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  #31  
Old 11-08-2013, 03:17 PM
Joyelle Joyelle is offline
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Had a pretty righteous train roll through Juggs last week from a crypt mob that warped through the floor! [You must be logged in to view images. Log in or Register.]
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  #32  
Old 11-08-2013, 03:24 PM
Vohl Vohl is offline
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Quote:
Originally Posted by Aerar [You must be logged in to view images. Log in or Register.]
I thought these were dungeon trains, pretty sure OT is not and technically Unrest is an outdoor zone based on SoW being castable and its more of a mansion than a dungeon. The planes are mostly outdoor as well.

That decides it BlackBurrow Wins.
By the SoW standard, BlackBurrow is also outdoors. The basement of Unrest is quite dungeon-y.
  #33  
Old 11-08-2013, 03:28 PM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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Quote:
Originally Posted by Spitty [You must be logged in to view images. Log in or Register.]
Plane of Growth when the zone-in aggro bug was happening.

You'd zone in to a pristine, beautiful landscape. Nothing but rolling hills for miles, as far as the eye could see.

Take two steps and it's shitfuck bearclaw giant treant hate-rape from virtually every mob in the zone. If you had bard speed or Cheetah, you could get out of cast/root range and create an epic, epic zone-crashing train.
Lol'd at the description - need more funnies.

Good work sir.
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  #34  
Old 11-08-2013, 03:37 PM
Aerar Aerar is offline
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Quote:
Originally Posted by Vohl [You must be logged in to view images. Log in or Register.]
By the SoW standard, BlackBurrow is also outdoors. The basement of Unrest is quite dungeon-y.
Hey dont nit pick, im using various stats to support my argument - dont you know how Uh Merica works? [You must be logged in to view images. Log in or Register.]
  #35  
Old 11-08-2013, 04:19 PM
pharmakos pharmakos is offline
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Quote:
Originally Posted by Spitty [You must be logged in to view images. Log in or Register.]
shitfuck bearclaw giant treant hate-rape
hahahaha
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  #36  
Old 11-08-2013, 04:35 PM
pasi pasi is offline
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Pasi's Top Zones to Train.

A few notes:
The best zones to train are one that have people in them. Whats the point of training if dozens of people are not witnessing the beauty of your train? Additionally, I've never been a huge fan of rez box training. Whats the point of training if you are not going to stick around to blame it on the asian guild that can barely speak English?


#2 - Velketor's Labyrinth
My favorite trains were not necessarily the largest trains, but trains that contained mobs that had absolutely no business being trained to zone in.

Velketor's Labyrinth is perfect for this. It is very easy to train Velketor to zone in. You can pretty much invis all the way to right past kobold village and then train through Velketor. Behind Velketor's throne is an invisible wall that is a one-way drop off to Crystal Eyes.

The train won't be massive, but it is hilarious due to the fact that there is absolutely no doubt that the train was intentional - no one accidentally aggros Velketor the Sorceror on the way to camp X or from camp Y. Due to him being a wizard, he's also not too deadly of a train mob so people can usually escape and have a giggle.

Spaceman on Project1999 - There was a time in Luclin where we rounded up something like 50 Kodiaks from the caves of Great Divide and 15 minute druid snared each one of them at the Velketor's Lab zone in. The druid snare ensured the Kodiaks would not path back. Then, one of us trained Velketor and castle around in Velketors. The people who chose to flee the zone were met by a sleuth of level 40 Kodiaks looking for a meal.


#1 - Bastion of Thunder

Bastion of Thunder (BoT) was probably my favorite zone to train. Two reasons for this. 1) It was the most popular exp zone. 2) The zone out/zone in was not the area people hung out at. There was a safe room where people AFKd because no one would conceivably bring a mob there.

A talented team of trainers would have one person round up the Earth Wing and Fire (Lightning) Wing and bring a 80 mobs to the 'safe' room via having someone in the saferoom heal through the ground then DA. While this was going on, another person would round up the Water Wing and train the zone in. The net effect was everyone dying with the zone out being even more dangerous than the 'safe' room. The beauty of it all was blaming a trap for breaking your invis and causing such a 100+ mob train.


