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#31
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I remember running out of stamina/endurance (the yellow bar) would nerf your attack speed. I remember having 100 stamina (stat) was an important way to counter this (not sure if it increased regen or just prevented [most of] the negative effects of an empty bar). Other important things: light weapons, and long-duration buffs that countered the drain (augmentation line, acumen). I don't remember how the yellow bar affected disciplines in this era... maybe they would just fail if your bar was empty/too low. However, disciplines actually consuming endurance came much later.
At any rate, it was a matter of no small concern for classic era melees... | ||
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Last edited by Droog007; 01-14-2014 at 01:18 PM..
Reason: spelling... derp
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#32
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Skipped reading responses, but I had a ranger on test and pvp server, early kunark. I remember running out of yellow would ruin my attack speed and I'm fairly sure it toggled the run button to walk.
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Last edited by Jimjam; 01-14-2014 at 02:47 PM..
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#33
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Quote:
__________________
Blue:
Tawisty McBardovich (60 Bard) Aalamar Bundy (60 Enchanter) Ghomie (60 Wizard) Jurassic Park (60 Necromancer) Massterr Drumok (56 Monk) Leighdybierd Johansen (50 Cleric) Gdavid (50 Magician) Snique Sniq(28 Rogue) Therbah (7 bank) Red: Aalamar (60 Enchanter) Aalasbank (1 bank) | |||
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#34
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Quote:
__________________
BLUE 46 Warrior - Elkantor, 35 Shadowknight - Geldriia, 46 Enchanter - Shebreeze | |||
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#35
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Quote:
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#36
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Quote:
__________________
BLUE 46 Warrior - Elkantor, 35 Shadowknight - Geldriia, 46 Enchanter - Shebreeze | |||
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#37
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Quote:
It's possible that running out of yellow bar could cause you to drown - perhaps if your swim skill was low enough, frame rate crappy enough (affects sink rate while levitating and swimming, and lev bounce frequency) to the point that you couldn't swim faster than you were sinking. Empty yellow bar did a lot more than make it impossible to jump. Shit's not classic. | |||
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#38
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Even if the client is hardcoded to prevent this change, I doubt it would happen. I would love to see this change though. I hate this pseudo classic we have now.
__________________
When are we gonna allow two-boxing?
When are we gonna have cats on the moon? | ||
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#39
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this only happened for a short time, discs had like no timers on them when they were first introduced, they would only drain your sta/endurance bar, that acted as the timer. (more sta/more disc time)
They nerfed it to a much larger pool and time limits on discs. I believe it was done to combat unlimited duration slay undead disc for paladins and other similar cases like never ending Defensive discs for wars. Once the clicky sta/end items came out you could just have someone chain click them on a disc'd target and theyd stay in that disc indefinitely. It was just to strong like this so they made all the clickies 100hp heals instead of sta/end heal and put time limits on disc durations. I still remember Paladins slaying the shit out of Lguk like clearing the zone with unlimited slay undead disc and myself tanking Velious bosses indefinably before they nerfed discs mechanics
__________________
IS HERE! | ||
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#40
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Quote:
It's easily one of my most memorable mistakes from classic
__________________
BLUE 46 Warrior - Elkantor, 35 Shadowknight - Geldriia, 46 Enchanter - Shebreeze | |||
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