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#2
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"What race you lookin at playing?" Human
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#3
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Start in Freeport, then. The zone next to it is called East Commonlands and is the trading hub for everyone on the server. This will make it easier for you to get help and learn the game [You must be logged in to view images. Log in or Register.]
For mages your deity matters very little. I picked Agnostic on mine because I don't really care lol! | ||
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#4
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Quote:
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#5
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Quote:
Unlike WoW, in EQ you get a lot of race options for every class but that doesn't really mean the races are good for those classes if your goal is to min/max at all. http://wiki.project1999.org/Magician There is some good baseline information... one of the big things is that starting stats can really hurt you long run unless you join a super guild and get access to gear that lets you max out important stats regardless of what you started with. Given you should always play what you want to play but you should also take into consideration what you are giving up. Humans are the 'balanced' race in the game, I think they can basically play every class but their stats are all kind of base line. Erudites are the 'int' caster race, an erudite mage starts with 117 int vs 85 int on a human. In EQ you do not get to invest points in int or str or anything as you level, you get what you start with and only increase it via gear. Now the down side to Erudites are that the starting zone arguably sucks ass and they are basically blind at night until you get items/spells that let you see at night better. Dark elves, on the other hand, have 109 starting int making them 2nd best and can see at night AND have the ability to hide (free invis)... down side is they are an evil race so non evil npc's will try to kill you. etc etc etc That said, Magicians can level to 60 naked for all intensive purposes because your pet does everything. As long as you can summon a pet and/or heal your pet you are golden =P I am just biased to picking a good race because on live I played a half elf warrior and always regretted the decision because ogres had such a massive baseline stat advantage. IE Half elf start with 80 str/sta while ogre start with 140 str/132 sta which is basically your hp and how hard you hit.
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Halmir - 60 Cleric | |||
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#6
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thankyou Uggme
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#7
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Project 1999 The Ruins of Kunark server right?
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#9
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I don't think EQ is really "hard" compared to something like chess or even Counterstrike. The strategy is fairly basic and the game moves fairly slowly so you don't need lightning reflexes.
The primary challenge of EQ is the extremely slow leveling/farming: in a full group you will have to kill probably 1000 monsters per Kunark level (that looks kinda bad now having written it). Most of the good gear is a rare drop off of a rare spawn, which is OK because you are leveling so slowly anyway [You must be logged in to view images. Log in or Register.] The secondary challenge of EQ is that it is incredibly unforgiving. You let 1 frog in sebilis run? Your group will wipe to 20 friends. Walking around in oasis whacking crocs? Enjoy getting the shit beat out of you by Cazel. Also don't play magician. There are 5 skill classes in EQ: Bard, Enchanter, Shaman, Monk, and Necromancer. All the other classes have pretty straightforward gameplay.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#10
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Agnostic Dark elves start off non kill-on-sight to most good races, btw
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