![]() |
|
|
|
#1
|
|||
|
Shadowrest =)
| ||
|
|
|||
|
#2
|
|||
|
leader board great motivator for most
you play like shit its recorded | ||
|
|
|||
|
#3
|
||||
|
Quote:
A REAL Leaderboard, with points, historical, searchable records will be huge. The SZ LEaderboard, and able to see who was best at which time, was awesome. People would brag all the time about topping the boards, no one cared who cleared the planes if their guild was at the bottom of the weekly point standings.
__________________
Yosto(s)
Shit Talking Ghetto Druid Proud Member of the Immortal <Imaginary Friends> | |||
|
|
||||
|
#4
|
|||
|
permadeath + electric shock
ZAAAAAp | ||
|
|
|||
|
#5
|
|||
|
yeh and mounts
and AAs and instances & augs and uhhhhh hookers | ||
|
|
|||
|
#6
|
|||
|
yes that was a big wall. u can thank chipotle and coffee for a lot of time on the shitter to think about this thread.
tldr: implement SZ ruleset exactly on new server, RZ ruleset exactly on current red server.
__________________
![]() | ||
|
Last edited by Handpartytowel; 09-03-2013 at 11:55 AM..
|
|
||
|
#7
|
|||
|
we alrdy have a leaderboard and still low pop
also great/amazing post by HPT agree 1200% | ||
|
|
|||
|
#8
|
|||
|
I am all for non primary hands slot item loot.
With teams this seems like incredible fun and more fair. Fixes a huge issue not even mentioned ..... twinks.... I loved fighting peoples twinks for the slim chance i could kill them and get some sweet gear. Would provide a real sense of comradery for newer players. I am 80% casual player. I would be extremely cautious when i used my real gear. I would love fighting other peoples twinks for chance of sweet loot. Again... this fixes twinks for the most part. This makes quest items more valuable. Makes EQ thrilling and so fun. | ||
|
|
|||
|
#9
|
|||
|
Item loot in Everquest is just awful. Crap is too damn hard to camp/quest for to lose because you have to afk to get the door or something. It just caters to naked casters like everyone says, and I always play casters. Same with experience loss. Exp in classic eq is slow as hell. Loss of exp on death sucks so you try your best to not die. Most people don't have pocket rezzes anywhere they want it. Good pvp environment means people need to die, a lot.
The great thing about teams pvp is you really don't need incentive to kill someone. He's an enemy so he needs to die and get out of my zone. That's all the incentive I need. I played exclusively on the pvp servers back in the day. I remember a few changes that were actually good. That Shadowrest zone, pvp rez effects that made it pretty much impossible to bind rush at least for like 15-20 minutes. Don't remember exact effects but just make no mana, snared, and maybe drastic reduction in stats so melee is worthless. I think what killed pvp in EQ was as pve mobs scaled up and up, so did spells/weapons but also resists. Pre-60 a caster was great, post 60 being a caster was stop, cast for 5 seconds (hoping melee was dumb or not paying attention), nuke resisted, melee hits autoattack and hits you for more than that resisted spell would've even did. | ||
|
|
|||
|
#10
|
|||
|
Exp death worked great on SZ. Put it back in.
PvPing without any fear of losing something is pretty lame. | ||
|
|
|||
![]() |
|
|