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#31
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Why does every one in this forum think for a minute that Nihilum will dominate the new server??
Have you seen Nihilum pvp??? They're intimidated to fight lvl 52s (have known to use trak teeth on kids 8 lvls lower,) always have insta gate pots, and with VP gear AND epics still won't fight solo-- with the exception of Tune due to his endless clickies-- soulfire etc. I challenge Nihilum to start up on the new server and prove me wrong, but understand this, the only reason Nihilum won was because they remained on a dying server to get eons ahead of others on gear, only to have bronze heroes return months (if not a year later) and attempt to contest. And what does Nihi do to these bronze heroes? Instead of encourage the competition, they do their absolute best to grief them off the server. Lvl 20 epic rogues in Unrest ring a bell? Corpse camping random people for hours? Porting up to Hate after a low lvl 50 guild wipes just to corpse camp them until they log off? With the server being much faster xp Nihi won't have months to get ahead on gear due to their poopsocking nature. | ||
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#32
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Because unlike a FFA scenario, where opposition could potentially be pooled together to contest if theres no xp loss in pvp, they will be split in half in an underpopped faction.
Also, part of the capable population will roll evil side for griefing, team protected lulz so you lose those numbers | ||
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Last edited by Tradesonred; 09-02-2013 at 07:08 AM..
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#33
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Darksinga I approve this message.
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#34
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A few things the op failed to mention about SZ. Evil team did not dominate pvp, they made deals with the heads of other team guilds which allowed them to clear content and jump ahead of everyone else at which time they said all bets are off...
Sure they dominated Raid content and this was because of the brains of the leadership not because of brute force. They saw losses daily in pvp just like every other team. The real issue you folks have with any ruleset you decide to use on a secondary server is that once a dominant force is established folks will flock to their side for ezmode. A very small contingent of folks will fight to the bitter end but in general never catch up once a gear distance is established. The rest of the population will give up or join the "dark side" or sit around griefing lower players bitching about the guy griefing them. There is no way around it, unless you have folks willing to take the hardships to be the underdogs you have no fight and every attempt at a pvp server will end up being run by those with the best gear (raidwise) PVP failed on live cause in general most folks can't hack getting screwed with, mentally or physically and there is a huge and I mean huge herd mentality with todays gaming crowd. | ||
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#35
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Quote:
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#36
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No one would quit team99, it's too much fun
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#37
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Quote:
FACT: The Neutral were actually the most accomplished in pvp and had the highest ranked player's and guild's on leaderboards! however training cannot be made legal on a sullon type server it will be a bigger clusterfuck than VZTZ cross teaming. | |||
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#38
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On a side note this is your server, why does everything have to be classic. Sure don't implement a bunch of retarded crap but you guys have the power to create your own rule set and your own way of pvp.
No rule set in live was perfect. I played all 4, I liked SZ the best because I hate the OOR heal mechanics on other servers. I didn't mind item loot but if you tried to come into that server anywhere after the start you were killed and looted all day long same as SZ/TZ/VZ You folks say no level limit is bad but at the same time what stops folks from making twinks for every level bracket, nothing. The only thing a level bracket/ item loot favors is established players unless you plan to enforce a 2 character max on accounts and only allow 1 account. Make and enforce training and griefing policies. Get involved with the server if something isn't working good change it, don't keep limiting yourselves by saying it was classic and therefore it shall be. Your attempting to create a better pvp server so it will thrive more like blue so trash all the crap that is wrong and add a bunch that is good and makes folks want to participate. Do the full server spawns more then one time a week and at random times to benefit everyone in different tz's make the gear that could possibly be abused by flooding the server no drop or something. It may not be the complete answer but anything you do to help give smaller groups chances to succeed will help to foster growth on the server not decline. Get some more volunteers so the server has a moderator more then a few hours a day. When someone is there to say hey stop being a dickhead to the guy 8 lvls below you that just started, it enforces good behavior. All the ooc trolls stfu when they see sirk/zade show up. Why should it be any different any other time? Offer awards for good conduct, for good guild practices for people who help newbies grow. this will also help the server growth and the community to form in a positive light not the trashcan it is now. | ||
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#39
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Quote:
+1 for the truth! | |||
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#40
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Originally Posted by Aenor View Post
You can learn all the lessons you want. If you give people the option to select a team where they will be non-kos to the majority of the population, that's what they will pick. You can take away the advantage of the evil team having Kunark to itself at SZ's launch. Doesn't matter. More than 50% of the server will be evil team. And the more the numbers skew that way, the more players who started off good and neutral will reroll to evil to escape the gankfest = blue server. Devs, please do not listen to all these bluebies. We don't want Blue Part II. Ya there was no need for a good and neutral team. No need to split pop even further. When goods/newts started working together Hate offered the good team flagging access and they became pets for awhile. Smart move on Hate's behalf. Divide and conquer. | ||
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