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#31
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![]() FFA too easy for jumping ship, too easy to grief people with no affiliations, smaller crews have no protection from bigger guilds - they're on their own.
FFA will serve the biggest neckbeard at the current time - it worked half assed on garage boxes because people didn't care enough to go to these levels of neckbearding. I think teams is exactly what I want - that being said I understand I don't speak for everyone or claim to, but I do believe it would attract more people as I have said before - meh. | ||
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#32
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#33
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![]() I'd like to play a box that was about fun, and not who can neckbeard/zerg harder.
Teams/variance - done deal. Let the players decide and merge it. | ||
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#34
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In a teams environment you can't group/help people from opposing factions. There is no "do I attack this person or group with them/leave them alone" thought process. You see, you attack no matter what. There are no political ramifications, or leaving people alone because they are the friend of a friend, etc. The world will get broken down into areas controlled by particular factions and contested areas. If you want PVP you know where you can go and get it. Plus the token/coin system adds incentive to actively hunt and kill other players above bragging rights, which gets more of the blue mentality players in the mix - assuming they do it with coins. I played both FFA and teams man, I'm telling you that there was WAY more PVP battles on SZ than RZ. It was not even close. | |||
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#35
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Awesome post & I feel the same way.
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#36
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#37
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+1 to this. | |||
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#38
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#39
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![]() With a low population server like red99 I don't see teams increasing the amount of PvP in the same way it did on TZ/VZ/SZ vs RZ. I don't think zones will be controlled as they were back in the day. I am hopeful that the teams will give some bluebies the sense of security they need to give the server a shot though.
More people always leads to more pvp, so hopefully the teams server can attract some new blood. We already know it will bring back a bunch of people (mostly momentarily). | ||
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#40
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On top of that, emu servers tend to be very top heavy. Imagine Red with even three times the players and you'd have a lot of battles. | |||
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