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#31
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With the last update I definately notice a difference in melee hits with one handers. It seems when you made defensive and and stonestance work in pvp it also turned on AC for melee hits.
As a Paladin, monks and rogues are definately not able to put out the same DPS on me anymore. I do not care if it looks like you hit us too often when you very rarely do max damage on a hit. Cloth casters have never been able to tank a melee for extended periods of time and I think that them getting hit for more now is also alright. 2handed weapons do not seem to be affected by this and I still do mostly 50 damage hits in pvp. The channeling issue, however, must be addressed. The previous dev made it so spell are way too easy to interrupt to give melees in classic a fighting chance. Tables are turned now and it should definately go back to classic where you can channel through a single melee who isn't bashing you easily. | ||
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#32
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Anyway, am on vacation right now for a week or so, will bump this with some proposed changes when I get back. | ||||
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#33
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#34
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Does melee push now work in PvP? Thought it didnt
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#35
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before nerfing nukes into the ground and making melee unstoppable powerhouses (aren't they already?) please fix so casters can refresh their spell gems with jboots, like it was in classic.
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Wipe it clean. | |||
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#36
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#37
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#38
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__________________
Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | |||
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#39
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//Null: PvP channeling mod stuff channelchance -= (pvp_attacked_count * 5); //Null: Yea, 5%...you heard me
Also, Pudge re: melee push in pvp, I'd have to check and see if that rule is enabled in the database when I get back. You've got a good point that it might not be. | |||
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