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Old 07-23-2010, 09:16 AM
Supreme Supreme is offline
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Originally Posted by Extunarian [You must be logged in to view images. Log in or Register.]
Thanks miles for whipping out the spreadsheet. I really didn't understand how the OP was trying to prove here, and his dismissal of fastboy's post as 'simple' really illustrated that he (the OP) is on shaky ground.

I think this has more to do with wanting to cut down the max camping time from 96 to 48 hours.

I am pretty sure on every post i have said the same thing. In either a 30 day or 365 day time frame using the current +/- 48 hour spawn variance we are losing spawns on a server that is stuffed full of guilds capable of doing the content.

By making the average spawns 18 with 20 being the HIGHEST and 16 being the LOWEST that will increase the rate of spawns to be more in line with CLASSIC EVERQUEST. Right now the lowest is 12 with 20 being the highest making the mean 16. 16 should be the minimum not the mean.
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Old 07-23-2010, 09:27 AM
Humerox Humerox is offline
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Originally Posted by Supreme [You must be logged in to view images. Log in or Register.]
...we are losing spawns on a server that is stuffed full of guilds capable of doing the content.
I had a good chuckle at that. I think you know why. I'm not going to turn this into an R&F, but don't use that argument. Please.

You rock the boat for more boss spawns and it may backfire.
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if your reason to be here is to ruin other peoples experiences and grief them off the server, then not only do you not deserve the privilege of playing here, but i will remove your ability to do so.
Last edited by Humerox; 07-23-2010 at 09:33 AM..
  #3  
Old 07-23-2010, 09:35 AM
Supreme Supreme is offline
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Originally Posted by Humerox [You must be logged in to view images. Log in or Register.]
I had a good chuckle at that. I think you know why. I'm not going to turn this into an R&F, but don't use that argument. Please.

You rock the boat for more boss spawns and it may backfire.
Backfire how?

It does not change permacamping or anything of the sort. It simply brings the boss spawns more in line with "CLASSIC EVERQUEST" than this current system.
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Old 07-23-2010, 09:46 AM
Humerox Humerox is offline
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Originally Posted by Supreme [You must be logged in to view images. Log in or Register.]
Backfire how?

It does not change permacamping or anything of the sort. It simply brings the boss spawns more in line with "CLASSIC EVERQUEST" than this current system.
Basically it's the idea. Most of us seem to have resigned ourselves to the fact that there's not much that can be done about the permacamping within the current ruleset. The only benefit an increased number of spawns will bring is to the guilds willing to camp them.

Pushing for an increase in boss spawns would seem to be fanning the fire, imho.

So while I agree with you technically, I don't think it's a very high priority for the majority of capable guilds because it doesn't benefit them in the slightest. Not unless a change in the variance is combined with a massive overhaul of the current ruleset.
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if your reason to be here is to ruin other peoples experiences and grief them off the server, then not only do you not deserve the privilege of playing here, but i will remove your ability to do so.
  #5  
Old 07-23-2010, 06:55 PM
Skope Skope is offline
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Originally Posted by Supreme [You must be logged in to view images. Log in or Register.]
Backfire how?

It does not change permacamping or anything of the sort. It simply brings the boss spawns more in line with "CLASSIC EVERQUEST" than this current system.
The problem is this poopsocking for 5 days for a target -- even splitting a raid force in two to hold two targets -- isn't classic either. Shortening the spawn variance simply makes the aforementioned 24 hours easier. Does it solve that problem? No, it doesn't. Not it any way shape or form. Would I like to see patch-day respawns? Absolutely! I know the GMs have stated they wanted to steer away from that, but if it were done at various intervals, say 3am one night then 4pm the next patch, it would spread things out for people in various time zones. There's also the issue of purposeful zone crashing, but really that's happened with the rules we have now, so I really don't see how it could possibly be getting any worse nor how it would affect the spawns, but ultimately that's a separate argument and somewhat of a digression.

