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  #1  
Old 01-02-2014, 04:04 PM
Rupertox Rupertox is offline
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and, this solves the problem?

the best solution for all issues we have is to launch velious (i know that isnt possible because isnt finished yet, and i know you are working hard for it)

i would say that other solution would be to split the server in any way in 2 until velious at least raid content. but dunno if this is possible.

if you lock raids for 40 persons, and a guild have 50 online, who gets out? why?
  #2  
Old 01-02-2014, 04:10 PM
rollin5k rollin5k is offline
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This seems way to elitist. Not to mention abandoning classes that aren't important enough to make the cut
  #3  
Old 01-02-2014, 04:11 PM
radditsu radditsu is offline
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How does this make the 10 thousand raiders on this server happy?

5 man VS would make tons of people unhappy! (not me!)
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  #4  
Old 01-02-2014, 04:15 PM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
-You may not engage a raid target with more than 40 players.

-Once your guild has killed raid npc 'X', your next engagement on that target must be attempted with 50% less players.

-If the raid npc remains up until 6 hours have passed, it becomes open to everyone again.

-If any of this is violated, [something really bad] happens.

Thoughts behind this:
-Zerg membership does not help; it hurts - the opposite of what we have now.

-Once a guild's engagement count ran low, there might be skill involved with fights.

-Eventually even the smallest guild or pick-up raid would get a shot at targets.


If left solely to me, this is the type of system that would be implemented. Good luck on agreements!

<3
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  #5  
Old 01-02-2014, 04:20 PM
Furniture Furniture is offline
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This sounds good but i can imagine there would be a lot of crazy rule lawyering requiring gms to have to keep looking at backlogs of earlier encounters. "X guild had only 49% less members!!! etc." I could imagine there would be times when there isnt enough of X class and to work around it, members would deguild if nobody is around to see it.

Perhaps this would work better with some kind of thoughtful quest script with qglobals taking into account which guild has aggro, which guild killed the mob previously, how many guild members currently have aggro etc. and would banish the required amount of players to force the encounter to have whatever players are allowed. Its all doable with qglobals. Just a thought.
  #6  
Old 01-02-2014, 04:21 PM
Thana8088 Thana8088 is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
-You may not engage a raid target with more than 40 players.

-Once your guild has killed raid npc 'X', your next engagement on that target must be attempted with 50% less players.

-If the raid npc remains up until 6 hours have passed, it becomes open to everyone again.

-If any of this is violated, [something really bad] happens.

Thoughts behind this:
-Zerg membership does not help; it hurts - the opposite of what we have now.

-Once a guild's engagement count ran low, there might be skill involved with fights.

-Eventually even the smallest guild or pick-up raid would get a shot at targets.


If left solely to me, this is the type of system that would be implemented. Good luck on agreements!

<3

So only the BIS-geared and most skilled players from every guild will get to raid? COOL! It'll be like being on the B team of an A guild.

Why don't you just randomly assign player names to each raid mob when it spawns? Then those unacquainted people have to come together and kill the target.
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  #7  
Old 01-02-2014, 04:23 PM
Autotune Autotune is offline
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Quote:
Originally Posted by Thana8088 [You must be logged in to view images. Log in or Register.]
So only the BIS-geared and most skilled players from every guild will get to raid? COOL! It'll be like being on the B team of an A guild.

Why don't you just randomly assign player names to each raid mob when it spawns? Then those unacquainted people have to come together and kill the target.
Is there a requirement to throw away your sense of humor to join TMO and FE now?
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  #8  
Old 01-02-2014, 04:24 PM
BlackTriad BlackTriad is offline
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Quote:
Originally Posted by Thana8088 [You must be logged in to view images. Log in or Register.]
So only the BIS-geared and most skilled players from every guild will get to raid? COOL! It'll be like being on the B team of an A guild.

Why don't you just randomly assign player names to each raid mob when it spawns? Then those unacquainted people have to come together and kill the target.
I like that at least for a once in a while event. Put names in a hat and pull out 20 people from different guilds, give them 5 or so minutes to get ready, and then have them engage.
  #9  
Old 01-02-2014, 04:26 PM
Pint Pint is offline
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pras nilbog for creating the newest 70+ page raid scene thread fully devoted to trolling each other
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  #10  
Old 01-02-2014, 04:37 PM
BlackTriad BlackTriad is offline
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Quote:
Originally Posted by BlackTriad [You must be logged in to view images. Log in or Register.]
I like that at least for a once in a while event. Put names in a hat and pull out 20 people from different guilds, give them 5 or so minutes to get ready, and then have them engage.
Come on. It would make for a GREAT "reality show" on Tiggles or Sirken's twitch channel !
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