In a time crunch, will add more zones later if this thread is still alive.
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  #37  
Old 11-08-2013, 04:49 PM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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Quote:
Originally Posted by pasi [You must be logged in to view images. Log in or Register.]
Pasi's Top Zones to Train.

A few notes:
The best zones to train are one that have people in them. Whats the point of training if dozens of people are not witnessing the beauty of your train? Additionally, I've never been a huge fan of rez box training. Whats the point of training if you are not going to stick around to blame it on the asian guild that can barely speak English?


#2 - Velketor's Labyrinth
My favorite trains were not necessarily the largest trains, but trains that contained mobs that had absolutely no business being trained to zone in.

Velketor's Labyrinth is perfect for this. It is very easy to train Velketor to zone in. You can pretty much invis all the way to right past kobold village and then train through Velketor. Behind Velketor's throne is an invisible wall that is a one-way drop off to Crystal Eyes.

The train won't be massive, but it is hilarious due to the fact that there is absolutely no doubt that the train was intentional - no one accidentally aggros Velketor the Sorceror on the way to camp X or from camp Y. Due to him being a wizard, he's also not too deadly of a train mob so people can usually escape and have a giggle.

Spaceman on Project1999 - There was a time in Luclin where we rounded up something like 50 Kodiaks from the caves of Great Divide and 15 minute druid snared each one of them at the Velketor's Lab zone in. The druid snare ensured the Kodiaks would not path back. Then, one of us trained Velketor and castle around in Velketors. The people who chose to flee the zone were met by a sleuth of level 40 Kodiaks looking for a meal.


#1 - Bastion of Thunder

Bastion of Thunder (BoT) was probably my favorite zone to train. Two reasons for this. 1) It was the most popular exp zone. 2) The zone out/zone in was not the area people hung out at. There was a safe room where people AFKd because no one would conceivably bring a mob there.

A talented team of trainers would have one person round up the Earth Wing and Fire (Lightning) Wing and bring a 80 mobs to the 'safe' room via having someone in the saferoom heal through the ground then DA. While this was going on, another person would round up the Water Wing and train the zone in. The net effect was everyone dying with the zone out being even more dangerous than the 'safe' room. The beauty of it all was blaming a trap for breaking your invis and causing such a 100+ mob train.


In a time crunch, will add more zones later if this thread is still alive.
Pasi doing the lords work in later expansions.

BoT trains were the worst. Would also include PoValor because of those stupid blinding bugs. Shit was lulzworthy.
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  #38  
Old 11-08-2013, 05:00 PM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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Quote:
Originally Posted by Spitty [You must be logged in to view images. Log in or Register.]
I only wish there was video to share with you.

If you zoned in first, you could see the mobs just full-on hauling ass towards you from pretty much every direction once you moved out of the little zone-in area. That in itself is a little disconcerting.

However, if you zoned in second and the first person died near the zone-in...oh god.

You know that little glitch where if a mob is super close to you, the volume spikes? Well, imagine there's so many mobs in one area that there's at least a dozen mobs standing on the same pixel you are. There's a couple treants, a few bears, a couple wisps, some horses and a few of those totem pole undogo fuckers.

Now, imagine zoning in to this situation. There's a single, jet-engine-loud burst of various combined combat sounds and before you know it, you're already zoning back to Kael or wherever you were bound with the last crackling of an angry treant still destroying your ears.

It was...something.
Lol - the volume spike is the most scary thing around because it is usually preceded by complete silence.
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  #39  
Old 11-08-2013, 05:16 PM
Sadre Spinegnawer Sadre Spinegnawer is offline
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http://www.youtube.com/watch?v=9AcAxGE-8ag
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  #40  
Old 11-08-2013, 06:00 PM
Spitty Spitty is offline
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Quote:
Originally Posted by Yumyums Inmahtumtums [You must be logged in to view images. Log in or Register.]
Lol - the volume spike is the most scary thing around because it is usually preceded by complete silence.
*cute, woodsy flute and harp WL zone music*

*loading silence*

*GHHERHEHGGHECHAOOAAAAAAAAHFHDHSDFHDFDEHTCHKCHKCHK CHKCHK*

*loading silence*

*cute woodsy flute and harp WL zone music*
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