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  #31  
Old 08-19-2013, 02:26 PM
Stinkum Stinkum is offline
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Quote:
Originally Posted by Rexxin [You must be logged in to view images. Log in or Register.]
Do you really think there is "New Players" out there? There is like 200 maybe 300 people out of 7 Billion people that are actually interested in a EMU EQ PVP server.
Were you not around for beta/server launch when the server had ~700 players?

The reason we all stopped playing were the same ones Potus already pointed out.

Quote:
Originally Posted by Potus
1. HORRIBLE ruleset. Possibly the worst of all worlds -- Rallos style FFA + Sullon EXP loss + no EXP bonus. Just an atrocious ruleset that encourages one super guild of poopsockers and everyone else being fucked.

2. Very buggy launch. Bad resists, no guard assist, lots of broken pvp shit that is just now being fixed. Turned people off. Pair that with #1 and you had people leaving this server en masse.
  #32  
Old 08-19-2013, 02:33 PM
Rexxin Rexxin is offline
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Quote:
Originally Posted by Stinkum [You must be logged in to view images. Log in or Register.]
Were you not around for beta/server launch when the server had ~700 players?

The reason we all stopped playing were the same ones Potus already pointed out.
I think its funny that people refer to the one week when beta was launched and 700 people logged in for a week to check it out as the standard to how many people we "Really" have in our player pool.
  #33  
Old 08-19-2013, 02:34 PM
Rexxin Rexxin is offline
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Originally Posted by p-niner [You must be logged in to view images. Log in or Register.]
At least on other boxes u could 2box so the non zergs could still do content and level up.

bunch of small guilds is funner than 1 or 2 big guilds. But being a small guild here means ur a 4 man gank squad that cant even do normal group content because of class makeup.

Also means your forced to play with people you dont want to because its the only option.
Right on the $$
  #34  
Old 08-19-2013, 02:34 PM
NegaStoat NegaStoat is offline
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I like PvP, but I never gave it a serious try on old EQ. My first MMO experience with it was Dark Age of Camelot. But moving along, sure, I'd like to give EQ PvP a shot. I do have some concerns though that keep me from making that choice.

1. I fade into my noob zone and I'm camped out of the gate. Okay, that's gonna happen so I do some research to try to determine where I might be able to scoot off for a somewhat safe initial leveling area. If my research turns up that my options suck, then that's a strike against my giving it a try as it's a huge waste of my time.

both DAoC and WoW had safe starting areas for a reason. both companies determined that the scenario of a gnome starting off to be camped by fellow gnomes with earth pets was complete garbage.

2. If teams are set up to prevent the angry gnome situation listed above for the benefit of starting players - what's to stop the server from accumulating a huge imbalance of one team towards the others? I seem to recall the deity teams old PvP server hitting that problem with a bazillion Neutral players wrecking shit out of the others.

DAoC & old Planetside dealt with that issue by giving incentives (experience boost, etc.) for the team with the lowest pop. But would that solve the issue?

I dunno. I'd be willing to at least give it a shot - i'm sure a lot of other players would as well. If server population of expanding past 200 players is what people want, I'm certain we'd see it happen.

3. Item loot. I could care less really. If it's in, then people only bust out their best gear in secure camps / raids. In every other situation, you're filling your slots up with No Drops. Big deal. I could go for that.

If it's found to be a bad idea, then that's okay too. Honest, it doesn't make that much of a difference to me. I kind of would like Coin loot of some fashion to be available, in either case. Killing someone is fun, but I wanna roll their body for beer money as a side reward.

The bottom line is that the current state of the server has nothing attractive for me to really want to give it a try. Everyone only gets so many hours a day / week to spend on a game. The balance of additional fun from pvp also has to be weighed against the wasted time of deaths / camping that comes with it. I'm not seeing enough reward / safeguards in place to even make it worth my time.
  #35  
Old 08-19-2013, 02:38 PM
Stinkum Stinkum is offline
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Quote:
Originally Posted by Rexxin [You must be logged in to view images. Log in or Register.]
I think its funny that people refer to the one week when beta was launched and 700 people logged in for a week to check it out as the standard to how many people we "Really" have in our player pool.
I too find it funny when people point to perfectly legitimate indications of the potential number of players the server could appeal to.
  #36  
Old 08-19-2013, 02:48 PM
Rexxin Rexxin is offline
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Quote:
Originally Posted by Stinkum [You must be logged in to view images. Log in or Register.]
I too find it funny when people point to perfectly legitimate indications of the potential number of players the server could appeal to.
We are playing a 15 year old Illegal emulated EQ pvp server that averages 130 people of which 35 are siting at char select and 15 of the people actually playing are Boxing a toon which is against the rules.

Yea I can see 700 potentially
  #37  
Old 08-19-2013, 02:54 PM
Stinkum Stinkum is offline
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Red99 had 700 people for several weeks after launch, all of whom quit in attrition due to the many problems with the server and ruleset. If people liked it, most of them would have kept playing. Obviously there were and continue to be a lot of problems.

A PvP server with a population higher than 100-200 is possible given the right conditions.
Last edited by Stinkum; 08-19-2013 at 02:57 PM..
  #38  
Old 08-19-2013, 03:31 PM
runlvlzero runlvlzero is offline
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1.1. New Server
1.11. Race war is cool and RP
2. A new chance for item loot
  #39  
Old 08-19-2013, 04:09 PM
Potus Potus is offline
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I don't think a team pvp server would have as many people as blue, or as many people that showed up in the first week, but I think it'd have way more than 100 people on a Friday night. So say maybe 425-500 is a good expectation of an actual pvp server.
  #40  
Old 08-19-2013, 04:41 PM
Infectious Infectious is offline
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Wait a minute... Salty, I thought a year ago your friend stole the source code of project 99 and was gona release a server? Your a scrub, fuck outta here. Ya lets release the source code so their are 20 servers so we can split up the pop of 130 people into 20 servers. You dont play here, go off into the sunset already like you were suppose to for the 20th time. This is a discussion about red99, not a fucking fantasy world your living in boy.

People who want item loot have to understand that the top guild is decked out in full no drop vp+ epics. You add item loot you put yourself at more of a disadvantage. Considering no one is competeing with nihilum without item loot, that is just a dumb idea.
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