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#1
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Quote:
__________________
BLUE 46 Warrior - Elkantor, 35 Shadowknight - Geldriia, 46 Enchanter - Shebreeze | |||
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#2
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It's possible that running out of yellow bar could cause you to drown - perhaps if your swim skill was low enough, frame rate crappy enough (affects sink rate while levitating and swimming, and lev bounce frequency) to the point that you couldn't swim faster than you were sinking. Empty yellow bar did a lot more than make it impossible to jump. Shit's not classic. | |||
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#3
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Even if the client is hardcoded to prevent this change, I doubt it would happen. I would love to see this change though. I hate this pseudo classic we have now.
__________________
When are we gonna allow two-boxing?
When are we gonna have cats on the moon? | ||
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#4
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It's easily one of my most memorable mistakes from classic
__________________
BLUE 46 Warrior - Elkantor, 35 Shadowknight - Geldriia, 46 Enchanter - Shebreeze | |||
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#5
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This was definitely in classic. I remember people having to Unequip wurmslayer pretty often due to its drain on stamina. No yellow bar was like a 50% slow on melee swings. The VS pants for some classes would help alleviate this. Invigor or something like that.
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#6
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Disc is never going to last a full stamina bar either. Was more of a battle of attrition with stamina than relying on it as a "resource" for discs
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#7
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Yeah I definitely remember endurance being an issue on my troll warrior. Even above 100 sta I still think it affected your swing rate and max hit (again, iirc).
This was why Lamentations costed a pretty penny and why wurmslayers were 2k on ct. Intredasting indeed.
__________________
Impotent Rage - 59 Ranger
Hidying Imdad - 22 Cleric Yumyums Inmahtumtums - 60 Enchanter | ||
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#8
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I remember running out of stamina/endurance (the yellow bar) would nerf your attack speed. I remember having 100 stamina (stat) was an important way to counter this (not sure if it increased regen or just prevented [most of] the negative effects of an empty bar). Other important things: light weapons, and long-duration buffs that countered the drain (augmentation line, acumen). I don't remember how the yellow bar affected disciplines in this era... maybe they would just fail if your bar was empty/too low. However, disciplines actually consuming endurance came much later.
At any rate, it was a matter of no small concern for classic era melees... | ||
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Last edited by Droog007; 01-14-2014 at 01:18 PM..
Reason: spelling... derp
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#9
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Skipped reading responses, but I had a ranger on test and pvp server, early kunark. I remember running out of yellow would ruin my attack speed and I'm fairly sure it toggled the run button to walk.
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Last edited by Jimjam; 01-14-2014 at 02:47 PM..
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#10
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Quote:
__________________
BLUE 46 Warrior - Elkantor, 35 Shadowknight - Geldriia, 46 Enchanter - Shebreeze | |||
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