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  #1  
Old 07-02-2010, 12:40 PM
MorganTPSO MorganTPSO is offline
Skeleton


Join Date: May 2010
Posts: 16
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I can see the argument behind things like, no PoK books, no bazaar, and other non-classic things that weren't good for the community and made the game easier in a bad way. Implementing something like this xp nerf that hurts various classes seems counter productive. Race xp penalties are logical because there is a real disparity between certain races. But lets look at rangers and rogues whose primary role in groups and on raids is to deal damage. A ranger isnt near as good at dealing damage as a rogue. Should a ranger really take 45-50%(50% compared to halfllings) more experience to level than a rogue, who is much better at their primary role? This isnt a classic server, its a limited progression server with a classic feel. All things classic werent always good. We should try to make this server as community friendly as possible, while still maintaining that classic feel. Screwing over a subset of classes by making them unattractive to groups, while not totally "classic", dosent seem like the right way to go.

-Morgn

p.s. Thanks for the hard work Devs. I've enjoyed playing and appreciate the time and effort you all put in.
  #2  
Old 07-02-2010, 01:44 PM
hueylewis187 hueylewis187 is offline
Aviak


Join Date: Jun 2010
Posts: 75
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In my opinion hybrid penalties should be in. It should be shared with the group. That is the way it was. I am sure hell levels were not shared in the group. I also don't know if they are now on p1999 or not. I said many times that racial penalties bonuses/weren't working on p1999. Everyone attacked and said I was wrong... NOW WHO WAS WRONG :P

People are going to notice their xp going slower. Because before lightblue mobs were giving almost as much xp as yellow/red mobs. Since the change lightblue mobs give 1/8 of what they used to give or there abouts. I like it. I hated that a red mob gave me 30perc more xp than a lightblue mob. At least this is what it was like in classic. Now you have to take camps more in your level range.

Instead of massive killing lightblues for the best xp. Like a LDC in solb used to give the same xp as a lightblue kobold. Now the LDC gives the same xp it used to give, but the lightblue kobold gives almost no xp.

I also remember grouping with a lvl 35 on my lvl 49. It took maybe 5 hours for the lvl 35 to get 1 yellow of xp. The majority of the xp was given to the highest level in the group. Depending on how big a gap it was. This change is great and just like classic.

So overall people are seeing a major drop in their xp per hour. Either it be the mobs are too easy for them , or sharing the hybrid penalty with their groupie. Or grouped with someone too high lvl. It is all classic and I love it! : )

Thanks Bum! for all the work
  #3  
Old 07-02-2010, 05:20 PM
Oogmog Oogmog is offline
Kobold


Join Date: Apr 2010
Posts: 109
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Quote:
Originally Posted by hueylewis187 [You must be logged in to view images. Log in or Register.]
I am sure hell levels were not shared in the group. I also don't know if they are now on p1999 or not.

Short answer: No, they weren't shared on live. Yes, they are shared here. I've tried to bring that point up in other posts but I'm not sure if it's been overlooked or ignored.
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Oogmog - Ogre Warrior
  #4  
Old 07-02-2010, 05:16 PM
Svampefarr Svampefarr is offline
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Join Date: Jul 2010
Posts: 6
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Why are there still things like linked items and 7-day rez timers in the game?

That has to be some of the EASIEST classic fixes to do.

I'm just dunno lol rofl.
  #5  
Old 07-02-2010, 05:23 PM
Svampefarr Svampefarr is offline
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Join Date: Jul 2010
Posts: 6
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Why are there still things like linked items and 7-day rez timers in the game?

That has to be some of the EASIEST classic fixes to do.

Good is good, bad is bad.
  #6  
Old 08-24-2011, 02:25 AM
raptorak raptorak is offline
Kobold


Join Date: Aug 2011
Posts: 186
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Well, I'm definitely giving up on my Troll SK - took me 5 hours to get to level 5, classic exp sucks. Now for whoever makes a Classic server with faster exp, no hell levels and no class penalities - I'm in! (Missing the Tallan/Vallon Zek server I played a couple of years back)
  #7  
Old 08-24-2011, 04:00 AM
raptorak raptorak is offline
Kobold


Join Date: Aug 2011
Posts: 186
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I'm sorry but 40% a exp penalty is just insane and always has been.
  #8  
Old 08-24-2011, 06:46 AM
BrandeX BrandeX is offline
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Join Date: Oct 2009
Posts: 66
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If I had the ability to host my own server, I think I'd go with something like you are saying. A "progression", but not "classic" where you try to implement the bugs, broken mechanics, and bad ideas like we do here. One problem though with this hypothetical server, is deciding which changes were made due to those criteria, and which were made for "easier game = more players = more money" reasons, although most of those come in post Luclin when SOE took over development completely.
  #9  
Old 08-24-2011, 07:13 AM
Terroric Terroric is offline
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Join Date: Aug 2011
Posts: 2
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I'm a level 10 SK Ogre. While in CB, I was denied twice the chance to group because I was an Ogre/SK.

If this is what I have to look forward to on this server, even if this is considered 'classic' and as close to the way it was, I will most likely depart.

Very upsetting. I'm a level ten. The more and more people talk about this sort of thing, the quicker it will spread and the worse it will get.

Do the community a favor and 'fix' it.
  #10  
Old 08-24-2011, 09:29 AM
Dr4z3r Dr4z3r is offline
Fire Giant


Join Date: Oct 2010
Posts: 565
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Nice thread-necro. Anyways...

Quote:
Originally Posted by Terroric [You must be logged in to view images. Log in or Register.]
I'm a level 10 SK Ogre. While in CB, I was denied twice the chance to group because I was an Ogre/SK.

If this is what I have to look forward to on this server, even if this is considered 'classic' and as close to the way it was, I will most likely depart.

Very upsetting. I'm a level ten. The more and more people talk about this sort of thing, the quicker it will spread and the worse it will get.

Do the community a favor and 'fix' it.
The higher level you get, the less of that you'll see. The classes just aren't that well-differentiated before the 15-20 range, and the dungeons just aren't that hard, so the massive benefits SKs/Pallies bring to the group just aren't as obvious.
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