![]() |
|
#31
|
|||
|
Everyone reads almost all of the forums anyways, or at least checks RNF
| ||
|
|
|||
|
#32
|
||||
|
Quote:
| |||
|
|
||||
|
#33
|
|||
|
FIX ROG HIDE IMMEDIATELY
| ||
|
|
|||
|
#34
|
|||
|
May have exaggerated slightly but we had like 200 people in seb on Xegony and you could walk from ent to about anywhere with no mobs in sight.
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
|
|
|||
|
#35
|
||||
|
Quote:
Now consider when a mob gated, it took 2-3 draughts to kill it from the point it would usually gate. If I could have just killed a mob in 1 draught when it went for gate every time, it wouldn't have been an issue, would it? Trakanon gate was a very real problem too, and hopefully, it is here now. Great ForumQuesting with you Elderan [You must be logged in to view images. Log in or Register.] lol dum | |||
|
|
||||
|
#36
|
||||
|
Quote:
Sneak/Hide, Buffs, Druid spells is another example of being wrong right now. | |||
|
|
||||
|
#37
|
|||
|
Here's my laugh upon reading that last post, phonetically:
"Huuuuuh huhuhuh huh huh huh huh" | ||
|
|
|||
|
#38
|
||||
|
Quote:
Trakanons gate was an issue on live for sure but only in the beginning when every fight was close and the dps would die. But it wasn't due to the 20% thing it was due to the mobs regen 1600hp every tick. Making dragons gate at 20% makes them a ton easier. Also dragons are using weapons here. They always clawed on live and never quaded in Kunark. | |||
|
|
||||
|
#39
|
|||
|
you guys have 9 clerics at every raid and a dragon's melee is of any concern to you?
| ||
|
|
|||
|
#40
|
|||
|
who cares if trakanon gates anyway, as i understand it mobs don't gate within 75 feet of their spawn point and everyone kills him at his spawn point. Whats to complain about?
| ||
|
|
|||
![]() |
|
|