic.
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  #4  
Old 02-04-2014, 05:26 PM
Potus Potus is offline
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Quote:
Originally Posted by TWDL_Prexus [You must be logged in to view images. Log in or Register.]
There is 0 proof in this thread to change this. The link in the first post is from 2002(shortly before POP release) aka way after this servers timeline. As far as I know the pet exp change puts p1999 in line with classic.
"Situation 1 - You are soloing and you have a summoned pet or a charmed pet (not including Dire Charm)- * If you do any damage to the monster at all, you get all of the experience. * If you don't do any damage to the monster, the pet gets 75% of the experience."

Pretty clear that you get 100% exp if you do one point of damage. The article doesn't say it was a new change -- it was just explaining how the rules worked. This is how it always worked on Live at all time periods, the "Do 50% damage or more to get full exp!" thing was an urban legend.
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  #5  
Old 02-04-2014, 06:35 PM
uniqueuser uniqueuser is offline
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Quote:
Originally Posted by Potus [You must be logged in to view images. Log in or Register.]
This is how it always worked on Live at all time periods, the "Do 50% damage or more to get full exp!" thing was an urban legend.
No
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  #6  
Old 02-04-2014, 06:41 PM
Potus Potus is offline
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Quote:
Originally Posted by uniqueuser [You must be logged in to view images. Log in or Register.]
Like I said in the other posts, this isn't correct, and here you even have developers contradicting that statement multiple times a mere 3 months later:

http://everquest.allakhazam.com/story.html?story=960

So no. That's not correct. Verant said a lot of stupid shit about pets that were just outright false and contradictory.
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  #7  
Old 02-04-2014, 06:09 PM
zaltabik00 zaltabik00 is offline
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Potus thankyou that is exactly how it is supposed to work but this is a direct copy and paste from the P99 wiki pet guide explaining how it actually works.
Pets and Experience

Oct 23rd update: "Classic pet experience distribution." Oct 23 2011 Patch.

In order to receive full experience for a kill solo, you need to do more than 50% of the damage to the mob. If your pet out-damages you, it will take 50% of the experience away from the kill. This is a major change from the previous system, in which you only needed to do a single point of damage to the mob in order to get full experience. If you are grouped, you and your group will get full experience from the kill, regardless of how much damage the pet does.

and my main question in this post was why was that change implemented in the first place, and if its to deter afk camping you can tell any mage on here is not so OP that they are afk camping, also TWDL prexus if that is true then we can expect it to change back after velious launch correct?
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  #8  
Old 02-04-2014, 06:36 PM
Potus Potus is offline
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It'd be nice if a developer could clarify. The Wiki isn't always accurate and that is confusing. The 2011 change just says "classic pet distribution" which would mean that pets don't steal exp as long as you do 1 dmg to the monster.
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  #9  
Old 02-04-2014, 07:26 PM
zaltabik00 zaltabik00 is offline
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The fact is anyone on here that ever played on live knows that you never had to do more then 50% damage to gain 100% exp from the mob as a mage. The fact is mages are designed to be the strongest pet class, thats why they have the strongest pets(which are undeniably still under powered) to make it so a mage needs to out damage its pet to gain full exp is to take away its main means of damage the sole purpose of a mage. The fact is its a broken system, you shouldnt have to reclaim your classes main source of damage when a mob is low on HP to make a loophole to gain full exp. Thats like taking a away a wizard's ability to nuke when a mob is at a low percentage and only from melee damage do they gain full exp. Its a flawed system and whether you choose to disagree you can at least agree on that.
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  #10  
Old 02-04-2014, 07:52 PM
uniqueuser uniqueuser is offline
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Quote:
Originally Posted by zaltabik00 [You must be logged in to view images. Log in or Register.]
The fact is anyone on here that ever played on live knows that you never had to do more then 50% damage to gain 100% exp from the mob as a mage.
The fact is you certainly had to prior to the changes made mid-Luclin.

Even the source you linked as evidence confirms it:
Quote:
How is this different than the old way for non-Dire Charmed pets?
In the old scheme, if a pet did more than half of the damage to a monster, it took half the experience reward. In the new scheme, pets take zero experience unless no player does damage.
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