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  #31  
Old 06-12-2013, 11:49 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by August [You must be logged in to view images. Log in or Register.]
WoW servers on average have 50k population.
What's your source? I ran census mod RELIGIOUSLY the entire time I played WoW (so on and off several months at a time over the course of years). I think it was Kel'Thuzad that was the largest of the servers I played on. KT ally never had remotely close to 50,000 characters in my census. Maybe more like 10k. And every 1 player had way more than 1 character. And you never had every single player online at the same time.
  #32  
Old 06-12-2013, 11:51 PM
Rhuma7 Rhuma7 is offline
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From what I've heard they want EQN to be the biggest (in size) sandbox game ever made.

Instancing any of that content will be a disaster. Youll have 5k people on a server and it'll look like a ghost town.
  #33  
Old 06-12-2013, 11:55 PM
Millburn Millburn is offline
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I want to see an auction house you have to interface with both from a game menu perspective but also from a community perspective. The idea that I have in my head right now is that you have very few auction houses or trade hubs in the world but in those areas you are limited to posting only a few items at a time for menu searching. If you want to sell more you hang out in the zone and hawk your wares like the good old EC days. I feel like this is a good compromise of convenience and community.
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  #34  
Old 06-12-2013, 11:57 PM
Rooj Rooj is offline
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I'm serious - I would rather have training, overpopulation, lack of camps and available content, and even long camps instead of instances.
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  #35  
Old 06-13-2013, 12:00 AM
stormlord stormlord is offline
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Quote:
Originally Posted by Rhuma7 [You must be logged in to view images. Log in or Register.]
From what I've heard they want EQN to be the biggest (in size) sandbox game ever made.

Instancing any of that content will be a disaster. Youll have 5k people on a server and it'll look like a ghost town.
Gonna need a lot of teleporters if the instances (or open world?) are big. I'm not against teleporters, especially ones that players can build. I'm just against developers determing how everything works. The fun with sandbox games is doing things yourself and figuring it out. Developers should take a backseat.
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  #36  
Old 06-13-2013, 12:02 AM
Rhuma7 Rhuma7 is offline
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Honestly I expect EQN to be a lot like vanguard, maybe a little less brown.
  #37  
Old 06-13-2013, 12:03 AM
Rhaj Rhaj is offline
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I will never play a game that has instancing at its core. Thats why I couldn't stand most "modern" MMORPGs.
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  #38  
Old 06-13-2013, 12:05 AM
August August is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
What's your source? I ran census mod RELIGIOUSLY the entire time I played WoW (so on and off several months at a time over the course of years). I think it was Kel'Thuzad that was the largest of the servers I played on. KT ally never had remotely close to 50,000 characters in my census. Maybe more like 10k. And every 1 player had way more than 1 character. And you never had every single player online at the same time.
It's hard to pinpoint exactly the numbers because you don't know the counts of per characters. There are sites that do estimation based on guild presence, armory, etc.

http://wow.realmpop.com/us.html

is one of them. You can also try WoWWiki, but these are current numbers, and WoW subscription is down by 3 million as well. Realms clocking in with 120k characters in them, all of which are atleast level 10.

You also can't undervalue presence in multiple realms in a limited resource society. You can have multiple raiders be the same person behind the wheels, and he's consuming more pieces of pie by doing so. In an instanced dungeon, this doesn't matter, but it would certainly play a role in a completely non-instanced one. I had lots of friends who would raid on multiple realms in Wow, and I knew a few botters as well. People 6-boxing because it's 10/month and it's not disallowed can kill a community if they monopolize the static content. I've seen it happen on Fippy Darkpaw already.
  #39  
Old 06-13-2013, 12:06 AM
t0lkien t0lkien is offline
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Quote:
Originally Posted by August [You must be logged in to view images. Log in or Register.]
WoW servers on average have 50k population.
WoW servers are hard limited to 5k at any one time. You obviously don't remember the hour long queues shortly after launch.

On the open world, all on one server thing, Eve Online called and would like to say hello. Also, see Big World technology.
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  #40  
Old 06-13-2013, 12:10 AM
August August is offline
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Quote:
Originally Posted by t0lkien [You must be logged in to view images. Log in or Register.]
WoW servers are hard limited to 5k at any one time. You obviously don't remember the hour long queues shortly after launch.

On the open world, all on one server thing, Eve Online called and would like to say hello. Also, see Big World technology.
Wrong. You're talking about launch when they hard capped servers to maximum pop because of server load. FWIW I remember being #14XXX in line for Archimonde queue.

Maximum capacity for a WoW server is 40k active connections.
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