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  #31  
Old 01-19-2014, 04:56 PM
Derubael Derubael is offline
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Changed:

Quote:
Originally Posted by Derubael
If a group leaves a zone completely during an engagement and the opposing group does not pursue, the exiting group is considered to have called LnS in the zone they have left
To:

Quote:
Originally Posted by Derubael
If a group leaves a zone completely during an engagement to enter a zone where PvP has not occurred during that engagement, and the opposing group does not pursue, the exiting group is considered to have called LnS in the zone they have left.
To be more clear.
  #32  
Old 01-19-2014, 04:59 PM
k9quaint k9quaint is offline
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Quote:
Originally Posted by Derubael [You must be logged in to view images. Log in or Register.]
If a group leaves a zone completely during an engagement and the opposing group does not pursue, the exiting group is considered to have called LnS in the zone they have left.
Is this the correct interpretation:
You drive a group out of a zone. The group that fled is now on LNS (by default) and cannot resume hostilities in the zone until 1 hour after the last person scoots?
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  #33  
Old 01-19-2014, 05:01 PM
Butthead Butthead is offline
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AHHHHHHHHHHHHHHHHHHHHHHHH
  #34  
Old 01-19-2014, 05:02 PM
Gongshow Gongshow is offline
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A step in the right direction, but this still seems confusing.

Can we just get a thing called "logical LNS"? This is where anything that EQ PVP encompasses, including bind rushing, rezzing, corpse camping to an extent, is allowed. Once one side calls LNS, the winning guild allows the losing guild to LNS and move along, and they agree to not contest that zone/mob for an hour.

This allows everyone to enjoy EQ PVP to the fullest, and also prevents anyone from getting corpse camped and having their evening ruined by being camped, etc. This also prevents bannings that harm the server population due to confusing rules. Bans should be saved for MQ and other stupid things, such as RL threats, GM attacks, etc.

Logical LNS 2014.
  #35  
Old 01-19-2014, 05:03 PM
Derubael Derubael is offline
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In k9's example, it would depend on where that bard came from.

If he was killed in that skirmish, he'd be effectively removed from the fight and wouldn't have any bearing on a group being in a zone, nor would he be able to attack.

If he wasn't killed in that skirmish, what do you guys think? If guild1 is in Sebilis, guild2 zones in, takes a few deaths, guild2 zones out completely, but guild1 has a bard running full speed to go aid in the fight that was happening in Sebilis, should he be considered separate from guild1 (and thus could be killed and then he must loot and scoot and enter seb), or a part of guild1 (guild1 would at that point be 'pursuing' and the engagement would need to be continued until one side called LnS or zoned into EJ)
Last edited by Derubael; 01-19-2014 at 05:07 PM..
  #36  
Old 01-19-2014, 05:06 PM
Edgat Edgat is offline
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If a group leaves a zone completely during an engagement to enter a zone where PvP has not occurred during that engagement, and the opposing group does not pursue, the exiting group is considered to have called LnS in the zone they have left.


No this shouldn't be worded as they are considered to have LnS'd because that would suggest 5 people attacking 10 in kc cant go in kill 2 then zone out cause they couldn't go back for 1 hour after this and would discourage small pvp groups from attempting pvp encounters.

It should just say if you have a force in zone and the opposing force zones and has no remaining presence out but has not called surrender you may rez your people
  #37  
Old 01-19-2014, 05:10 PM
Derubael Derubael is offline
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It all seems complicated on paper, but in practice, it equates to this:

Small scale: You can either call loot and scoot, or forfeit all rights by not calling it.

Large scale: Once you die in PvP, you can't fight or help the fight. 1 side must call LnS, at which point they have to leave. If pvp happened across more than one zone, winning side picks which zone losing side must leave. if your whole group enters a zone that hasn't had pvp, you are calling lns.
  #38  
Old 01-19-2014, 05:12 PM
k9quaint k9quaint is offline
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I think there needs to be a separate clause to govern stalemates or skirmishes occurring at zonelines that have not boiled into full on PvP.

Zoning in, take a hit, then zoning back out should not constitute declaring LNS and being barred from the zone for 1 hour IMO.
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  #39  
Old 01-19-2014, 05:14 PM
Liten Liten is offline
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So, we have KC fights every day. Say 3 people from guild A zones in to KC, to fight 7 people from guild B. Guild A zones out, but does not die, they are then on LnS from KC for an hour? and if they zone back they will get punished somehow?

This will kill a lot of fun PvP we have had last two weeks if so. Zoneline are a large part of EQ PvP, i don't always like it, but it's classic as fuck.
  #40  
Old 01-19-2014, 05:14 PM
Derubael Derubael is offline
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Added the tl;dr
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