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#31
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![]() Yendor just owned this thread hard
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#33
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You Claim this plan wouldn't take away from the competitive environment, but, being handed loot from dragons, you don't kill isn't competitive, the only way to fix a R killing a C dragon is to respawn dragon, and suspend the R guild for 4 weeks. (same punishment for training) because the guild would be responsible for raid interference. Quote:
edit AND If a R dragon is left up when a repop happens, causing a FFA or a C dragon to not spawn, does the R dragon BECOME the C or the FFA dragon?
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Let go of what doesn't make you happy. -- going to try to listen to my own advice. See you around but on break for now. 01/31/2016 Told you IB was pieces of shit.
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Last edited by knix; 01-12-2014 at 03:15 PM..
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#35
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That's even without Ute pointing out to me via PMs a little bit ago the special case of VP mobs, which, if included on the re-pop plan (Rogean/nilbog never specified they wouldn't), Class C guilds not only go from 4.3 to 4.86 spawns of a particular 7-day +/- 48hr non-VP mob, as an added benefit they go from 4.3 to 7.3 spawns of each VP mob in a 30-day cycle because they have the opportunity to compete for those every time they spawn. That's 18 extra VP dragons they are getting every 30 days from the 1/1/1 plan, plus more non-VP opportunities. Yet they are focused on limiting the Class R guilds on what is essentially an entirely new set of mobs being added to the mix. Class C wants in on those too? Unbelieveable. Based on the above numbers, any hardcore that rejects this 1/1/1 plan as a concept is just trying to deny pixels to Class R with no detriment to the amount of opportunities that Class C is being provided.
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Another witty, informative, and/or retarded post by:
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Last edited by YendorLootmonkey; 01-12-2014 at 02:50 PM..
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#36
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![]() Boom mathshot.
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#37
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![]() Here's the Excel spreadsheet I was using to simulate 25000 spawns if anyone wants to pick it apart or mess with it. You can change that "Max hours Class R has to kill a mob" value from 8 to whatever. Class C and FFA mobs are assumed to die within an hour, based on P99 raiding history. [You must be logged in to view images. Log in or Register.] This does not include the extra 3 re-pops per month on average, I just wanted to get a feel for how a delay in killing every third spawn might impact the spawns per month on the non-"forced full re-pop" spawns. The answer was: Not much.
http://www.filedropper.com/spawns
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Another witty, informative, and/or retarded post by:
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#38
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So there should be a rule in place that all of the C mobs need to be taken down before any C guilds compete for FFA spawns, in conjunction with the same restrictions placed on Tier R. That is fair, but it is also fair to say that you can just let all FFA mobs be FFA, and let each tier ignore theirs until the FFA are off the table. Quote:
It seems to me Class C guilds are going to have a far easier time with this system, as it is far more likely a Class C guild could grief the other side, than Class R could to Class C, just given raid capabilities. Quote:
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As far as I am aware, Guild B killing Mob A still results in Mob A's loot going to Guild A. It may not be nice, and that's why the punishments for violating this system need to be significant. It encourages guilds not to violate the rules of the server, and so it doesn't need to be policed often, lowering the GM workload. Further, it is clear who violated, so dishing out discipline is far simpler than dredging through logs. Lastly here, I'll point out that if a Class R guild runs to and gets a Class C mob before Class C does, didn't they beat you in competition? Sure, they will lose the loot and get punished, but you talk about the fun of competition, but if they beat you to it, that's still competition, just one that you lost. And then they get punished. Quote:
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It is not difficult to apply similar logic or findings to EverQuest, in which states act as guilds, and wars are conflicts that the GMs need to resolve. Let the ideologically competitive stay with the ideologically competitive, and compete with one another to enjoy their system, and let the casuals do the same among themselves. This is what Sirken's plan did not provide for, and it is why Sirken's plan would not resolve any long term conflicts, the casual guilds still were forced to play the hardcore game for the vast majority of the month. With the 1/1/1 plan, the casuals can be casuals all month long, and the hardcores can be hardcore all month long. Making either side play the other's game for the vast majority of the month is unacceptable, and simply will not work for long term stabilization of the conflicts and the shitshow that is endgame raiding on this server. Quote:
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But hardcore competition is not the sole classic. There are many people who remember their servers having agreements between the high end guilds, having cooperation, having friendly competition, rather than the cutthroat behavior on this server. These people have an equal right to relive their classic as you do to relive your hardcore classic. That's fine. Both sides deserve that. Sirken's plan does not permit it, the 1/1/1 does. It allows each side to play their way with their share of the toys, all month long. Compete against each other if you like, be friendly with each other if you like, rotate if you like. The hardcores are getting more than enough to compete over. They are getting more mobs out of this than they had before. The only cost is that they are being asked to do it with themselves, rather than shoving their epeen all across the server and ruining other player's attempts to build their classic experience. TL;DR: 1) 1/1/1 lets each side play with their split of the mobs. (Yendor 2014) 2) Class C has significantly more, to motivate Class R to become Class C. (Yendor 2014) 3) Ideologically opposite people are kept at an arms length so they don't fight. (Haas 2007) 4) Harsh punishments to deter violations of the system. 5) Policing the system itself would not take long, to relieve the work of the GM staff. | ||||||||||
Last edited by Uteunayr; 01-12-2014 at 03:47 PM..
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#39
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#40
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![]() This is retarded; staff want a solution with rules that only they can only enforce, but they dont want to have to enforce it?
Shut this server down imo... How goes Velious?
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