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#31
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#32
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sz is the one where 60s could kill level 1s right
just want that cleared up if possible | ||
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#33
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If memory serves, I think you were immune to PvP till 6 or 8, unless you went into particular zones (thanks to one fansy the bard) that you wouldn't be at that level anyway.
But, yes, once at the level to be pvp enabled any level could kill any other level. Training balanced this a bit.
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#34
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#35
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just would like to say if theres no level range this is going to be fucking insane for lowbies
if you don't believe so you do not know the red community glad i'll have a vp geared 60 CLR after the merge and be the griefer not the griefee [You must be logged in to view images. Log in or Register.] | ||
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#36
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yes immunity before level 6 in newbie zones only. The level range wasn't as a big of a griefing thing as you would think. People defended the leveling zones, people came to help out, attackers were forced out. low level players had increased chance to land a spell. no item loses. exp loss only with 5 or less level difference
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Last edited by Rec; 09-01-2013 at 04:22 PM..
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#37
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just like in classic rz there was anti pk guilds and such
i forgot about all of red99 anti pk guilds lol unrest gonna be TITE | ||
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#38
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Also didn't realize it released in Velious. POK and books were/are def a bad thing for pvp. | |||
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#39
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Plus being allowed to train helped a lot. Remember, the idea behind SZ was that teams would control areas of the world so those areas tended to get defended if random gankers showed up. Sure, it will happen, but the only way I can see it being a serious problem if if populations are very low. No item loot will help a lot with that.
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Last edited by Weekapaug; 09-01-2013 at 04:20 PM..
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#40
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i dont see how being able to train is gonna help a level 8 in crushbone not get relentlessly shit on by my 60 WAR but ok
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Last edited by Bazia; 09-01-2013 at 04:26 PM..
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