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#31
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nukes still relentlessly rape
you can wear 150FR/CR and not see partials how much gear do i need to sacrifice? wizards should be using lures, druids should be using dots this mega bomber nuke play style seen here is just flat out wrong | ||
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#32
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I think fights need to be drawn out more for the server to be more fun. Its fun for that wiz or druid to just chain nuke and never worry about their spells not landing but over all I think its more fun to actually form up a battle plan rather than just mega bomb.
Whats more fun drawn out battles or quick unload all your nukes and disc | ||
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#33
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Quote:
No one in support of more involved, tactical PvP in this game can argue that 300-400+ mana, 5-6s cast time, curable shaman DoTs should be twice or thrice as easy to resist simply because of a front-loaded DD that accounts for 1/10th to 1/20th of the spell's actual damage and the addition of some poison/disease counters. Or that MR-based enchanter nukes that have 8-second cooldowns should be twice as easy to resist simply because they have a 1 millisecond stun attached to them. Or that an MR-based cleric stun with a 24-second cooldown should be twice as easy to resist simply because it also does ~150 dmg. Because of the slow regeneration of hp/mana and no/very limited mana recovery options, it's not really possible to "roll with the punches" in EQ PvP. A lucky resist or a nuke landing for full can decide the outcome of a fight. Reducing all spell lines that aren't pure nukes to all-or-nothing events dictated by random chance only reinforces this unfortunate fact. I suggest that all spells with multiple components should have a single resist mod determined by their most significant effect. So, in the case of an enchanter's Dementia it should be the 450-point DD, not the 1ms stun. A cleric's Enforced Reverence, the stun and not the 166-point DD. A druid's Ice, the 408-point DD and not the FR debuff. And a shaman's Pox of Bertoxxulous, the 1340-point DoT, not the 67-point DD and the 9 disease counters. Of course it would still be possible to outright resist these spells, but in the same manner that pure nukes can be outright resisted, not with a bonus because of components that have little to no bearing on a player's decision to cast the spell in the first place. | |||
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#34
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Quote:
According to that graph, the low-high damage band is essentially static for all resist values. If anything, it should narrow with increasing resists (by reducing the high damage end of the range, not raising the low end) as a reflection of the player's decision to gain some insurance by stacking a resist at the cost of other stats/resists. | |||
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#35
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Quote:
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#36
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id root and snares are fine as
(other then bard, not sure if its because of a modifier due to epic/instruments) | ||
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#37
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Quote:
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#38
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Quote:
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#39
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Quote:
2. Think it would be fun if I could silence you for 14 minutes? You're retarded | |||
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#40
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is there any estimate on when t99 comes out
__________________
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