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Old 07-14-2010, 10:14 AM
guineapig guineapig is offline
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Trivial loot codes. People swore up and down that it was implemented in all sorts of zones back in 2001 but I don't think any of them had any proof.

At the time it was only in the Warrens, and later in Stonebrunt I think.
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Old 07-14-2010, 10:22 AM
Omnimorph Omnimorph is offline
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I used to think that having the "right" angle whilst facing the mob increased the success rate of hitting it with melee... in a way... i sort of still do [You must be logged in to view images. Log in or Register.]
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Old 07-14-2010, 10:50 AM
Droxx Droxx is offline
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Originally Posted by Omnimorph [You must be logged in to view images. Log in or Register.]
I used to think that having the "right" angle whilst facing the mob increased the success rate of hitting it with melee... in a way... i sort of still do [You must be logged in to view images. Log in or Register.]
Well you sure don't want to hit them at the "wrong" angle!
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Old 07-14-2010, 12:21 PM
Itchybottom Itchybottom is offline
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Snare and root broke early, or had more of a chance to resist while it was raining was one I used to hear back in '99.

Groi Guttblade was once a year spawn in EQ time

When I created my first half-elf druid on live, there was some necromancer in Qeynos Hills that was slaughtering the guards, the Millers, everything. I ate a lot of deaths having no guards and being a newbie. When I finally got to level 6, I was sitting behind the ruins to regain HP/mana, and he told me he'd give me 30pp if I'd just go somewhere else. I asked him why, and he said Pyzjn won't spawn if I'm there due to the anti-camp radius. I made a deal with him, that he'd let me loot all of the weapons from the guards if I didn't go near the ruins. I made 370pp that day.

Also, Pyzjn and Varsoon couldn't be up at the same time.

Pyzjn would spawn if a gnoll showed up on the hill near the ruins that night.

Giving mobs copper and junk before engaging them lowered their agility so they were easier to hit.

Invisibility reduces aggro radius of things that see invisible to you.
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Old 07-14-2010, 12:43 PM
guineapig guineapig is offline
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Originally Posted by Itchybottom [You must be logged in to view images. Log in or Register.]

Giving mobs copper and junk before engaging them lowered their agility so they were easier to hit.
I think there has to be some truth to this.
While that method you mention is extremely silly and unpractical, there are plenty of debufs that lower the strength and agility of mobs. I can only imagine that the reason these exist is to make the mobs hit for less and get hit for more. In other words, their agility would also be affected by armor class rules.
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Old 07-14-2010, 01:10 PM
astarothel astarothel is offline
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Having the recipe book for a tradeskill in your inventory increased your chance for associated skill gains.
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Old 07-14-2010, 01:36 PM
guineapig guineapig is offline
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Having the recipe book for a tradeskill in your inventory increased your chance for associated skill gains.
I will confess that I had the recipe book for jewelry crafting open while skilling up on this server. [You must be logged in to view images. Log in or Register.]
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Old 07-14-2010, 01:11 PM
azeth azeth is offline
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Yes, being encumbered lowers your agility, but we have no reason to think MOBs are affected by encumberance.
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Old 07-25-2010, 01:27 AM
Bubbles Bubbles is offline
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Originally Posted by azeth [You must be logged in to view images. Log in or Register.]
Yes, being encumbered lowers your agility, but we have no reason to think MOBs are affected by encumberance.
People still argue all the time as to whether skills like smithing go up based on your STR or INT or WIS or whatever.

From my extensive use of tradeskills on live and other emus, I've come to the (albeit uninformed) conclusion that having a high WIS will give you more successful attempts on average, but raising of skill seems entirely random from what I've seen.

I've almost always trade skilled on a High Elf of one form or another, and I've noticed a far better success % in crafting with them (high wis/int) than I do with elves and dorfs and the like with whom I'd fletch or smith with. I still swear Bubbles is the best smith I've ever had, and her base STR is like 75 or so.

so /shrug. Maybe we'll never fully know, unless the devs wanna slap some code and debugs on us. [You must be logged in to view images. Log in or Register.]

But ppl would surely argue about that in the EC tunnel for hours.
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Old 07-14-2010, 02:26 PM
Shaun421 Shaun421 is offline
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Quote:
Originally Posted by Omnimorph [You must be logged in to view images. Log in or Register.]
I used to think that having the "right" angle whilst facing the mob increased the success rate of hitting it with melee... in a way... i sort of still do [You must be logged in to view images. Log in or Register.]
I'm sure that it really doesn't exist in the code but I still swear that possition does seem to matter. I cannot be the only one who could stand there attacking a mob and miss 20 times in a row, but as soon as I turn 10 degrees to the left or something I start connecting for maximum damage.

And can I ask, is the "right" angle facing about 30 degrees to the left of the mob?
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