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#31
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EQ has so much "feel" and character because it was 1 guys vision put to reality through a team of people who believed in it. That just won't happen anymore, you can't appease old school EQ1 people, new MMO people, and 14 year old asian kids at the same time. 3 purchasing markets, with 3 100% different desires from this game. Obviously, the bigger sect will get the larger chunk of wishes met, and that's def not us.
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Itap <Super Friends> - Officer | Mentor | Boner | (ded again for now)
Maybach Music - <Imaginary Friends> | |||
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#32
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Last edited by Vaildez; 06-06-2013 at 01:25 PM..
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#33
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[druid] briscoe (human) <rampage>
[Sun Jan 31 21:43:23 2016] Kerafyrm was hit by non-melee for 94 points of damage. | |||
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#34
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![]() One good part of coming back was talking to CSR and hearing "Damn! When was this thing created? This one's a relic!"
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#35
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No idea if the EpicEmu server is still running but I couldn't bear seeing it [You must be logged in to view images. Log in or Register.]
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#36
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![]() Devs are learning that sandbox MMOs get the best bang for buck - the long term costs of continually developing quality content like wow expansions and raids are very high.
On the other hand a good sandbox game will have player driven content, much like UO, and this becomes more profitable in the long term. | ||
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#37
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There are a lot more people out there who see WoW and post PoP EQ when they think of MMOs than see classic EQ. | |||
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#38
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#39
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Last edited by Droog007; 06-06-2013 at 05:10 PM..
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#40
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![]() Can only hope for EQ next. D3 showed how bad you can fail.
They just need to make it like EQ classic with graphics upgrade and very similar zones... some new ones. If they want a large player base include a few new type mechanics but keep it minimal so the old school players don't feel like wtf easy button. | ||
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