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| View Poll Results: Hard Coded vs. Soft Coded Teams | |||
| Hard-Coded |
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152 | 91.02% |
| Soft-Coded |
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15 | 8.98% |
| Voters: 167. You may not vote on this poll | |||
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#1
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Hard Coded. Too many opportunities to grief with soft-coded rules.
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#2
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no brainer hard-coded. soft-coded maybe the most retarded thing ive ever heard of.
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Current Games:
Naw | ||
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#3
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Hard coded. It will make teams more solid and help build a stronger community. It will help when you cant help your friend if he's a lighty and you're a darky.
Also, this means AEs will not hit your own team correct? | ||
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Last edited by Silikten; 11-09-2013 at 01:53 AM..
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#4
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Quote:
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Wading through these shitposts like
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#5
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tbh why are we so concerned about the merge? also things can change. im sure if the teams server ends up being highly successful, other things would be considered.
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Current Games:
Naw | ||
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#6
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choosing 3 teams at creation? da fuck mite as well just keep red99.
also this is everquest, fair and balance are not classic. planning the server around merge issues is fail to begin with. lets concentrate on having the best damn classic pvp teams server to ever exist, not what will become of it later. the launch is the most important thing we should be concerned about. it will make or break the server. see red99 launch as a recent example. we almost didnt recover.
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Current Games:
Naw | ||
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#7
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people on red99 will have a HUGE advantage over people from teams99 cuz the server has been out longer and people have farmed everything they want, splitting it up the teams on red99 would make it fair
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#8
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Quote:
Sirken promised he wouldn't split guilds up IF a marge from red to teams happened. | |||
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#9
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Quote:
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#10
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there is an easy solution to how the pvp server should be handled. for each variable ask yourself, is it classic? if the answer is no then its a no go, if yes then proceed to next variable.
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Current Games:
Naw | ||
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