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Old 06-24-2013, 10:16 PM
mtb tripper mtb tripper is offline
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Cant wait for velious
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Old 06-24-2013, 10:27 PM
mtb tripper mtb tripper is offline
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heres you a little bit of nostalgia http://www.youtube.com/watch?v=CnDiB9liJMM
  #3  
Old 06-24-2013, 11:12 PM
Kope Kope is offline
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Quote:
Originally Posted by mtb tripper [You must be logged in to view images. Log in or Register.]
heres you a little bit of nostalgia http://www.youtube.com/watch?v=CnDiB9liJMM
That's such a horrible trailer [You must be logged in to view images. Log in or Register.].

At 40 seconds in you're clearly in Firiona Vie as well...

I like the video of the guy running around on his own in Velious more myself. I forget what that one's called.

*edit* found it. EQ1 - Velious in 5 mins.

http://www.youtube.com/watch?v=iJKI1rLXNlw

This makes me more nostalgic than the actual trailer.
Last edited by Kope; 06-25-2013 at 12:17 AM..
  #4  
Old 06-25-2013, 03:02 AM
NachtMystium NachtMystium is offline
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Quote:
Originally Posted by Kope [You must be logged in to view images. Log in or Register.]
That's such a horrible trailer [You must be logged in to view images. Log in or Register.].

At 40 seconds in you're clearly in Firiona Vie as well...

I like the video of the guy running around on his own in Velious more myself. I forget what that one's called.

*edit* found it. EQ1 - Velious in 5 mins.

http://www.youtube.com/watch?v=iJKI1rLXNlw

This makes me more nostalgic than the actual trailer.
Was just about to post that link. Just watching this I can just feel how I'm gonna be addicted all over again when Velious comes out. hnnggghhhhh
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  #5  
Old 06-25-2013, 06:14 AM
webrunner5 webrunner5 is offline
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You better like snow, and ice, and wind howling, because half the zones look like you are in the ice age. [You must be logged in to view images. Log in or Register.] But it is a great expansion.
  #6  
Old 06-25-2013, 01:17 AM
t0lkien t0lkien is offline
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Gosh, that second one brings back memories. I still have all those zones completely memorized.
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  #7  
Old 06-25-2013, 09:40 AM
t0lkien t0lkien is offline
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Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
Monks should NOT have been the primary pullers, FD as a mechanic was never intended to provide split pulling, but it worked out that way.

http://www.afterlifeguild.org/Thott/FD.php
http://www.afterlifeguild.org/Thott/Fading_Memories.php

If you think FM did not have its drawbacks, you're wrong. FM costs 900 mana, for a class that cannot make any use of mana regen spells or items (remember when AA shipped with Luclin, FT still did not function for bards), and bard meditate skill is stuck at 1. Also, at 60 I have ~1400 mana, I couldn't even FM twice. The only bards who could would be TMO bards with BIS, and even most of them couldn't FM twice. That may change a bit with Velious and then Luclin loot, but with the slow mana regen, you aren't FMing for group exping much.

While some AAs definitely broke the game (think mana burn), Fading Memories was a tool given to return a class to its rightful place as supreme puller as the need for resists waned. Throughout classic, monks went from being a DPS class to being DPS, puller, and tank. Other classes rightfully got pissed off as monks overshadowed them on every aspect of the game. Monk CC was better than enchanters and bards, monk tanking was better than non-defensive warriors and strictly better than knights, and monk DPS damn near rivaled rogues. See this thread about how OP monks were in Velious.

Well, that's actually a matter of debate. Thott championed Bards as main pullers because he was a Bard and loved pulling. Thott was pretty entitled about things a lot of the time, and just because he thought it didn't make it so. He was bit full of himself actually, though a great Bard and a great advocate for our class. But he was a player, not a dev, and his opinion was as subjective as anyone else's.

I'm not aware of pulling being a design mandate of the Bard class from Verant's point of view (though I'd be happy to see links disproving me). Bards played as non-pullers were fine - I did mainly that all through Velious and Luclin. That piece of hyperbole Thott wrote about Monk FD ability is a bit of a wank. He was just put out that his favourite role had been usurped by another class IMO. It was sour grapes on his behalf more than an objective assessment of class power. I could write an equally damning piece of fiction about Bards and FM.

Instead of FM and other AA's like it, Bard AA's should have brought their lack of general power into balance with the other classes (Thott wrote a great post about that elsewhere). That's my opinion though, and what I would have done.

I thought monks were fine in Velious though a bit too DPS heavy. I personally would have improved the animations though [You must be logged in to view images. Log in or Register.] There is no way they could replace tanks in raid situations and made great pullers in a way Bards never could (even with FM).
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Last edited by t0lkien; 06-25-2013 at 10:06 AM..
  #8  
Old 06-25-2013, 10:02 AM
freakyuno freakyuno is offline
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Quote:
Originally Posted by t0lkien [You must be logged in to view images. Log in or Register.]

I'm not aware of pulling being a design mandate of the Bard class from Verant's point of view (though I'd be happy to see links disproving me).
Verant actually never intended people to "pull" at all, and "split pulling" ended up being a function of a broken internal system to reset mobs on player death. Over the evolution of the game it became a valid strategy and they endorsed it and started to design around it, but "pulling" was never part of the original design or the intent of any class to perform.
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Old 06-25-2013, 10:05 AM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by freakyuno [You must be logged in to view images. Log in or Register.]
Verant actually never intended people to "pull" at all, and "split pulling" ended up being a function of a broken internal system to reset mobs on player death. Over the evolution of the game it became a valid strategy and they endorsed it and started to design around it, but "pulling" was never part of the original design or the intent of any class to perform.
Hence EQ2 mobs being tied together and being unkiteable and crap?

Why the hell did they create the lull spells if they never intended people to pull/split though? Harmony, lull, etc. Just to pass by mobs without the use of invis/ivu? That seems unlikely.
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Old 06-25-2013, 10:14 AM
fastboy21 fastboy21 is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Hence EQ2 mobs being tied together and being unkiteable and crap?

Why the hell did they create the lull spells if they never intended people to pull/split though? Harmony, lull, etc. Just to pass by mobs without the use of invis/ivu? That seems unlikely.
You have to remember that EQ was very very new when it came out. It wasn't like the difference between WoW and Rift.

The way players used their abilities wasn't pre-defined by roles they were expecting to have from other games they had previously played. The sand-box mentality of the designers (though they weren't using the term sand-box yet) gave players the opportunity to individually and as a community define how they were "supposed" to be playing and what their abilities were "supposed" to do.

The above poster is right that they realized what the lull line could be used for single pulls, but I don't think they knew all the implications of the effect yet on game play when they put it in.
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