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  #31  
Old 01-13-2014, 02:18 PM
Buriedpast Buriedpast is offline
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Well you never want to root the king, thats the point of the tertiary aggro rules. Nothing assists a mob who is assisting. Landing one on a reaver isnt bad, as coth is running during your cast so if it resists, who cares. Maybe 1:4 land. So at most 1500 mana is used on the mage and maybe 1000 more splitting as a worst case.

Once again, who cares when its duo. I look forward to destroying p99's fungi tunic market once again when my trusty mage friend decides to play eq again soon.
  #32  
Old 01-13-2014, 02:27 PM
HeallunRumblebelly HeallunRumblebelly is offline
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Quote:
Originally Posted by Buriedpast [You must be logged in to view images. Log in or Register.]
Well you never want to root the king, thats the point of the tertiary aggro rules. Nothing assists a mob who is assisting. Landing one on a reaver isnt bad, as coth is running during your cast so if it resists, who cares. Maybe 1:4 land. So at most 1500 mana is used on the mage and maybe 1000 more splitting as a worst case.

Once again, who cares when its duo. I look forward to destroying p99's fungi tunic market once again when my trusty mage friend decides to play eq again soon.
Oooohhh, I get it [You must be logged in to view images. Log in or Register.] And you'd pick up the king on the path back? May have to repeat the process a few times to move the king closer to camp before doing the final pull? PM me ;P
  #33  
Old 01-13-2014, 02:33 PM
Buriedpast Buriedpast is offline
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Not really. he gets far enough into tubes/underwater before root breaks and coth lands that it doesnt matter, just retag (primary aggro now) and run up to under NG. If its a king, he casts at this point which is hilarious as it auto splits them for you and you can take one up each tube
  #34  
Old 01-13-2014, 02:42 PM
Sirelk Sirelk is offline
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Quote:
Originally Posted by Buriedpast [You must be logged in to view images. Log in or Register.]
you can take one up each tube
You, sir, are disgusting!
  #35  
Old 01-13-2014, 03:31 PM
uygi uygi is offline
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Don't see anybody mentioning Zland heart, 5 regen. Makes necros happy.
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  #36  
Old 01-13-2014, 05:45 PM
Treats Treats is offline
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Quote:
Originally Posted by Buriedpast [You must be logged in to view images. Log in or Register.]
and you can take one up each tube
lol'd at this
  #37  
Old 01-13-2014, 07:53 PM
radditsu radditsu is offline
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Quote:
Originally Posted by uygi [You must be logged in to view images. Log in or Register.]
Don't see anybody mentioning Zland heart, 5 regen. Makes necros happy.
Necros finally get their epic
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  #38  
Old 01-13-2014, 09:23 PM
Confit Confit is offline
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Shroud of Longevity replaces Fungi for monks. +15 HP regen robe with great stats.

After all 4 warders are killed and it stops dropping, Lungi of the Forbidden starts to drop. Similar stats but haste instead of regen (I think the haste was higher than 36% but less than 41%).

I really hope the server doesn't awaken The Sleeper for a long time.
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  #39  
Old 01-13-2014, 09:29 PM
cyryllis cyryllis is offline
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too bad unless there is some gm enforced rule preventing sleeper from waking, we will see only a very small handful of shrouds of longevity (my guess is less than 5)
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  #40  
Old 01-13-2014, 09:31 PM
Gustoo Gustoo is offline
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With this toxic community I see the sleeper awakening like, immediately. There is no reason to ever wake the guy up. If anything I think the staff may need to keep him perma alive / returns to null condition since this community ends in velious.
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