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#31
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Cleric + Enchanter + Ranger/SK would be my vote. Maybe not the best min/max, but gives you a lot of options.
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<Azure Guard>
Flyboy Firebane - 60 shaman Faladwen Fireball- 60 wizard Mithras Firehealer - 60 cleric Gurig Fireplague - 53 necro Umphrey McGee - 55 magician Loden Arrows - 46 ranger | |||
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#32
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#33
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Archalen Rising the Beguiler - 60 Enchanter
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#34
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Chanter, shaman, and bard. Conquer the world.
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Steam: Mandalore93 / -=DoD=- Morte Dominus
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#35
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Also a lot of it depends on whether or not you want to raid in the future. For example, Enchanter, Shaman, and Necromancer will level up extremely fast (shaman slow tanks with necro/enchanter heals while two tashed/maloed charmed pets beat the fuck out of the mob from behind) but raid guilds aren't going to be all that interested in your trio. On the other hand, if you play Cleric, Warrior, and Enchanter . . . .
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#36
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Depenind on levels
Shaman Monk Enchanter LOL [You must be logged in to view images. Log in or Register.] or higher levels Shaman Rogue Rogue LOL
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Holey 57 Cleric -STRIPPED/RETIRED Gream Cheese the King of Thieves 60 Rogue RIP Rygrim | ||
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#37
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The only thing you don't have covered is ports, but your druid can cover that [You must be logged in to view images. Log in or Register.]
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Blue: (Inactive) Pinoit Pumpie, Elleyne <Bregan D'Aerth> TAKProject: (Inactive) Marshmallow Staypuffed, Pinoit, Pinot, Piia, Dahria, Freyja, Inaera, Naga, Bhut, Mata Green: (Inactive) Echofreya <Black Lotus> Formerly: Babayaaga Danaeis, Ellyn Danaeis ~Xegony | |||
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#38
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As for the trio you can make just about anything work and work well. However, since you said you want to be able to go in and kill something big then <tank>/Enc/Clr is going to be the thing to do. You'd probably be able to do Ragefire with this (to be fair I don't know if a donals is required). Warrior would probably fit the tank-bill best for this goal because it will give you the greatest efficiency. Higher DPS to kill the mob faster and more HP for better CH efficiency. It will have a bit more trouble as you level up because of not holding agro quite as well but with a good enchanter it's not going to matter much. You'll also eventually have the Cleric later to clean up any mistakes you make. As for starting near each other. Ogre/Human/Dark Elf (War,Enc,Clr) will all start close to each other, banking won't be an issue (enchanter can bank anywhere) and DE Cleric can quest a snare clicky (it's not a big snare, but it will still help in dungeons). http://wiki.project1999.com/Regent_Symbol_of_Innoruuk (currently broken but I imagine will be fixed soon) Bonus: You'd have access to Ogre cultural smithing (Rallos Zek Ogre gear is pretty good for warriors), Jewel Crafting (or human cultural smithing, which is also pretty darn good) and Dark Elf cultural Smithing (also good plate for DE Clerics)
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Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid Red99 Baalz Less - Humger, Baalzy - Ikscro If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it. Picture courtesy of azeth | |||
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Last edited by baalzy; 01-09-2014 at 01:28 PM..
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#39
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Ranger, Shaman, Enchanter
Ranger has great agro keeping abilities, snare, does solid dps and can tank slowed mobs like a champ. Shaman has pretty ineffectual heals until Torpor but it is worth waiting for. Enchanter is DPS/CC. Spend the time getting an ideal pet, it is worth it. | ||
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#40
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Enchanter can slow, and tash.
__________________
<Azure Guard>
Flyboy Firebane - 60 shaman Faladwen Fireball- 60 wizard Mithras Firehealer - 60 cleric Gurig Fireplague - 53 necro Umphrey McGee - 55 magician Loden Arrows - 46 ranger | |||
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