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#1
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Based on a 30-day cycle, we know that the mobs that spawn at 7 days +/- 48 hours spawn, on average, 4.2857 times during the 30-day cycle. This is mathematical fact. I confirmed it by running trials in Excel over 5000 iterations with a random time from spawn-to-kill between 0-60 minutes, just to make sure I hadn't forgotten basic math... It comes out to 4.28-4.29 every damn time. Lets go ahead and round to 4.3 for simplicity's sake. Reducing variance as Rogean proposed does not change that number... it only reduces the tracking window needed. That is good for all of us. Again, I ran trials with 72-hour, 48-hour, 24-hour, and 12-hour variance just to make sure the math wasn't eluding me. Still, 4.3 spawns of a particular mob per 30 days. So prior to the raid suspension, hardcore guilds had 4.3 opportunities a month to kill a given mob a the 7 day +/- 48 hour cycle. Bear with me... Rogean stated the 1/1/1 plan would include between 2-4 simulated patch day respawns per month. So lets say an average of 3. At first this doesn't mean very much, because a full re-pop would under normal mechanics reset the spawn timers of normal spawn cycles. Until Rogean added that nilbog supported the continuation of normal spawn timers during a simulated respawn. Unless I am misunderstanding, now we can add an average of 3 extra spawns per month due to full repops to that 4.3 we're already seeing. At this point, the hardcore guilds have no more argument that they are being negatively impacted. Here is why: Now there are 7.3 respawns of a 7 day +/- 48 hour cycle mob in a 30 day period. Of these, they would rotate between Class C, Class R, and FFA per the 1/1/1 plan. Rogean has stated that full repops would not change what status a particular mob would fall under... it simply rotates across those categories each time it spawns, however it spawns (normal vs. forced). Over 219 spawns (thirty 30-day periods), it follows that 73 of them would be Class C, 73 would be Class R, and 73 of them would be FFA. The opportunity for hardcore guilds to compete on these spawns is obviously the sum of Class C and FFA mobs, since they can't touch Class R. The difference is of course that they have fewer guilds to compete against in Class C than in FFA, but the point remains the same: they have the opportunity to compete for them and that's supposedly what competition is all about. That is 146 spawns over thirty 30-day periods they have the opportunity to compete for. Divide that by 30 to get the number of spawns they have an opportunity to compete for in a 30-day period.... surprise, it's 4.86 spawns of a particular mob on the 7 day +/- 48 hour spawn cycle. So there you have it. The hardcore's reluctance to accept the 1/1/1 plan in which they get the opportunity to compete for more mobs than they already do is all about denying pixels to others. We have mathematical proof that under Rogean's plan they would get the opportunity to compete against 4.86 spawns a month compared to the 4.3 they have had the opportunity to compete for in the past.
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![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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#3
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I don't mean that the "problem" going away will make me sad... just that it was so painful getting here. Maybe Rogean should've just gone with his gut and dissolved TMO. | |||
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#4
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With the 1 1 1 rotation plan there is times where on a repop there will be an R mob that spawns. For example the R mob would be gorenaire. The R -guild who was assigned that spawn would have to go after that gorenaire first before competing for other FFA mobs. You will not be able to go after FFA mobs if your R mobs spawns. There might be 2 or 3 R mobs that spawn on a repop day.
Who is going to police this, are you going to expect Sirken and Derubael to monitor this to make sure R's are doing it right? And what happens to the R guild if they go after an FFA mob while they have a R spawned, or what happens to a C guild if they kill a mob on a repop day honestly thinking its an FFA or a C mob.
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Let go of what doesn't make you happy. -- going to try to listen to my own advice. See you around but on break for now. 01/31/2016 Told you IB was pieces of shit.
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Last edited by knix; 01-12-2014 at 01:37 PM..
