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  #31  
Old 01-14-2014, 01:17 PM
Droog007 Droog007 is offline
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I remember running out of stamina/endurance (the yellow bar) would nerf your attack speed. I remember having 100 stamina (stat) was an important way to counter this (not sure if it increased regen or just prevented [most of] the negative effects of an empty bar). Other important things: light weapons, and long-duration buffs that countered the drain (augmentation line, acumen). I don't remember how the yellow bar affected disciplines in this era... maybe they would just fail if your bar was empty/too low. However, disciplines actually consuming endurance came much later.

At any rate, it was a matter of no small concern for classic era melees...
Last edited by Droog007; 01-14-2014 at 01:18 PM.. Reason: spelling... derp
  #32  
Old 01-14-2014, 02:43 PM
Jimjam Jimjam is online now
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Skipped reading responses, but I had a ranger on test and pvp server, early kunark. I remember running out of yellow would ruin my attack speed and I'm fairly sure it toggled the run button to walk.
Last edited by Jimjam; 01-14-2014 at 02:47 PM..
  #33  
Old 01-14-2014, 02:53 PM
mishurza mishurza is offline
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Quote:
Originally Posted by bOONDOGGLE [You must be logged in to view images. Log in or Register.]
You are all forgetting the most horrible part of classic Endurance...

which is: Swimming would reduce your endurance

This means that if you fall off the boat in OOT and you are far from land, you will eventually run out of stamina and drown. I know this because it almost happened to me once.

If I am wrong or mistaken, please let me know as it was 14 years ago, but I still get anxious on the boat though.
This is definitely not true. One of my very first EQ experiences was falling off the boat in OOT and swimming for a few hours. Yes it used up your stamina but when you ran out you just swam slower, there was no drowning.
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  #34  
Old 01-14-2014, 04:23 PM
Skittlez Skittlez is offline
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Quote:
Originally Posted by tristantio [You must be logged in to view images. Log in or Register.]
I think it would add a lot to have weapon weight be a useful factor in weapon selection, to give a great boon to light weight weapons (particularly in groups or periods without much downtime/long combat duration).
This guy again. Dude, endurance only affected jumping in combat. It also would make you sink if you used auto-run while swimming. That's it. Stop posting dumb things and use the search button. This is only the 500th time someone has said this same stupid shit.
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  #35  
Old 01-14-2014, 04:26 PM
Varren Varren is offline
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Quote:
Originally Posted by Skittlez [You must be logged in to view images. Log in or Register.]
This guy again. Dude, endurance only affected jumping in combat. It also would make you sink if you used auto-run while swimming. That's it. Stop posting dumb things and use the search button. This is only the 500th time someone has said this same stupid shit.
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  #36  
Old 01-14-2014, 04:30 PM
Skittlez Skittlez is offline
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Quote:
Originally Posted by mishurza [You must be logged in to view images. Log in or Register.]
This is definitely not true. One of my very first EQ experiences was falling off the boat in OOT and swimming for a few hours. Yes it used up your stamina but when you ran out you just swam slower, there was no drowning.
You would drown if using auto run
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  #37  
Old 01-14-2014, 04:40 PM
Droog007 Droog007 is offline
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Quote:
Originally Posted by Skittlez [You must be logged in to view images. Log in or Register.]
You would drown if using auto run
You're either remembering wrong, or you're anti-classic...

It's possible that running out of yellow bar could cause you to drown - perhaps if your swim skill was low enough, frame rate crappy enough (affects sink rate while levitating and swimming, and lev bounce frequency) to the point that you couldn't swim faster than you were sinking.

Empty yellow bar did a lot more than make it impossible to jump. Shit's not classic.
  #38  
Old 01-15-2014, 03:41 PM
Dirtnap Dirtnap is offline
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Even if the client is hardcoded to prevent this change, I doubt it would happen. I would love to see this change though. I hate this pseudo classic we have now.
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  #39  
Old 01-15-2014, 04:16 PM
JayN JayN is offline
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this only happened for a short time, discs had like no timers on them when they were first introduced, they would only drain your sta/endurance bar, that acted as the timer. (more sta/more disc time)

They nerfed it to a much larger pool and time limits on discs. I believe it was done to combat unlimited duration slay undead disc for paladins and other similar cases like never ending Defensive discs for wars.

Once the clicky sta/end items came out you could just have someone chain click them on a disc'd target and theyd stay in that disc indefinitely.

It was just to strong like this so they made all the clickies 100hp heals instead of sta/end heal and put time limits on disc durations.

I still remember Paladins slaying the shit out of Lguk like clearing the zone with unlimited slay undead disc and myself tanking Velious bosses indefinably before they nerfed discs mechanics
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  #40  
Old 01-15-2014, 05:47 PM
Skittlez Skittlez is offline
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Quote:
Originally Posted by Droog007 [You must be logged in to view images. Log in or Register.]
You're either remembering wrong, or you're anti-classic...

It's possible that running out of yellow bar could cause you to drown - perhaps if your swim skill was low enough, frame rate crappy enough (affects sink rate while levitating and swimming, and lev bounce frequency) to the point that you couldn't swim faster than you were sinking.

Empty yellow bar did a lot more than make it impossible to jump. Shit's not classic.
No, I am right. Not gonna go in to how I know for a fact though. Shits embarrassing.


It's easily one of my most memorable mistakes from classic
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