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  #31  
Old 01-09-2014, 12:31 PM
Aaron Aaron is offline
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Quote:
Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
Solid choice with Warrior/Ench/Cleric. Can pretty much do anything you want. I think I would take an SK or Pally over them though, just because of the different abilities they offer. Also a monk could definitely work as a tank class.
Agree. SK for the snare is worth it to me. Gives you the ability to fear/kite if you desired as well. Even a Ranger is not a bad idea. They tank well enough, CC, SoW, small heals, etc.

Cleric + Enchanter + Ranger/SK would be my vote.

Maybe not the best min/max, but gives you a lot of options.
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  #32  
Old 01-09-2014, 12:32 PM
HippoNipple HippoNipple is offline
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Quote:
Originally Posted by CoffeeBreath [You must be logged in to view images. Log in or Register.]
we need a shaman, enchanter, whatever trio that starts semi close to eachother, and won't have problems being kos in a mutual area. ideas?
This may have been answered already but troll/ogre for shaman and DE aren't that far away from each other. The hide skill for enchanter comes in handy for charm breaks but the Charisma for a high elf is hard to pass up as well.
  #33  
Old 01-09-2014, 12:35 PM
Archalen Archalen is offline
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Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
Shaman, monk, cleric
shaman, monk, necro
cleric, necro, enchanter
cleric, monk, enchanter
shaman, necro, cleric
necro, enchanter, shaman
necro, necro, necro
shaman, shaman, shaman
I would not personally do any of these because there is no porter.
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  #34  
Old 01-09-2014, 12:48 PM
Mandalore93 Mandalore93 is offline
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Chanter, shaman, and bard. Conquer the world.
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  #35  
Old 01-09-2014, 12:54 PM
Splorf22 Splorf22 is offline
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Also a lot of it depends on whether or not you want to raid in the future. For example, Enchanter, Shaman, and Necromancer will level up extremely fast (shaman slow tanks with necro/enchanter heals while two tashed/maloed charmed pets beat the fuck out of the mob from behind) but raid guilds aren't going to be all that interested in your trio. On the other hand, if you play Cleric, Warrior, and Enchanter . . . .
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  #36  
Old 01-09-2014, 01:15 PM
Holey Holey is offline
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Depenind on levels
Shaman Monk Enchanter LOL [You must be logged in to view images. Log in or Register.]

or higher levels Shaman Rogue Rogue LOL
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  #37  
Old 01-09-2014, 01:18 PM
Babayaaga Babayaaga is offline
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Quote:
Originally Posted by CoffeeBreath [You must be logged in to view images. Log in or Register.]
Me, my wife, and our mutual friend are all starting characters. All fairly new players, and the friend is so new he's installing for the first time as I write this post.

Me and wife have managed to duo our way up to mid 30's as wood elf ranger and druid.
We're leaning away from being elves or starting in that area.

What would be a good class trio for us? I'm thinking along the lines of healer tank dps, but i don't want my wife and friend to end up being bored to death as a cleric or something. Any ideas are appreciated.
Chanter, Mage, Cleric

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  #38  
Old 01-09-2014, 01:24 PM
baalzy baalzy is offline
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Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
This may have been answered already but troll/ogre for shaman and DE aren't that far away from each other. The hide skill for enchanter comes in handy for charm breaks but the Charisma for a high elf is hard to pass up as well.
This is personal preference and probably less important with a trio where someone is likely to be a high-str class, but I'd never do high elf enchanter. Much rather have a Human, 5 less Cha 20 more str, and who cares about int? This is from mainly a solo-ers standpoint where I've gotten really sick of my gnomes low str and how quickly I become overweight even just from coins.

As for the trio you can make just about anything work and work well. However, since you said you want to be able to go in and kill something big then <tank>/Enc/Clr is going to be the thing to do. You'd probably be able to do Ragefire with this (to be fair I don't know if a donals is required). Warrior would probably fit the tank-bill best for this goal because it will give you the greatest efficiency. Higher DPS to kill the mob faster and more HP for better CH efficiency. It will have a bit more trouble as you level up because of not holding agro quite as well but with a good enchanter it's not going to matter much. You'll also eventually have the Cleric later to clean up any mistakes you make.

As for starting near each other. Ogre/Human/Dark Elf (War,Enc,Clr) will all start close to each other, banking won't be an issue (enchanter can bank anywhere) and DE Cleric can quest a snare clicky (it's not a big snare, but it will still help in dungeons).

http://wiki.project1999.com/Regent_Symbol_of_Innoruuk (currently broken but I imagine will be fixed soon)

Bonus: You'd have access to Ogre cultural smithing (Rallos Zek Ogre gear is pretty good for warriors), Jewel Crafting (or human cultural smithing, which is also pretty darn good) and Dark Elf cultural Smithing (also good plate for DE Clerics)
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Last edited by baalzy; 01-09-2014 at 01:28 PM..
  #39  
Old 01-09-2014, 01:31 PM
lecompte lecompte is offline
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Ranger, Shaman, Enchanter

Ranger has great agro keeping abilities, snare, does solid dps and can tank slowed mobs like a champ. Shaman has pretty ineffectual heals until Torpor but it is worth waiting for. Enchanter is DPS/CC. Spend the time getting an ideal pet, it is worth it.
  #40  
Old 01-09-2014, 01:33 PM
Aaron Aaron is offline
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Quote:
Originally Posted by lecompte [You must be logged in to view images. Log in or Register.]
Ranger, Shaman, Enchanter

Ranger has great agro keeping abilities, snare, does solid dps and can tank slowed mobs like a champ. Shaman has pretty ineffectual heals until Torpor but it is worth waiting for. Enchanter is DPS/CC. Spend the time getting an ideal pet, it is worth it.
Why shaman over cleric? Cleric has better heals, HP buffs, and rezzes.

Enchanter can slow, and tash.
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