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  #1  
Old 09-05-2013, 01:39 AM
Darksinga Darksinga is offline
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Haha Stasis funny you say that... On VZ we eventually had an issue with LnS when my guild, Aerist, fought the opposing guild Aduentus, and they called "forward LnS" to the raid mob because they died in the previous connecting zone. I know a PnP will be a major pain in the ass to implement and keep up but the efforts made by Devs to keep things civil will benefit the masses. Only downside is possible injustices done to players. Up for suggestions if any one has ideas.
  #2  
Old 09-05-2013, 04:05 AM
Agatha Agatha is offline
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  #3  
Old 09-05-2013, 05:19 AM
Tradesonred Tradesonred is offline
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Corpse camping, i meant corpse camping.

Bind camping is fine though, most likely if youre getting bind camped its your own fault.

Dont bind within track range etc
  #4  
Old 09-05-2013, 05:24 AM
Azure Azure is offline
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Your posts in no way reflect the general consensus. Please stop suggesting SZ rules. It wont work SZ + VZ pure hardcore mode. Server needs custom content. As much as SZ was custom. And later changes to the game.

Blue is project 1999, red happend to be grandfathered in here when blue got real successful. But didn't get nearly the same attention/fixes blue had.

And as it turns out. Things were badly broken in 1999 for pvp.
  #5  
Old 09-05-2013, 12:25 PM
Fael Fael is offline
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yeah, my mistake. I meant Corpse Camping.

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  #6  
Old 09-05-2013, 05:58 PM
Kevynne Kevynne is offline
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Quote:
Originally Posted by Darksinga [You must be logged in to view images. Log in or Register.]

Summary:
-SZ hardcoded teams
-VZ and TZ PvP range
-VZ and TZ Play Nice Policy
-Unique Name/Team Colors
-Behavior Rewarded XP Bonuses
-No immortal healers

1 item loot

It pleases both sides of the yes/no item loot war.
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  #7  
Old 09-05-2013, 06:49 PM
Dullah Dullah is offline
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Teams should have nothing to do with race. For balancing purposes, teams should just be a custom choice unrelated to anything else.

Also, having all 3 teams that are the same and can only attack the other two teams is bad. Needs to be a team with FFA capabilities. This allows for players who want the protection of a team and the environment more conducive to grouping, guilds and alliances. Then it provides a way for players who don't want to be griefed by their own team. Surely all those endorsing teams would not join the FFA faction... There is really no drawback to this, as it should appease everyone unless your motivation for teams is to exploit the protection it affords you to be an ass.
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  #8  
Old 09-05-2013, 07:04 PM
Zuranthium Zuranthium is offline
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Quote:
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For balancing purposes, teams should just be a custom choice unrelated to anything else.
This is an RPG.
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  #9  
Old 09-05-2013, 10:31 PM
Nirgon Nirgon is offline
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Please tell me about all the problems live PvP had
  #10  
Old 09-05-2013, 10:31 PM
Absynthe2k5 Absynthe2k5 is offline
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As some other folks have put it...would you rather have a couple common sense rules you shouldn't need to do to begin with and have a pop of 300+ or a no holds bar retard fest and have 50 players of which 40 are guilded?

3 teams? Meh a bit too much for low pop servers. Had it been good vs evil on SZ would have worked better imo. Is it wowlike...no derps.

The FFA system is cool, you end up with teams, not our fault the other half of the server can't be nice enough to each other long enough to gang up and be a team that can take raids/pvp objectives.

OOR Heal or Help flags you. This is perfect "if possible"

Leaderboards, yellowtext, rewards for pvp'ing even if just giving vanity skins from items of later expacs or something along that pew pew get goodies lines.

Maybe just using item skins from later xpacs exclusively on red could entice blue's over. (not sure if viable, or even possible or desired)
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