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  #31  
Old 07-20-2010, 01:52 PM
UrsusMajor UrsusMajor is offline
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Only problem at the moment is someone over on the FoH boards is saying that although they don’t know what kind of server it’s going to be, they don’t think it’s going to be a time-locked progression server, which is like the only kind of server people would come back for.

IMO the two server types that would bring in the most people are either a classic server probably mirroring the MAC server or a time-locked progression server. Do those two and SOE will pull in a ton of people. Don’t do those two and you’ll get crap for resubs.

I know I really wanted a new progression server when they did the 50/51 server. Sadly since it wasn’t what I wanted, I didn’t resub for it.
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  #32  
Old 07-20-2010, 01:56 PM
Dac321 Dac321 is offline
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Quote:
Originally Posted by Reiker [You must be logged in to view images. Log in or Register.]
The servers were absolutely fucking packed the first month, I'd say easily 2000 players per server. Now, SOE doesn't make any additional money from people switching servers to progression, but nearly everyone I knew on progression was a re-sub. So let's lowball and use some extremely conservative figures and say that half of all players were resubs, and that each server lost 150 subscriptions every month. This should give us a very low-end look at revenue.

Month 1: 2000 x 15 = $30000 Vanilla
Month 2: 1850 x 15 = $27750 Kunark
Month 3: 1700 x 15 = $25500 Velious
Month 4: 1550 x 15 = $23250 Luclin
Month 5: 1400 x 15 = $21000 PoP
Month 6: 1250 x 15 = $18750 Loy/LDON
Month 7: 1100 x 15 = $16500 GoD

Total subscription revenue Vanilla -> GoD: $162,750, low end figure.

.
Nah...
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  #33  
Old 07-20-2010, 02:27 PM
Reiker Reiker is offline
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Well thought out retort, Dac321. *golfclap*
  #34  
Old 07-20-2010, 03:23 PM
Phallax Phallax is offline
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Quote:
Originally Posted by Reiker [You must be logged in to view images. Log in or Register.]
Total subscription revenue Vanilla -> GoD: $162,750, low end figure.
For 7 months, $160k for a company like Sony is actually a failure.
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  #35  
Old 07-20-2010, 04:30 PM
Reiker Reiker is offline
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Well I'm not about to argue how much money SOE should be making from EQ. But for a time, the progression servers had more or comparable population than their other standard servers, with very little additional cost (the whole concept was basically created by 1 dev in his spare time).
  #36  
Old 07-20-2010, 05:01 PM
Malrubius Malrubius is offline
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There's more than one way to measure "success". Money is one, and maybe SOE succeeded there (although tell that to Blizzard lol).

Nilbog and co. are not making money out of this venture, but it sure as hell has been a success.


So...progression servers, eh, fail.
Last edited by Malrubius; 07-20-2010 at 05:04 PM..
  #37  
Old 07-20-2010, 05:17 PM
OngorDrakan OngorDrakan is offline
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I would play...........If they made Infected Paw as it was originally. I'd rather donate my money to P99 than pay Sony.
  #38  
Old 07-20-2010, 05:33 PM
Reiker Reiker is offline
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Splitpaw isn't "as it was originally" on P99... dunno what you're talking about. The zone was reverted to the same condition it is here during progression.
  #39  
Old 07-20-2010, 07:58 PM
OngorDrakan OngorDrakan is offline
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I think you missed my point. I would play on a Sony Classic Server if it was the original Paw. Nothing to do with P99. [You must be logged in to view images. Log in or Register.]
  #40  
Old 07-21-2010, 05:22 AM
Rael Rael is offline
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Quote:
Originally Posted by Dac321 [You must be logged in to view images. Log in or Register.]
Especially after how fail the first 2 were.
Both the Sleeper and Combine were absolutely packed when they launched, there must have been loads of reactivated accounts, both were heavily populated (moreso than p99) until at least Luclin era and Realm of Insanity are probably the #1 EQ Live guild in the world at the moment after catching up to modern day content.
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