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#31
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I am just curious how it is you justify this being called pay to win? In the first point, it's kind of funny that you assign such a model given games like this and Minecraft don't have a winning category (See: www.youtube.com/watch?v=w7YjMW5C-uI&t=9m40s). Secondly, the only thing you purchased is early access into a testing alpha, which is no different than the hundreds of other games like that, including Prison Architect, Planetary Annihilation, Rust, etc., the pay2notgrind ring, and a bunch of cosmetic items. | |||
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Last edited by Uteunayr; 02-03-2014 at 05:05 PM..
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#32
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[You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] Pay to Win is justified somewhat in this case because people who pay cash are going to have considerably greater abilities than those who do not. Trailblazers will be more efficient and effective crafters and gatherers, with less impetus to buy resources from other people in their little RMAH. No, it's not the most offensive Pay2Win ever, but it also can't be lumped into the same league has a more purely Pay2NotGrind game. 'Win' in the context of a sandbox game refers to advantages, luxuries, extra abilities. In a pay to not grind environment, all features are available to everyone; you're simply paying to access them more expediently. In this situation, a non-paying player can never gain the abilities of a Trailblazer, that is, superior efficiency. Listen, I think this looks really cool, and I'm getting one of these Founder's Packs because I think I will really enjoy it and in spite of my own good sense, I can't wait for a beta invite. This is definitely a valid criticism, and it's one thing I don't like. | |||
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Last edited by Lune; 02-03-2014 at 05:49 PM..
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#33
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In no way does the band make it so you can create items of a power that another player cannot make themselves if they take the time to do it. That's the essence of F2P boosts, it's the same as experience boosts, it is the same as the XP pots being sold on this server for the Pantheon thing: It cuts down on the time it would take to achieve the same result other people take longer to do. That is not pay to win, and it is irresponsible to try to label it as such. | ||||||
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#34
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Right, you're going to keep picking at semantics and keep being a fanboy, and I'm going provide intellectually honest criticism of something I am also excited about. If you can't discern the differences between the coercion inherent in this system, and the one in, say, Planetside 2, that's your problem.
You're taking just as much of a connotative, subjective interpretation of these pricing models as I am. Bottom line, you're paying money for advantages over other players. That's not a statement about what kind of advantages, or how decisive those advantages are, it is what it is. It's not particularly heinous, and I never said it was. Also note their EQNL cash shop is meant to include players selling resources to each other for station cash/real currency, so add that to your perspective when one player produces resources 10% faster than another. | ||
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#35
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Not everything that rewards a preorder is a pay-to-win, or rewards a kickstar, or an alpha access. So long as you dodge the facts that I presented, including but not limited to the fact that everything a Trailblazer can produce can be matched by a Founder or later, a free to play member, by spending more time. You do not get the Super Golden Pickaxe of World Rending that can break down exclusive material which can then be sold or used to craft any item in the game, and no one else who didn't purchase it cannot mine the same. Your progression through the game, the speed at which you mine and can build your top end pickaxe, is accelerated, just as an XP boost accelerates your progression through League, DOTA, EQ Live, etc. But you know, why argue that? Why not just slander my argument and make it seem like it is irrelevant? Quote:
You pay money in League, in DOTA, in EQ Live, in most SoE games, in plenty of others games, to cut down on the grind in terms of XP. But that's not what this game has, what this game has are resources, and items. So the free to play bonus, as seen in pretty much every other big multiplayer game that has some form of progression in it, is one of gathering more resources, and needing to expend less of them (more critical success) to achieve the best progression. If you lack this, and play the game enough, awesome, you can do just as well as a Trailblazer. That is a Free To Play model, not a Pay-To-Win one. Quote:
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Secondly, I will again emphasize the central point here, that even if you can mine 10% faster, you pay to grind less. You pay to have to do less to get the same reward. But that isn't paying to win. This is you appealing to the idea that being able to harvest huge amounts of resources is the equivalent of winning, and if that is how you see it, fine, but that's your perspective and your objective that is being won. What this means is that you have an advantage, and for other players to achieve the same as you in the market place, they need to spend more time to achieve the same result. The same as spending more time to reach level 60, the same result, without an experience potion. That is not now, nor will it ever be, pay to win. That is very clearly a free to play model. Edit: I am going to get back to work. You may have the last word if you wish, I couldn't care any less. The point has been made, and anything from here on out is going to be the same bullshit repeated. People passing through can decide whether accelerating one's progress counts as a pay to win or free to play model. The game is good, and I am not in any way gimped from building a bigger dick castle than Trailblazers, or getting the best gear than a Trailblazer. I'm getting back to my research, STATA awaits. | |||||||
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Last edited by Uteunayr; 02-03-2014 at 06:42 PM..
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#37
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I figured I could post this from their Coming Soon portion of their Alpha FAQ. I will bold the material that is relevant to discussion:
Coming Soon Our intention is to get all of this stuff working before we go into Closed Beta. (Closed Beta is the next stage of our testing where we hand-invite people to join you Alpha folks. Open Beta beyond that is where we just open the game to anyone that wants to play.)
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#38
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game environment looked pretty decent, game itself from what I saw looked pretty boring, but it's alpha so whatever..
my major problem with this is the business model sony is taking here to have consumers fund there development I mean I can somewhat understand this from an independent game studio that wants to make big plays (even though it still bothers me) but from one of the biggest corporations in the world - SONY - needing there consumer base to assist in financing the game. there was thousands of players clogging up the alpha servers over the weekend, each having paid at least $60, most probably $100. Do the math. it's actually pretty disgusting to me | ||
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#39
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80% of 20000 is 16000, the remaining 20% we will say is the Explorer pack, so that gives us 4000 more people. Once again, I'm being really generous to Sony on this. 16000x100$ each is = 1.6 million dollars 4000x60$ each is = 240 thousand dollars. Over all, off those two packs you're making 1.84 million dollars. If you look at what it costs to make a modern MMO in today's professional market (ie: Do not look at Pantheon, or any other kickstarter MMO) you are looking at somewhere between 80-200 million dollars. Sony is not, and cannot fund their MMO off of the founders packs that they have sold. So what is the purpose of the founders pack? Why would you create something that cannot fund your game? You're getting only the most committed fan base to play your game and test it for you. You're getting people that want to be a part of making the game and are willing to pay to do so. Why offer a refund if you need this money to make your game? Simply put, you do not offer a refund if this is how you fund your game. | |||
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#40
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I respect Secrets opinion but this Lune guy is fucking retarded.
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