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  #31  
Old 09-01-2013, 03:33 PM
Azure Azure is offline
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Quote:
Originally Posted by Weekapaug [You must be logged in to view images. Log in or Register.]
SZ went live during Velious. That's classic era as most consider it. Luclin came a few months later and the portals of that, along with the later clicky books and pok of PoP worked heavily against the nature of that particular ruleset. Don't know about that personally because I was only there for the first few months, but during the time I was there it was awesome.

And he's right...SZ ruleset was an answer to what was wrong with the the other zeks. And it appealed to the broadest base of players.

I had the twitch thing running while I was doing other things, but it sounds like they are wanting to put in narrow pvp level limits and training came up, but I'm not sure what they said about that. If they go with a ruleset like SZ but put in level limits and disallow training they are going to cock up the whole thing up. SZ had a balance to it that worked.

Fix resists and go with the straightup SZ ruleset as it was on SZ, with velious at release, and this server will be fantastic.
Sounds like a plan [You must be logged in to view images. Log in or Register.]
  #32  
Old 09-01-2013, 03:51 PM
Bazia Bazia is offline
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sz is the one where 60s could kill level 1s right

just want that cleared up if possible
  #33  
Old 09-01-2013, 03:56 PM
Weekapaug Weekapaug is offline
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If memory serves, I think you were immune to PvP till 6 or 8, unless you went into particular zones (thanks to one fansy the bard) that you wouldn't be at that level anyway.

But, yes, once at the level to be pvp enabled any level could kill any other level. Training balanced this a bit.
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  #34  
Old 09-01-2013, 03:56 PM
runlvlzero runlvlzero is offline
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Quote:
Originally Posted by Bazia [You must be logged in to view images. Log in or Register.]
sz is the one where 60s could kill level 1s right

just want that cleared up if possible
yisssss

Quote:
Originally Posted by Weekapaug [You must be logged in to view images. Log in or Register.]
If memory serves, I think you were immune to PvP till 6 or 8, unless you went into particular zones (thanks to one fansy the bard) that you wouldn't be at that level anyway.

But, yes, once at the level to be pvp enabled any level could kill any other level. Training balanced this a bit.
  #35  
Old 09-01-2013, 04:08 PM
Bazia Bazia is offline
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just would like to say if theres no level range this is going to be fucking insane for lowbies

if you don't believe so you do not know the red community

glad i'll have a vp geared 60 CLR after the merge and be the griefer not the griefee [You must be logged in to view images. Log in or Register.]
  #36  
Old 09-01-2013, 04:10 PM
Rec Rec is offline
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yes immunity before level 6 in newbie zones only. The level range wasn't as a big of a griefing thing as you would think. People defended the leveling zones, people came to help out, attackers were forced out. low level players had increased chance to land a spell. no item loses. exp loss only with 5 or less level difference
Last edited by Rec; 09-01-2013 at 04:22 PM..
  #37  
Old 09-01-2013, 04:15 PM
Bazia Bazia is offline
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just like in classic rz there was anti pk guilds and such

i forgot about all of red99 anti pk guilds

lol unrest gonna be TITE
  #38  
Old 09-01-2013, 04:16 PM
runlvlzero runlvlzero is offline
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Quote:
Originally Posted by Rec [You must be logged in to view images. Log in or Register.]
yes immunity before level 6 in newbie zones only. The level range wasn't as a big of a griefing thing as you would think. People defended the leveling zones, people came to help out, attackers were forced out. low level players had increased chance to land a spell. exp loss only with 5 or less level difference
Yeah it tended to push the population up high rather then a bunch of twinks. Meaning there were more high level players to contest the griefers.

Also didn't realize it released in Velious. POK and books were/are def a bad thing for pvp.
  #39  
Old 09-01-2013, 04:18 PM
Weekapaug Weekapaug is offline
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Quote:
Originally Posted by Rec [You must be logged in to view images. Log in or Register.]
yes immunity before level 6 in newbie zones only. The level range wasn't as a big of a griefing thing as you would think. People defended the leveling zones, people came to help out, attackers were forced out. low level players had increased chance to land a spell. exp loss only with 5 or less level difference
This.

Plus being allowed to train helped a lot. Remember, the idea behind SZ was that teams would control areas of the world so those areas tended to get defended if random gankers showed up. Sure, it will happen, but the only way I can see it being a serious problem if if populations are very low. No item loot will help a lot with that.
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Last edited by Weekapaug; 09-01-2013 at 04:20 PM..
  #40  
Old 09-01-2013, 04:19 PM
Bazia Bazia is offline
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i dont see how being able to train is gonna help a level 8 in crushbone not get relentlessly shit on by my 60 WAR but ok
Last edited by Bazia; 09-01-2013 at 04:26 PM..
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