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#1
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Trivial loot codes. People swore up and down that it was implemented in all sorts of zones back in 2001 but I don't think any of them had any proof.
At the time it was only in the Warrens, and later in Stonebrunt I think. | ||
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#2
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I used to think that having the "right" angle whilst facing the mob increased the success rate of hitting it with melee... in a way... i sort of still do [You must be logged in to view images. Log in or Register.]
__________________
Omnimorph - Enchanter
I enchant things... | ||
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#3
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Droxx - 60 Oracle!
Xord - 60 Phantasmist! Phillip - 60 Grandmaster! Celent - 60 Sorcerer! Stratah - 58 Troubadour! Joan - 58 Knight! Colin - 52 Rake! Guild Leader of <Eclipse> | |||
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#4
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Snare and root broke early, or had more of a chance to resist while it was raining was one I used to hear back in '99.
Groi Guttblade was once a year spawn in EQ time When I created my first half-elf druid on live, there was some necromancer in Qeynos Hills that was slaughtering the guards, the Millers, everything. I ate a lot of deaths having no guards and being a newbie. When I finally got to level 6, I was sitting behind the ruins to regain HP/mana, and he told me he'd give me 30pp if I'd just go somewhere else. I asked him why, and he said Pyzjn won't spawn if I'm there due to the anti-camp radius. I made a deal with him, that he'd let me loot all of the weapons from the guards if I didn't go near the ruins. I made 370pp that day. Also, Pyzjn and Varsoon couldn't be up at the same time. Pyzjn would spawn if a gnoll showed up on the hill near the ruins that night. Giving mobs copper and junk before engaging them lowered their agility so they were easier to hit. Invisibility reduces aggro radius of things that see invisible to you. | ||
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#5
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While that method you mention is extremely silly and unpractical, there are plenty of debufs that lower the strength and agility of mobs. I can only imagine that the reason these exist is to make the mobs hit for less and get hit for more. In other words, their agility would also be affected by armor class rules. | |||
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#6
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Having the recipe book for a tradeskill in your inventory increased your chance for associated skill gains.
__________________
More famous than Jesus and better dressed than Santa Claus; wouldn't be seen dead on a cross and have never been caught up a chimney. So I deserve your money more | ||
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#7
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#8
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Yes, being encumbered lowers your agility, but we have no reason to think MOBs are affected by encumberance.
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#9
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From my extensive use of tradeskills on live and other emus, I've come to the (albeit uninformed) conclusion that having a high WIS will give you more successful attempts on average, but raising of skill seems entirely random from what I've seen. I've almost always trade skilled on a High Elf of one form or another, and I've noticed a far better success % in crafting with them (high wis/int) than I do with elves and dorfs and the like with whom I'd fletch or smith with. I still swear Bubbles is the best smith I've ever had, and her base STR is like 75 or so. so /shrug. Maybe we'll never fully know, unless the devs wanna slap some code and debugs on us. [You must be logged in to view images. Log in or Register.] But ppl would surely argue about that in the EC tunnel for hours. | |||
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#10
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And can I ask, is the "right" angle facing about 30 degrees to the left of the mob?
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Aranel Skatterhawk - [ANONYMOUS]
Adolamin Delmar - Black Magician Rohandra Delmar - Black Paladin | |||
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