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#5
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Further, the 1/1/1 split doesn't necessarily mean that the Class R guilds have to rotate. Rogean's plan only says that Class R guilds cannot monopolize a single mob, by needing to wait 2 respawns until their next claim. Any agreement between the Class R guilds, and the challenges (such as getting your assigned Class R mob before a FFA spawned mob) fall entirely on Class R and the way they decide to manage their system. That isn't the responsibility of Rogean's Plan to institute such a rotation, only to make it so each side can create their own environment that is beneficial to themselves, without degrading the other. So, as for who is going to police this, it will be rather simple to police in truth. You look at the schedule, it was a Class C mob, a Class R guild did it, swap the loot, done. There's no question as to who is in the wrong in this case, because we know the Class R guild was the aggressor. No need to delve through endless crap to discover the truth. Class R guild takes out a Class C mob, they are in trouble, end. As for enforcing whatever Class R sets up among themselves, that's on themselves to create a system to manage it. Rogean's Plan doesn't force a rotation on either side, so if Class R creates a rotation, it's on them to live up to it, and to find a way to enforce it, because that was created by them. Without a rotation, the 2 kill lockout for Class R is more than enough to help diffuse a single guild from being insanely too powerful and monopolizing. | |||
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#6
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You Claim this plan wouldn't take away from the competitive environment, but, being handed loot from dragons, you don't kill isn't competitive, the only way to fix a R killing a C dragon is to respawn dragon, and suspend the R guild for 4 weeks. (same punishment for training) because the guild would be responsible for raid interference. Quote:
edit AND If a R dragon is left up when a repop happens, causing a FFA or a C dragon to not spawn, does the R dragon BECOME the C or the FFA dragon?
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Let go of what doesn't make you happy. -- going to try to listen to my own advice. See you around but on break for now. 01/31/2016 Told you IB was pieces of shit.
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Last edited by knix; 01-12-2014 at 03:15 PM..
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#7
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So there should be a rule in place that all of the C mobs need to be taken down before any C guilds compete for FFA spawns, in conjunction with the same restrictions placed on Tier R. That is fair, but it is also fair to say that you can just let all FFA mobs be FFA, and let each tier ignore theirs until the FFA are off the table. Quote:
It seems to me Class C guilds are going to have a far easier time with this system, as it is far more likely a Class C guild could grief the other side, than Class R could to Class C, just given raid capabilities. Quote:
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As far as I am aware, Guild B killing Mob A still results in Mob A's loot going to Guild A. It may not be nice, and that's why the punishments for violating this system need to be significant. It encourages guilds not to violate the rules of the server, and so it doesn't need to be policed often, lowering the GM workload. Further, it is clear who violated, so dishing out discipline is far simpler than dredging through logs. Lastly here, I'll point out that if a Class R guild runs to and gets a Class C mob before Class C does, didn't they beat you in competition? Sure, they will lose the loot and get punished, but you talk about the fun of competition, but if they beat you to it, that's still competition, just one that you lost. And then they get punished. Quote:
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It is not difficult to apply similar logic or findings to EverQuest, in which states act as guilds, and wars are conflicts that the GMs need to resolve. Let the ideologically competitive stay with the ideologically competitive, and compete with one another to enjoy their system, and let the casuals do the same among themselves. This is what Sirken's plan did not provide for, and it is why Sirken's plan would not resolve any long term conflicts, the casual guilds still were forced to play the hardcore game for the vast majority of the month. With the 1/1/1 plan, the casuals can be casuals all month long, and the hardcores can be hardcore all month long. Making either side play the other's game for the vast majority of the month is unacceptable, and simply will not work for long term stabilization of the conflicts and the shitshow that is endgame raiding on this server. Quote:
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But hardcore competition is not the sole classic. There are many people who remember their servers having agreements between the high end guilds, having cooperation, having friendly competition, rather than the cutthroat behavior on this server. These people have an equal right to relive their classic as you do to relive your hardcore classic. That's fine. Both sides deserve that. Sirken's plan does not permit it, the 1/1/1 does. It allows each side to play their way with their share of the toys, all month long. Compete against each other if you like, be friendly with each other if you like, rotate if you like. The hardcores are getting more than enough to compete over. They are getting more mobs out of this than they had before. The only cost is that they are being asked to do it with themselves, rather than shoving their epeen all across the server and ruining other player's attempts to build their classic experience. TL;DR: 1) 1/1/1 lets each side play with their split of the mobs. (Yendor 2014) 2) Class C has significantly more, to motivate Class R to become Class C. (Yendor 2014) 3) Ideologically opposite people are kept at an arms length so they don't fight. (Haas 2007) 4) Harsh punishments to deter violations of the system. 5) Policing the system itself would not take long, to relieve the work of the GM staff. | ||||||||||
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Last edited by Uteunayr; 01-12-2014 at 03:47 PM..
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#8
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Yendor just owned this thread hard
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