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  #31  
Old 10-21-2013, 10:55 PM
Biaxil Biaxil is offline
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I'll give you all a good, but short, rundown of DF:UW. I played DF1 for over 2 yrs starting from launch and DF:UW for a few months.

I loved DF1, DF 2 not so much. As far as the downsides of it, don't listen to Kergan. He calls it clunky because he obviously just sucks at the game. Learning how to use the interface during combat isn't hard at all, it just takes getting used to it.

The Pros of the game are some of what the OP stated. The OP also oversimplifies it though.

The game has a ton of problems, but glitches are not one of them. The game actually runs without bugs at all.

DF2's problem is that its a completely dumbed down version of DF1. Cities have been made useless with the ability to harvest all mats outside of cities at solid rates from harvesting. Also, anything can be crafted in player cities, which are safe zones, so crafting in cities is almost pointless. Granted a minor buff was put into the player cities on armor made there, but it didn't make much of a diff at all. DF1 player cities felt like they had a purpose. Also, before the city portals were put in, regional conflict mattered.

Also, the PvE was way better. Mobs could actually kill you back then and travelling had an epic feel to it. Now with mobs not being able to kill you, there is no risk factor outside of a player coming to kill you. One last huge con is the feat system, which are a bunch of quests that you get exp points from. Killing 180 of each mob is an incredibly boring thing to do. The grind was considered way longer in DF1, but being that the game didnt tell you what you had to kill for exp, it didnt feel like a grind. Having to just ride around the map to find the next mob you need to kill and left click thousands of times gets old quick.

Finally, the PvP, which is the heart of the game actually is a lot of fun. While the class system tried to give the game variety, the builds don't come with many tools/skills, for each individual one, which makes almost everyone from all classes play the same way. There are sub-classes to choose from, but still its nothing amazing (and they arent even all released yet, which is another issue). The PvP falls short for me in its point. Without anything really at stake, the big sieges feel pointless, and it really takes away from the game. In the forums, a lot of clans shit on one another for not coming out of their cities for fights. I think they are just having fun dueling their clanmates and don't feel the nee to come out.

I decided to stop playing the game, because doing the feats was boring as hell, and with sieges not really feeling like they mattered, I could get just as much fun out of playing Battlefield, without the boring grind.
Last edited by Biaxil; 10-21-2013 at 10:57 PM..
  #32  
Old 10-22-2013, 12:26 AM
Knuckle Knuckle is offline
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Quote:
Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
No.

Its like EQ with aim based combat. You aim, push button, then swing or shoot bow or fireballs.

Played original and unholy wars beta. Felt completely unfinished, just like the original.

Great idea, horribly executed.

Indie games are just pitiful. Shame none of them have enough money/manpower to ever complete their ideas.
yep
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  #33  
Old 10-22-2013, 05:23 AM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by Biaxil [You must be logged in to view images. Log in or Register.]
One last huge con is the feat system, which are a bunch of quests that you get exp points from. Killing 180 of each mob is an incredibly boring thing to do. The grind was considered way longer in DF1, but being that the game didnt tell you what you had to kill for exp, it didnt feel like a grind. Having to just ride around the map to find the next mob you need to kill and left click thousands of times gets old quick.
dont see difference with most other mmos. killl a large number of mobs to progress. Do think the prowess system is a bit lame. Skill up crafting, buy a combat skill with xp...

You can choose not to do the same mobs for hours straight. The other night i did gnolls, centaurs and grindrocs or something.

Wish world was bigger too, travelling was more epic in DF1 for sure. DFUW still the best game i can think of beside DF1 for exploration and the terrain design.
  #34  
Old 10-22-2013, 09:05 AM
Arclyte Arclyte is offline
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Originally Posted by Biaxil [You must be logged in to view images. Log in or Register.]
I loved DF1
stopped here

shit taste in video games, opinion invalid
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  #35  
Old 10-22-2013, 10:37 AM
Kergan Kergan is offline
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Originally Posted by Arclyte [You must be logged in to view images. Log in or Register.]
stopped here

shit taste in video games, opinion invalid
Exactly.