Just to clarify, camping one of the big 4 with 20 people isn't "effort," it's the exact opposite. It's laziness as a tactic and right now it's being applauded and is the ONLY way to kill one of the big four. It's a seriously disgusting tactic that needs to go. Don't be delusional, there is no excuse for what's become of the raiding scene at the moment. But this proposal won't fix that, nor does it truly add what patch-day respawns did for live. I'm not trying to be bitter, but there have been better thought-out proposals that have been swept under the rug because a few people nitpick at the smallest details and avoid the giant elephant in the room.
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Old 07-23-2010, 09:30 AM
Sorkin Sorkin is offline
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Are you considering how many days after your 30 day window it could be before the next spawn? You are looking at only a 30 day window and seem to be assuming that after 30 days, it all resets. Unless they always patch every 30 days, that's not the case. Messing around with spawn variance while keeping average spawn time the same isn't going to affect total mob spawn over a large timeframe.
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Old 07-23-2010, 09:34 AM
Supreme Supreme is offline
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Originally Posted by Sorkin [You must be logged in to view images. Log in or Register.]
Are you considering how many days after your 30 day window it could be before the next spawn? You are looking at only a 30 day window and seem to be assuming that after 30 days, it all resets. Unless they always patch every 30 days, that's not the case. Messing around with spawn variance while keeping average spawn time the same isn't going to affect total mob spawn over a large timeframe.
You can run the same parallel over 365 days or 730 days. There will always be a comparative relation to how many spawns were happening on live compared to here. The +/- 48 hours is reducing the total number of spawns that should be happening based on the idea that this is "Classic Everquest".
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Old 07-23-2010, 09:38 AM
mmiles8 mmiles8 is offline
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I think this has more to do with wanting to cut down the max camping time from 96 to 48 hours.
Deterring this was exactly the devs' motivation for implementing the spawn variance to begin with:

Quote:
Q: Can we continue to camp the raid mobs?
A: Certainly. If you want to have fifteen of your guild members sitting at every spawn site (six mobs to be precise) for 96 hours straight anticipating a spawn with the ability to mobilize not only those fifteen people but as well as any other required members to kill your intended target, all within the 30 minute time frame. By all means go ahead. I am sure after a few failed sessions due to not being able to mobilize quick enough, people won`t be willing to sit there for 4 days straight for months on end.
Guess what's happening? [You must be logged in to view images. Log in or Register.]

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people won`t be willing to sit there for 4 days straight for months on end.

Quote:
It simply brings the boss spawns more in line with "CLASSIC EVERQUEST" than this current system.
Quote:
Q: Why is there a spawn variance? This isn`t classic!
A: While we strive to be as accurate as we can in terms of classic content, this is something that we feel is necessary to keep things running smooth. The spawn variance method we believe will prove to promote both fairness and competition. Please note that we do not refresh the mob spawn times with a crash or patch. On live all raid targets re-spawned with a patch which usually caused bunches of raid targets to spawn. So on live Nagafen or Vox kills were not always exactly one week apart.
Quote:
Q: Where can I deposit my tears?
A: As always your tears and crying of favouritism are important to us; for without you we couldn`t possibly run things around there. You are the wind beneath my wings. Please direct your tears to the Petition/Exploit Forum or in more serious cases of hissy fits, Nilbog's Inbox.
Have we shut this down yet?
Last edited by mmiles8; 07-23-2010 at 09:44 AM..
  #9  
Old 07-23-2010, 11:05 AM
Nizzarr Nizzarr is offline
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Whats the purpose of this thread again? I'll try to decipher it real quick

1) Thread started by supreme
2) high probability that its full of inane content
3) high probability its about raiding content that supreme never kills anymore
4) bunch of non-factor people arguing about inane bullshit brought up by Supreme.
5) me calling you all out on it.
6) probable end of thread
  #10  
Old 07-23-2010, 11:14 AM
Supreme Supreme is offline
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Originally Posted by Nizzarr [You must be logged in to view images. Log in or Register.]
Whats the purpose of this thread again? I'll try to decipher it real quick

1) Thread started by supreme
2) high probability that its full of inane content
3) high probability its about raiding content that supreme never kills anymore
4) bunch of non-factor people arguing about inane bullshit brought up by Supreme.
5) me calling you all out on it.
6) probable end of thread
7)Nizzarr posts random rabble that offers nothing constructive to the topic than to get attention and try to be clever.


/Golfglap for Nizzarr everyone!
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