Quote:
Originally Posted by fishingme
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you can easily ruin a bard's day by rooting 2-3 mobs towards the end of their kite without them knowing about it. 3-4 rooted mobs is pretty much assured a death for them. After you root said mobs, just zone out to clear aggro. Rooting isn't Ksing.
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Not to derail the thread, but rooting mobs doesn't even touch an AoE kiting Bard. All that will happen is he/she finishes up the main group and then comes back and DoT's the rooted mobs down with impunity. If they break and come back at him/her, they join the existing swarm, or it's back to kiting. Mind you, I do kite in 3rd person mode so I will see any returning mobs well before they get to me and can just funnel them into my existing swarm (as happened several times when other Bard kites returned when the Bard died). You could get lucky and have one of the returning mobs manage to land a hit and stun the Bard. That wouldn't be usual though. Bards are used to picking up unplanned adds and adjusting constantly. Decent Bards rarely stop running at full speed. There is nothing in the game outside of lag that can touch them.
SoW is equally useless - the Bard simply snares the SoWed mob, and gets back to business. I kite at full speed (twisting Selos with a drum instead of relying on JBoots only) to cover these exact instances. The only thing that will undo a Bard is casting mobs.
Fear bombing however...