DF1: mobs with the worse animations you've seen since the Atari warp all over the place and bug out. Then you manage to kill one somehow and get jacked by 3 people in a newbie zone.

You decide to feel the "epicness" of the game and run out into the woods, only to find a desolate wasteland devoid of all life except for AFK harvestbots.

You decide to PVP only to find the most horribly imbalanced PVP system ever created, with total shit clunky ass controls.

Then they make a sequel/expansion/whatever and its worse.

Don't play. This game is terrible.
  #36  
Old 10-22-2013, 01:01 PM
Tradesonred Tradesonred is offline
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Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
Exactly.

DF1: mobs with the worse animations you've seen since the Atari warp all over the place and bug out. Then you manage to kill one somehow and get jacked by 3 people in a newbie zone.

You decide to feel the "epicness" of the game and run out into the woods, only to find a desolate wasteland devoid of all life except for AFK harvestbots.

You decide to PVP only to find the most horribly imbalanced PVP system ever created, with total shit clunky ass controls.

Then they make a sequel/expansion/whatever and its worse.

Don't play. This game is terrible.
When someone talks in absolutes with no nuances you know their opinion on that subject isnt worth much. Darkfall is probably not a great game, but sneaking up on someone with the cool terrain with the sounds they make getting louder and louder is not a thrill ive felt often in mmos. lots of little things like that, but some mechanics prevents it from being great.
  #37  
Old 10-22-2013, 02:13 PM
Kergan Kergan is offline
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Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
When someone talks in absolutes with no nuances you know their opinion on that subject isnt worth much. Darkfall is probably not a great game, but sneaking up on someone with the cool terrain with the sounds they make getting louder and louder is not a thrill ive felt often in mmos. lots of little things like that, but some mechanics prevents it from being great.
There is a reason nobody talks about crap like the sound of sneaking up on someone in good game. Examples like this are the exception that prove the rule.

The game sucks.
  #38  
Old 10-22-2013, 03:21 PM
Dullah Dullah is offline
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Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
Exactly.

DF1: mobs with the worse animations you've seen since the Atari warp all over the place and bug out. Then you manage to kill one somehow and get jacked by 3 people in a newbie zone.

You decide to feel the "epicness" of the game and run out into the woods, only to find a desolate wasteland devoid of all life except for AFK harvestbots.

You decide to PVP only to find the most horribly imbalanced PVP system ever created, with total shit clunky ass controls.

Then they make a sequel/expansion/whatever and its worse.

Don't play. This game is terrible.
Lol, harsh but true in many ways.

Darkfall does have that immersive feel like eq. Can be a rush to stalk or be stalked, then u pvp and its just pretty bad. Feels glitchy like p99 EQ, which wouldn't be that bad but its an fps game...
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  #39  
Old 10-22-2013, 09:12 PM
Biaxil Biaxil is offline
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Quote:
Originally Posted by Arclyte [You must be logged in to view images. Log in or Register.]
stopped here

shit taste in video games, opinion invalid
I love EQ1 also.

You sound really intelligent, making a blanket statement on one opinion. Why not write something a bit more in depth on why you don't like it, instead of just calling it a shit game. Doing what you did is what makes you invalid.
Last edited by Biaxil; 10-22-2013 at 09:20 PM..
  #40  
Old 10-22-2013, 09:19 PM
Biaxil Biaxil is offline
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Quote:
Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
dont see difference with most other mmos. killl a large number of mobs to progress. Do think the prowess system is a bit lame. Skill up crafting, buy a combat skill with xp...

You can choose not to do the same mobs for hours straight. The other night i did gnolls, centaurs and grindrocs or something.

Wish world was bigger too, travelling was more epic in DF1 for sure. DFUW still the best game i can think of beside DF1 for exploration and the terrain design.
I don't mind the prowess points system; I just find the pve feats to be painfully boring. All of the mobs seem to have the same mechanics and drop the same stuff. The really is no difference in fighting most mobs, besides how many hit pts they have and how hard they hit.
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