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#1
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#2
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At 20is?
Don't just loot everything. Bias looting to low weight stackables that vendor/EC for good money. Keep hunting till your inventory is full of these. Don't be afraid to chuck less valuable items for ones that will sell for more. Be critical with which spell upgrades you purchase; don't waste money on a spell that you will use twice before it gets upgraded. Don't fritter away your money on ECmart. Most upgrades will give no way near the power of the spells that you are depriving yourself of. (The exception is buying a decent weapon at low levels as all classes, even wizards can melee well enough for the first dozen levels or so). Don't vendor things that have a high turn over to players for a decent price... HQ bear pelts, LQ pelts and bone chips are worth selling to players. Spiderling silks too if you can find em quick enough. You'll also get decent money off goblin left ears and orc scalps. | ||
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#3
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__________________
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#4
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Swish your sig makes me laugh. I love cats, but that would be overwhelming ha.
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#5
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IMO if you're strapped for cash then take a blended approach to the levelling situation. You can xp quite well at most levels and still make significant cash without neutering your pace. Here are some levelling paths you could take a beginner gear player:
1-12: continue to do quests that yield cash like rabid animal quests, early bandit sashes etc... 12-17: bandits in lfay drop bronze. Dervs in nro drop bronze. Willowisps drop lightstones and greater lightstones. If you can find groupage in Highpass can also try and get dark wood shield, shralok pack and DA idol as EC loot. 18-25: Gargoyles in oot, bard diet (various places), Erudin guards, start on mammoths in EF, at 24 or so can start on HHK goblins for ears and FS, inky guards in Nektulos. 26-34: sisters in oot, gnolls in sk or paw (FS, plat and lariats for player trade), SolA for vendor loots and smithing material (again another player trade). 35-39: giant fort in FM, can start on giants in RM. 39-50: spectres and giants (RM). And so on and so on. While it's true you need cash to advance, spells will not be a huge factor (as long as you've made SOME effort to get cash) and your requirements for better gear (only of you're non melee really) are probably overstated in most cases. If you were to look at the prices of items vs. the stats they give you would probably find an exponential rather than linear correlation between beginner, intermediate and high end droppable gear. Most of all have fun and don't worry too much about the loot. As was stated earlier, it comes much faster at higher levels and rightfully so - the cost of the highest level gear is just that much more.
__________________
Impotent Rage - 59 Ranger
Hidying Imdad - 22 Cleric Yumyums Inmahtumtums - 60 Enchanter | ||
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#6
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head to overthere and follow around bards and powerlevelers who don't loot their huge kites. you can make 80+pp per round
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#7
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So make sure the bard isn't in a shitty guild. Quote:
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Last edited by Aviann; 12-18-2013 at 01:28 PM..
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#8
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#9
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#10
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__________________
go go go
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